This first volume of the French comic trilogy from Ubisoft, tells the story of Desmond Miles' abduction by Abstergo and their plans to rip the blood-steeped memories of Desmond's ancestors from his genetic code. Add to the mix the mysterious and violently terrified Subject 16 and a desperate flight from Abstergo, and this makes for a fast-paced and thrilling addition to the game's universe.
In the 14th year of the Tianbao Era (CE 755) An Lushan, a military governor with ties to the Knights Templar, leads his elite corps to rebel against the Tang Dynasty, and the ill-prepared Tang empire falters under the threat. The two capitals Luoyang and Chang’an fall and China falls under the oppression of the cruel An Lushan. As the Tang dynasty starts to crumble, Li E, a shady Assassin trained by the Hidden Ones in the far West, teams up with Tang loyalists to turn the tide and save both the dynasty and the country from this crisis.
“An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama.”—Kirkus Reviews (starred review) King Shrewd is dead at the hands of his son Regal. As is Fitz—or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest—perhaps to death. Only Verity’s return—or the heir his princess carries—can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him—currents that will either drown him or make him something more than he was. Praise for Robin Hobb and Assassin’s Quest “Fantasy as it ought to be written . . . Robin Hobb’s books are diamonds in a sea of zircons.”—George R. R. Martin “Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print—including mine!”—Melanie Rawn
For every athlete or sports fanatic who knows she's just as good as the guys. This is for fans of The Running Dream by Wendelin Van Draanen, Grace, Gold, and Glory by Gabrielle Douglass and Breakaway: Beyond the Goal by Alex Morgan. The summer before Caleb and Tessa enter high school, friendship has blossomed into a relationship . . . and their playful sports days are coming to an end. Caleb is getting ready to try out for the football team, and Tessa is training for cross-country. But all their structured plans derail in the final flag game when they lose. Tessa doesn’t want to end her career as a loser. She really enjoys playing, and if she’s being honest, she likes it even more than running cross-country. So what if she decided to play football instead? What would happen between her and Caleb? Or between her two best friends, who are counting on her to try out for cross-country with them? And will her parents be upset that she’s decided to take her hobby to the next level? This summer Caleb and Tessa figure out just what it means to be a boyfriend, girlfriend, teammate, best friend, and someone worth cheering for. “A great next choice for readers who have enjoyed Catherine Gilbert Murdock’s Dairy Queen and Miranda Kenneally’s Catching Jordan.”—SLJ “Fast-paced football action, realistic family drama, and sweet romance…[will have] readers looking for girl-powered sports stories…find[ing] plenty to like.”—Booklist “Tessa's ferocious competitiveness is appealing.”—Kirkus Reviews “[The Football Girl] serve[s] to illuminate the appropriately complicated emotions both of a young romance and of pursuing a dream. Heldring writes with insight and restraint.”—The Horn Book
Unlock the mysteries and magic within League of Legends, one of the world's most popular video games, in this encyclopedic and collectible companion book that explores the game's epic lore. Embark on a journey through the realms of Runeterra in this first-ever collectible companion book, published to celebrate the game's tenth anniversary. Spanning the farthest reaches of this universe and venturing into uncharted territory, this encyclopedic compendium connects players to the rich storytelling that inspires all the action. Inside, you'll find: An expedition through eleven regions, chronicling conflicts, entrenched rivalries, and covert alliances Hundreds of illustrations, including never-before-seen maps and artwork Insights into the heroes, flora, fauna, architecture, politics, and technologies from all corners of this world Original narratives that bring the cultures of Runeterra to life League of Legends is an online game played by millions of people around the world, offering endless engagement with an expanding roster of champions, frequent updates, and a thriving esports scene. This volume is an essential reference for fans everywhere.
Tensions heat up as the secret struggle between Assassins and Templars hits the Cold War… The countdown has begun to find the Apple of Eden and a deadly Templar assassin who threatens to destroy the Brotherhood. Tomo, the youngest member of a Japanese cell of Assassins, must infiltrate a top-secret project in Vietnam and uncover the secrets behind a series of mysterious and potentially catastrophic experiments. To aid his mission, Tomo must access the memories of an Assassin once employed by the CIA during the Vietnam War. Collecting the full Assassin’s Creed : Bloodstone saga. Written by Guillaume Dorison (Assassin’s Creed: Conspiracies, Devil May Cry) with art by Ennio Bufi (They Made History, Carthago). “Fast and gritty… it really makes for a reading like no other… the story feels like a Bourne movie.” – Comics For Sinners
Become a part of history in this visually stunning exploration of the art and creation of the Assassin’s Creed film. Almost a decade after the release of Ubisoft’s massively popular action-adventure game, the world of Assassins and Templars now comes to the big screen with Assassin’s Creed, directed by Justin Kurzel. With two protagonists separated by centuries of history yet linked by their DNA, the film represents a uniquely intricate filmmaking experience, necessitating the re-creation of a historically accurate fifteenth-century Spain and a technologically advanced present. Assassin’s Creed: Into the Animus tells the full story behind the filmmaking journey, from the in-depth research into the horrors of the Spanish Inquisition to the intense shooting process in present-day Spain. Featuring the vivid concept art that helped bring the film to life, this deluxe volume also includes comprehensive imagery of the Assassins’ signature weapons, behind-the-scenes details on the creation of the Animus, and photography of the death-defying stunts that are a hallmark of the franchise. Also featuring exclusive interviews with Kurzel, the films’ incredible stunt and creative team, and key cast members—including Michael Fassbender and Marion Cotillard—Assassin’s Creed: Into the Animus captures the enthusiasm and vivid detail that Kurzel and his team brought to every stage of the film. Complete with removable artifacts such as parkour stunt schematics and Callum Lynch’s Animus Report, Assassin’s Creed: Into the Animus is the ultimate companion to this historic movie event.
Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.
Everyone knows someone who argues about chores or the correct way to stack the dishwasher. And everyone has their pet peeves they wish the rest of their household would just stop. With fill-in charts on the full gamut of household matters, this book can serve as the house bible for maintaining the peace and making everyone's life better. Living together isn't easy, but this book lets you have a laugh about the trials and tribulations. We take no responsibility for any disputes or arguments that might arise from using it.