Assassin's Game

Assassin's Game

Author: Ward Larsen

Publisher: Macmillan

Published: 2014-08-26

Total Pages: 382

ISBN-13: 0765336723

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A high-octane thriller from Ward Larsen, the author of The Perfect Assassin. David Slaton has a good life. He has a new wife and a house in the Virginia suburbs. But he also has a dark past. Slaton is a former kidon, the most lethal Israeli assassin ever created. After decades of work, a brilliant scientist has taken Iran to the threshold of its dream—a nuclear-tipped ballistic missile. Mossad must eliminate the man, but with a spy lurking high in its ranks there is only one option: bring back Slaton. The kidon has vowed to never kill again, but when his wife is attacked and forced to flee across Europe, events force his hand. Slaton plots to assassinate one of the most closely guarded men on earth. Success is improbable. Survival unlikely. Only when he learns the labyrinthine truth does Slaton see one high-stakes chance. A chance for an assassin's game . . . .


Assassin's Game

Assassin's Game

Author: Ella Sheridan

Publisher: Ella Sheridan

Published: 2020-03-30

Total Pages: 336

ISBN-13:

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I’m the genius behind the keyboard, the man at my brothers’ backs when trouble comes calling. Killing might not have been my nature, but I learned to do what I had to, to survive. To keep them alive. Now, with everything going right, with my family finally happy, a new threat has risen. A shadow. A menace that could take it all away in a single breath. And not just from my family. From hers. Nix. One glance and I knew I’d walk through fire to make her see me, make her mine. Too bad she’s not willing to see inside of me. In a world where might makes right, we’re on different sides of the spectrum, but in this game of cat-and-mouse, it will take both of us to make it out alive. * Read the continuing series that’s been hailed as “sexy, gritty, thrilling!” by NYT Bestselling Author Lara Adrian. “Suspenseful, steamy, sizzling chemistry!” — Audiobook Fascination. “Brace yourself ’cause this story is going to grab you by the balls and not let up!” — GR Reviewer


Angel of Death (Assassin Games book 3)

Angel of Death (Assassin Games book 3)

Author: Michael D McAuley

Publisher: MDM Publishing

Published: 2016-03-23

Total Pages: 154

ISBN-13: 1517086086

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From Author Michael D McAuley comes the third and final part in his Assassin Games series. Angel of Death is a horrifying action packed sex fuelled final of epic proportions. The dark twists reach a shocking climax as the ex priest turned assassin must face the final shocking truth as he risks everything he loves in the city of New Haven. New friendships are forged as hidden enemies close in. War between good and evil has arrived as the assassin games begin for the ultimate prize goes to the victor.


›Assassin’s Creed‹ in the Classroom

›Assassin’s Creed‹ in the Classroom

Author: Erik Champion

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2023-12-18

Total Pages: 276

ISBN-13: 3111253279

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The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.


The 21st Century in 100 Games

The 21st Century in 100 Games

Author: Aditya Deshbandhu

Publisher: Taylor & Francis

Published: 2024-06-20

Total Pages: 142

ISBN-13: 1040044352

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The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched, and played from the turn of the century. The book analyzes them and then uses the games as a means of entry to examine both key events in the 21st century and the evolution of the gaming industry. Adopting a tri-pronged perspective — the reviewer, the academic, and an industry observer — it studies games as ludo-narratological artefacts and resituates games in a societal context by examining how they affect and are engaged with by players, reviewers, the gaming community, and the larger gaming industry. This book will be a must read for readers interested in video games, new media, digital culture (s), culture studies, and history.


Pervasive Games

Pervasive Games

Author: Markus Montola

Publisher: CRC Press

Published: 2009-06-12

Total Pages: 337

ISBN-13: 0080889794

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Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.


The Making of Assassin's Creed: 15th Anniversary

The Making of Assassin's Creed: 15th Anniversary

Author: Alex Calvin

Publisher: Dark Horse Comics

Published: 2023-10-03

Total Pages: 246

ISBN-13: 1506734847

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An oversized full-color hardcover that celebrates fifteen years of the iconic Assassin’s Creed video game saga! Discover the genesis of each Assassin’s Creed game and get an insider's look at the efforts that went into creating one the biggest franchises in the video game industry.​ In observance of Assassin’s Creed’s fifteen-year anniversary, Ubisoft and Dark Horse Books have teamed up to create an extensive examination into the creation of the award-winning Assassin’s Creed franchise. Featuring gorgeous art from over a decade-and-a-half of development, and detailed interviews with the games’ past and present creators, this is the perfect companion piece for any aspiring Assassin.


The Sacred & the Digital

The Sacred & the Digital

Author: F.G. (Frank) Bosman

Publisher: MDPI

Published: 2019-04-18

Total Pages: 182

ISBN-13: 3038978302

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Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.


ArtsIT, Interactivity and Game Creation

ArtsIT, Interactivity and Game Creation

Author: Anthony L. Brooks

Publisher: Springer Nature

Published: 2023-04-01

Total Pages: 642

ISBN-13: 3031289935

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This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022. The 45 revised full papers presented were carefully selected from 118 submissions. The papers are thematically arranged in the following sections: Dialogues Between Geometry, Computer Graphics and the Visual Arts; Games and Gamification; Museums and the Virtual; Animation, AI, Books and Behavior; Fluency, Fashion, Emotion and Play; Movement, Film and Audio.


Teaching the Middle Ages through Modern Games

Teaching the Middle Ages through Modern Games

Author: Robert Houghton

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2022-10-24

Total Pages: 230

ISBN-13: 3110712113

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Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.