WIPO Technology Trends 2019 - Artificial Intelligence

WIPO Technology Trends 2019 - Artificial Intelligence

Author: World Intellectual Property Organization

Publisher: WIPO

Published: 2019-01-21

Total Pages: 156

ISBN-13: 9280530070

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The first report in a new flagship series, WIPO Technology Trends, aims to shed light on the trends in innovation in artificial intelligence since the field first developed in the 1950s.


Handbook of Research on Blockchain Technology and the Digitalization of the Supply Chain

Handbook of Research on Blockchain Technology and the Digitalization of the Supply Chain

Author: Najar, Tharwa

Publisher: IGI Global

Published: 2023-06-06

Total Pages: 585

ISBN-13: 1668474573

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Blockchain is a recent technology that is promising to revolutionize the way supply chains are designed and operated. Regarding its role in securing exchanges of data, this technology has remarkably changed the manner of governing the structure of the supply chain relationships and the way that transactions are made. Blockchain technology is likely to influence future supply chain practices by performing electronic integration, supporting partners’ connections, and offering real-time information flows. Thus, blockchain technologies are gaining interest among both academicians and professionals. This interest concerns the conceptual level and also the practical and concrete levels of the implementation of blockchain technology in supply chains. The Handbook of Research on Blockchain Technology and the Digitalization of the Supply Chain presents blockchain’s basic concepts and pertinent methods that contributed to meeting key supply chain management objectives. It determines the current trends and challenges in the use of blockchain to enhance supply chain management. Covering topics such as communication systems, documentation systems, and supply chain evolution, this major reference work is an excellent resource for business leaders and managers, logistics professionals, IT managers, students and educators of higher education, librarians, researchers, and academicians.


Decentralized Music

Decentralized Music

Author: Paulo de Assis

Publisher: CRC Press

Published: 2024-08-14

Total Pages: 178

ISBN-13: 1040091733

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This book offers a thorough exploration of the potential of blockchain and AI technologies to transform musical practices. Including contributions from leading researchers in music, arts, and technology, it addresses central notions of agency, authorship, ontology, provenance, and ownership in music. Together, the chapters of this book, often navigating the intersections of post-digital and posthumanist thought, challenge conventional centralized mechanisms of music creation and dissemination, advocating for new forms of musical expression. Stressing the need for the artistic community to engage with blockchain and AI, this volume is essential reading for artists, musicians, researchers, and policymakers curious to know more about the implications of these technologies for the future of music.


So What-- about Copyright

So What-- about Copyright

Author:

Publisher:

Published: 2005

Total Pages: 118

ISBN-13:

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So What ...About Copyright?, in plain and accessible language, provides you with an overview of copyright law -- from a historic understanding of copyright law as conceived by the Framers of the U.S. Constitution to current policy issues that may affect you, as an artist, and your work. So What ...About Copyright? is a series of essays written with the artist in mind. This book presents the basics on copyright, trademark, fair use, and the public domain. Chapters for filmmakers, visual artists, and writers explain how creators can best understand, benefit from, and follow copyright and trademark laws.


Patents, Trademarks, and Copyrights: Protecting Creative Assets

Patents, Trademarks, and Copyrights: Protecting Creative Assets

Author: Prof. Gururaj Devarhubli

Publisher: Inkbound Publishers

Published: 2022-09-05

Total Pages: 289

ISBN-13: 8196822391

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Protect your creative assets with this detailed guide to intellectual property law. Covering patents, trademarks, and copyrights, this book provides essential information for creators and businesses looking to safeguard their innovations and brands.


New media and the creative industries

New media and the creative industries

Author: Great Britain: Parliament: House of Commons: Culture, Media and Sport Committee

Publisher: The Stationery Office

Published: 2007-05-16

Total Pages: 472

ISBN-13: 9780215034007

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Incorporating HCP 1091-i to viii, session 2005-06. Incorrectly printed with "fourth report" on document


Information Technologies for Performing Arts, Media Access, and Entertainment

Information Technologies for Performing Arts, Media Access, and Entertainment

Author: Paolo Nesi

Publisher: Springer

Published: 2013-07-29

Total Pages: 303

ISBN-13: 3642400507

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This book contains revised selected papers from the Second International Conference on Information Technologies for Performing Arts, Media Access and Entertainment, ECLAP 2013, held in Porto, Portugal, in April 2013. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: perspectives and (digital) strategies for cultural heritage institutions; trust, quality and tools for cultural heritage digital libraries; educational services for the performing arts; dance in the world of data and objects; acting and natural interaction; and music and opera of a digital generation.


Transformational Innovation in the Creative and Cultural Industries

Transformational Innovation in the Creative and Cultural Industries

Author: Alison Rieple

Publisher: Taylor & Francis

Published: 2023-06-13

Total Pages: 111

ISBN-13: 1000876705

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Provides insights into how common strategic contingencies drives competitive advantage and innovation in the different clusters Provides an historical overview of how innovation has developed, and therefore how it might develop in the future Includes coverage of how COVID has impacted creative and cultural industry innovation and operating practices and their implications for a post COVID landscape


Imitation Market Modeling in Digital Economy: Game Theoretic Approaches

Imitation Market Modeling in Digital Economy: Game Theoretic Approaches

Author: Elena G. Popkova

Publisher: Springer Nature

Published: 2022-01-21

Total Pages: 850

ISBN-13: 3030932443

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This book includes the best studies on the results of the International Scientific and Practical Conference “New behaviors of market players in the digital economy,” which was held by the Institute of Scientific Communications on July 8, 2021, online, in YouTube format. This book is devoted to the study of digital economy markets from the standpoint of various market players—society (consumers), entrepreneurship, and the state—from the standpoint of various sciences—economic, managerial, social, and legal—which ensures the multidisciplinarity of the book. The uniqueness of the book lies in the application of a new scientific and methodological approach to the study of digital economy markets—simulation modeling. The advantages of a game-based scientific and methodological approach to reducing the uncertainty of economic processes and systems—a combination of quantitative and qualitative analytical methods, a systematic consideration of economic processes and systems from a socio-economic point of view—make it especially suitable for studying digital economy markets. The book identifies the impact of globalization and digitalization on the modern economy and industry markets. The trends and features of the use of advanced technologies in the digital economy markets are studied. The modern practices of business management and business integration in the digital economy are considered. The foundations of economic security and sustainable development of markets and enterprises in the digital economy are revealed. The book is suitable for scientists studying the markets of the digital economy, who will find in it scientific and methodological recommendations and developments on the application of game theory, as well as ready simulation models of the digital economy markets.