Art-Toys

Art-Toys

Author: Brian McCarty

Publisher:

Published: 2010

Total Pages: 0

ISBN-13: 9780979330766

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Collection of photographs taken from 1996-2010 by Brian McCarty.


Vinyl Will Kill!

Vinyl Will Kill!

Author: Jeremy

Publisher: IDN Pro

Published: 2004

Total Pages: 0

ISBN-13: 9789889706500

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Vinyl Will Kill is a fascinating insider's look at the process behind 3D vinyl figure production. Vinyl Will Kill! Traces the development from initial concept to the insane world of high-end collector's stores and finally to collectors around the world; showcasing new yet-to-be-related vinyl figures direct from the artists along the way. The new genre of 3d collectibles its further explored through a series of one on one interviews with some of the best and hottest vinyl designers and producers on the planet including Gary Baseman. Tim Biskup, Scary Girl, Enid by Dan Clowes, Dorbel by Jim Woodring, Mars I by Recon and Strangeco to name a few. Vinyl Will Kill is the ultimate backstages pass for collectors, product designers, or anyone interested in the how a great idea makes its way to finished product.


Plastic Culture

Plastic Culture

Author: Woodrow Phoenix

Publisher: Kodansha International

Published: 2006-06-26

Total Pages: 124

ISBN-13: 9784770030177

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In "Plastic Culture", British comics artist and illustrator Woodrow Phoenixxplores our relationship to toys in the twenty-first century, witharticular emphasis on Japan - an exporter of both merchandise and ideas.lastic Toys based on comics, movies and TV shows from "Astro Boy", "Godzilla"nd "Gatchaman", to "Power Rangers", "Sailor Moon" and "Pokemon" have had aowerful effect on the West, and have kick-started trends in design and populture that have crossed from Japan to the West and back East again. Withts blend of incisive analysis and stylish photography, this is a book thatill appeal to a wide range of readers: from those interested in the latestrends in contemporary art, to toy collectors young and old, and to anyoneith an interest in Japan's influence on contemporary pop culture.


We Are Indie Toys

We Are Indie Toys

Author: Louis Bou

Publisher: Harper Collins

Published: 2014-02-25

Total Pages: 351

ISBN-13: 006235180X

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The indie world is producing extraordinary toy characters but little is known about the designers creating them or the processes used to make them. We Are Indie Toys! profiles the most interesting toymakers and reveals how they turn their unique ideas into one-of-a-kind collectibles.


I Am Plastic

I Am Plastic

Author: Paul Budnitz

Publisher: Harry N. Abrams

Published: 2006-11-01

Total Pages: 0

ISBN-13: 9780810958463

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Fashion designers, comic book artists, underground illustrators, graffiti and fine artists now lend their creativity to the task of coming up with innovative and striking new toy designs. Artists and toys featured in this stunning overview include Frank Kozik, Dalek, Gary Baseman, Bounty Hunter, Junko Mizuno, Jason Siu, Devilrobots, and Pete Fowler.


Art of Vinyl Toys

Art of Vinyl Toys

Author: S. A. Instituto Monsa de Ediciones

Publisher: Instituto Monsa de Ediciones

Published: 2014-05

Total Pages: 0

ISBN-13: 9788415829614

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Una de las aficiones o movimiento mas popular de los últimos años es el coleccionar muñecos de vinilo de diseñadores actuales. Esta tendencia comenzó en la década de los 90 en Hong Kong, cuando los artistas Michael Lau y Eric So emplearon el vinilo para crear versiones limitadas de juguetes coleccionables dirigidos a un publico adulto. Lo que hoy conocemos como ART TOY o VINYL TOY, juguetes producidos en edición limitada, los cuales son creados por diseñadores y artistas del mundo del diseño gráfico, dibujantes de cómic e ilustradores, grafiteros


I Am Plastic, Too

I Am Plastic, Too

Author: Paul Budnitz

Publisher: Harry N. Abrams

Published: 2010-10-01

Total Pages: 0

ISBN-13: 9780810988873

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A collection of high class designer toys from around the world


Flux Designer Toys

Flux Designer Toys

Author: Shawn Wright

Publisher:

Published: 2009

Total Pages: 328

ISBN-13:

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Ever changing, challenging and re-inventing, designer toys are in a never-ending state of flux. Old becomes new and new can become pioneering. Flux is an intimate and exciting journey through the idiosyncrasies of designer playthings - every artist featured offers you the chance to meet the quirky characters of their imagination, and see the world through their eyes.


Toys

Toys

Author: Jim Crawford

Publisher: Universe Publishing(NY)

Published: 2005

Total Pages: 0

ISBN-13: 9780789313904

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"Toys are no longer for children only; they are at the heart of a new movement being spurred on by graphic artists, graffiti stylists, boutique fashion labels, illustrators, and painters from Hong Kong to New York. There may be no other medium today as vibrant and diverse as the Art Toy movement, with its cultural mashing of academic and street, high and low, art and commerce." "Featuring the innovative and arresting work of Eric So, Tim Biskup, Jim Woodring, Frank Hozik, Dalek, Fafi, Nathan Jurevicius, Gary Baseman, Seonna Hong, Pete Fowler, Todd Schorr, and many more, Toys is a comprehensive document of the Art Toy revolution. Featuring over 500 toys and more than 300 images, as well as interviews with artists and Art Toy pioneers, Toys brings you front and center into this riveting subculture."--BOOK JACKET.


Figure It Out

Figure It Out

Author: Victionary

Publisher:

Published: 2019-05-08

Total Pages: 256

ISBN-13: 9789887850199

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The colourful world of figurines may often be associated with anime fans, movie buffs, and hobbyists, but there is a growing section of graphic designers who are making their mark as creator-collectors. Figure It Out turns the spotlight on the talented creatives who apply their artistry beyond two-dimensional surfaces onto unique collectibles that blur the line between toy and art. Featuring a wide curation of projects, behind-the-scene snippets, interviews as well as insights into the materials and processes involved, it takes a closer look at a rising trend in design and pop culture where the only limit is one's imagination.