Ars Electronica 2023 Festival for Art, Technology, and Society

Ars Electronica 2023 Festival for Art, Technology, and Society

Author: Gerfried Stocker

Publisher: Hatje Cantz Verlag

Published: 2024-06-30

Total Pages: 434

ISBN-13: 3775758720

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Towards a New Social Contract Ars Electronica 2023 is dedicated to the complex questions of truth and the concept of ownership in this digital age. In doing so, the festival navigates the central questions of our time. The focus is on how our perception of "authentic" and "original" is being transformed and whether truth can be owned, and how this relates to digitalization and the rapidly developing performance of artificial intelligence. How can the achievements of a tool that is so much based on the globally collective "raw material" of knowledge and creativity be made accessible to everyone and be harnessed to the benefit of all? This comprehensive volume brings together the works of artists, scientists, developers, designers, entrepreneurs and activists from around the world and delves deep into the themes of the festival, offering insights, perspectives, and thought-provoking content that reflect on the intersection of art, technology, and society.


CyberArts 2021

CyberArts 2021

Author: Markus Jandl

Publisher: Hatje Cantz

Published: 2022-01-04

Total Pages: 272

ISBN-13: 9783775751414

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The award-winning works from a lively year in media art Since 1987, the Prix Ars Electronica has been one of the most prestigious prizes in media art. The jury includes experts in the fields of Computer/Film/VFX, Digital Music, Sound Art, Artificial Intelligence and Life Art.


Expanded Animation

Expanded Animation

Author: Jeremiah Diephuis

Publisher: Hatje Cantz

Published: 2019-04-30

Total Pages: 300

ISBN-13: 9783775745253

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The symposium Expanded Animation was initiated in 2013 and offered a first approach to the expanded field of computer animation. In the meantime, it has become an established part of the Ars Electronica Animation Festival and the international competition Prix Ars Electronica Computer Animation. Every year under an overarching theme, the symposium has researched the field of technology and art, animation and aesthetics, investigated the collapsing boundaries in digital animation and explored positions and future trends. Much like the first conferences on computer animation at Ars Electronica in the 1980s, practice and theory are equally important. The richly illustrated publication Expanded Animation. The Anthology features contributions from speakers and artist positions from the past five years and presents an overview of the prize winners in Computer Animation.


The Practice of Art and AI

The Practice of Art and AI

Author: Andreas J. Hirsch

Publisher: Hatje Cantz

Published: 2022-01-04

Total Pages: 307

ISBN-13: 9783775751421

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Multidisciplinary explorations of AI and its implications for art In this multidisciplinary volume, European ARTificial Intelligence Lab, in partnership with Ars Electronica, considers the incredibly rapid development of Artificial Intelligence in the context of the cyber-arts. Bringing together 13 cultural and six scientific institutions from across Europe, this publication explores the interdisciplinary exchange between art and science and summarizes the accomplishments of the AI Lab since its opening. This guide to the events and exhibitions for this project includes more than 500 reproductions, profiles on featured exhibitors and essays. In keeping with the project's focus on the interplay between art and technology, the book includes QR codes which link the reader to video lectures and other supplementary materials. Artists and researchers include: Eva Smrekar, Eduardo Reck Miranda, Ian Gouldstone, Aarati Akkapeddi, Cecilie Waagner Falkenstrøm, Tega Brain, Sam Lavigne, Hannah Jayanti, Sarah Petkus, Mark J. Koch, Mimi Onuoha, Caroline Sinders, LaJuné McMillian, Victoria Vesna and many more.


Database aesthetics [electronic resource]

Database aesthetics [electronic resource]

Author: Viktorija Vesna Bulajić

Publisher: U of Minnesota Press

Published: 2007

Total Pages: 327

ISBN-13: 1452913064

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Database Aesthetics examines the database as cultural and aesthetic form, explaining how artists have participated in network culture by creating data art. The essays in this collection look at how an aesthetic emerges when artists use the vast amounts of available information as their medium. Here, the ways information is ordered and organized become artistic choices, and artists have an essential role in influencing and critiquing the digitization of daily life. Contributors: Sharon Daniel, U of California, Santa Cruz; Steve Deitz, Carleton College; Lynn Hershman Leeson, U of California, Davis; George Legrady, U of California, Santa Barbara; Eduardo Kac, School of the Art Institute of Chicago; Norman Klein, California Institute of the Arts; John Klima; Lev Manovich, U of California, San Diego; Robert F. Nideffer, U of California, Irvine; Nancy Paterson, Ontario College of Art and Design; Christiane Paul, School of Visual Arts in New York; Marko Peljhan, U of California, Santa Barbara; Warren Sack, U of California, Santa Cruz; Bill Seaman, Rhode Island School of Design; Grahame Weinbren, School of Visual Arts, New York. Victoria Vesna is a media artist, and professor and chair of the Department of Design and Media Arts at the University of California, Los Angeles.


Ars Electronica 2023 Festival for Art, Technology, and Society: Who Owns the Truth?

Ars Electronica 2023 Festival for Art, Technology, and Society: Who Owns the Truth?

Author: Gerfried Stocker

Publisher: Thames & Hudson

Published: 2023

Total Pages: 0

ISBN-13: 9783775756020

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Ars Electronica 2023 está dedicado a las complejas cuestiones de la verdad y el concepto de propiedad en esta era digital. Al hacerlo, el festival navega por las cuestiones centrales de nuestro tiempo. La atención se centra en cómo se está transformando nuestra percepción de lo "auténtico" y lo "original" y si se puede poseer la verdad, y cómo esto se relaciona con la digitalización y el rápido desarrollo del desempeño de la inteligencia artificial. ¿Cómo pueden los logros de una herramienta que se basa tanto en la "materia prima" globalmente colectiva del conocimiento y la creatividad hacer accesibles a todos y aprovecharlos en beneficio de todos? Este volumen integral reúne las obras de artistas, científicos, desarrolladores, diseñadores, emprendedores y activistas de todo el mundo y profundiza en los temas del festival, ofreciendo ideas, perspectivas y contenido que invita a la reflexión y que reflexionan sobre la intersección del arte, tecnología y sociedad.


New Art and Science Affinities

New Art and Science Affinities

Author: Andrea Grover

Publisher: Lulu.com

Published: 2011

Total Pages: 192

ISBN-13: 0977205347

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"New Art/Science Affinities" was written and designed in one week by four authors (Andrea Grover, Régine Debatty, Claire Evans, and Pablo Garcia) and two designers (Thumb), using a rapid collaborative authoring process known as a "book sprint." The topic of "New Art/Science Affinities" is contemporary artists working at the intersection of art, science, and technology, with explorations into maker culture, hacking, artist research, distributed creativity, and technological and speculative design. Chapters include: Program Art or Be Programmed, Subvert!, Citizen Science, Artists in White Coats and Latex Gloves, The Maker Moment, and The Overview Effect. 60 international artists and art collaboratives are featured, including Agnes Meyer-Brandis, Atelier Van Lieshout, Brandon Ballengée, Free Art and Technology (F.A.T.), Rafael Lozano-Hemmer, Openframeworks, C.E.B. Reas, Philip Ross, Tomás Saraceno, SymbioticA, Jer Thorp and Marius Watz. ISBN# 0977205347. Details: www.cmu.edu/millergallery/nasabook


Information Modelling and Knowledge Bases XXXIV

Information Modelling and Knowledge Bases XXXIV

Author: M. Tropmann-Frick

Publisher: IOS Press

Published: 2023-02-07

Total Pages: 292

ISBN-13: 1643683713

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The amount and complexity of information is continually growing, and information modeling and knowledge bases have become important contributors to technology and to academic and industrial research in the 21st century. They address the complexities of modeling in digital transformation and digital innovation, reaching beyond the traditional borders of information systems and academic computer-science research. This book presents the proceedings of EJC 2022, the 32nd International conference on Information Modeling and Knowledge Bases, held as a hybrid event due to restrictions related to the Corona virus pandemic in Hamburg, Germany, from 30 May to 3 June 2022. The aim of the conference is to bring together experts from different areas of computer science and other disciplines with a common interest in understanding and solving the problems of information modeling and knowledge bases and applying the results of research to practice. The conference has always been open to new topics related to its main themes, and the content emphasis of the conferences have changed through the years according to developments in the research field, so philosophy and logic, cognitive science, knowledge management, linguistics, and management science, as well as machine learning and AI, are also relevant areas. This book presents 19 reviewed and selected papers covering a wide range of topics, upgraded as a result of comments and discussions during the conference. Providing a current overview of recent developments, the book will be of interest to all those using information modeling and knowledge bases as part of their work.


Interface Cultures

Interface Cultures

Author: Christa Sommerer

Publisher: Transcript Publishing

Published: 2008

Total Pages: 352

ISBN-13:

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From media art archeology to contemporary interaction design - the term interface culture is based on a vivid and ongoing discourse in the fields of interactive art, interaction design, game design, tangible interfaces, auditory interfaces, fashionable technologies, wearable devices, intelligent ambiences, sensor technologies, telecommunication and new experimental forms of human-machine, human-human and machine-machine interactions and the cultural discourse surrounding them. This book's aim is to give an overview of the current state of interactive art and interface technology as well as an outlook on new forms of hybridization in art, media, scientific research and every-day media applications.


Creating Digitally

Creating Digitally

Author: Anthony L. Brooks

Publisher: Springer Nature

Published: 2024-01-08

Total Pages: 562

ISBN-13: 3031313607

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This book of 21 chapters shares endeavors associated to the human trait of creative expression within, across, and between digital media in wide-ranging contexts making the contents perfect as a course study book uptake within related educations. Globally located chapter authors share their comprehensive artisan perspectives from works associated with regional cultures, diversities of interpretations, and widespread scopes of meanings. Contents illustrate contemporary works reflecting thought-provoking comprehensions, functions, and purposes, posit as contributing toward shifting of boundaries within the field. Original to this approach is the reflective offerings on creating digitally beyond typical psychological analysis/rapportage. The book's general scope and key uses are thus to contribute to scholarly discussions toward informing future projects by having an intended wide readership including from within educations, to artisans, and wider interested public. Chapter 7 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.