Arquitectura y virtualidad

Arquitectura y virtualidad

Author:

Publisher: Universitat Politècnica de Catalunya. Iniciativa Digital Politècnica

Published: 2010-12-15

Total Pages: 260

ISBN-13: 8476539266

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Es bien sabido que la arquitectura es un tipo muy especifico de arte, de ciencia o de acto etico,porque los edificios, las ciudades y los territorios son artefactos fisicos y sociales, no representaciones «virtuales», como sucede en el cine, en la literatura, etc. Mijail Bajtin era consciente de esta especificidad cuando afirmaba que la arquitectura, «toda la arquitectura», solamente tiene «sujetos esteticos potenciales», no «heroes esteticos reales».1 Sin embargo, estas cualidades especificas de la arquitectura no significan que «el proyecto arquitectonico virtual», es decir, un proyecto aun no construido, aun no usado, sea real. - See more at: http://ebooks.upc.edu/product/arquitectura-y-virtualidad-architecture-virtuality#sthash.qKiK1LUK.dpuf


Virtual Reality and the Built Environment

Virtual Reality and the Built Environment

Author: Jennifer Whyte

Publisher: Routledge

Published: 2018-02-21

Total Pages: 255

ISBN-13: 1317211138

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Like the first edition, the central question this book addresses is how virtual reality can be used in the design, production and management of the built environment. The book aims to consider three key questions. What are the business drivers for the use of virtual reality? What are its limitations? How can virtual reality be implemented within organizations? Using international case studies it answers these questions whilst addressing the growth in the recent use of building information modelling (BIM) and the renewed interest in virtual reality to visualize and understand data to make decisions. With the aim of inspiring and informing future use, the authors take a fresh look at current applications in the construction sector, situating them within a broader trajectory of innovation. The new edition expands the scope to consider both immersive virtual reality as a way of bringing professionals inside a building information model, and augmented reality as a way of taking this model and related asset information out to the job-site. The updated edition also considers these technologies in the context of other developments that were in their infancy when the first edition was written – such as laser scanning, mobile technologies and big data. Virtual Reality in the Built Environment is essential reading for professionals in architecture, construction, design, surveying and engineering and students on related courses who need an understanding of BIM, CAD and virtual reality in the sector. Please follow the book's Twitter account: @vrandbe http://buildingvr.blogspot.co.uk/


Mundos virtuales habitados

Mundos virtuales habitados

Author: Iliana Hernández García

Publisher:

Published: 2002

Total Pages: 190

ISBN-13:

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La relación de la arquitectura con las nuevas tecnologías de información y comunicación es un aspecto poco estudiado o explorado muy rápidamente, pues a menudo los comentarios se dirigen a las ventajas o desventajas de las aplicaciones informáticas de la concepción del espacio asistido por computador, o a la presentación en pantalla de proyectos arquitectónicos elaborados de manera convencional. En cambio en este libro se aborda: cómo las imágenes propuestas por la arquitectura moderna y contemporánea se nutren y transforman con las imágenes en movimiento que nos ofrecen el cine, el video y especialmente las imágenes electrónicas interactivas y los procesos de computación.


Virtual Reality and the Built Environment

Virtual Reality and the Built Environment

Author: Jennifer Whyte

Publisher: Routledge

Published: 2007-08-22

Total Pages: 163

ISBN-13: 1136349642

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This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research. Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice. Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide. The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.