With Arkham Asylum in ruins Wayne Manor becomes the new home to Gotham's insane, but to discover who is responsible for the murders occuring within Akham Manor, Batman must become an inmate himself.
Arkham Asylum, the legendary home for the criminally insane, now lies in ruins. Gotham City needs a replacement to hold Batman’s most dangerous foes - and only one building fits the bill: Wayne Manor. With his family fortune depleted, Bruce Wayne goes underground - literally - as his ancestral home is transformed into a new prison for his archenemies. From his fortified Batcave below its foundations, the Dark Knight watches as evil moves in above him. But watching alone won’t stop the killings that begin almost immediately in “Arkham Manor.” To find the predator responsible, Batman must become an inmate himself. Now the World’s Greatest Detective begins the most dangerous undercover mission of his life, working with - and against - the resident doctors, guards, and ghoulish supervillains to crack the case. Can he catch the killer and restore order to the chaos? Or will the insanity of Arkham Manor claim the mind of its latest patient? Writer Gerry Duggan and artist Shawn Crystal launch an unprecedented new chapter in the History of the Bat with ARKHAM MANOR, exploring the dark heart of the Dark Knight’s world like never before! Collects issues #1-6.
“SUPERFRIENDS” part one! Batman and Superman. For so many years they’ve fought together for justice. Sometimes, they’ve even fought each other. Now, from the creators who broke your heart in “The Ballad of Kite Man” comes a look at how the flaws of each frightens the other and how the hope in each inspires the other. Don’t miss this two-part event that everyone will be talking about as the relationship between these two men is forever changed.
Gotham's never been so scorching, the Joker's never been more despicable, and Batman' s never been in such grave danger. With more than thirty fires raging out of control across the city, Gotham is indeed a hell on earth. But torching the population is small potatoes for the arsonist extraordinaire known as Enfer. The pyromaniac's mad masterpiece is Arkham Asylum, blazing like a Roman candle and engineered to provide the perfect escape for Arkham's most infamous inmate, the Joker. But the dire situation goes from bad to beyond monstrous when the archvillain's path to freedom leads directly to the Dark Knight's cave. The Joker believes in striking while the iron is hot . . . and now it's never been hotter. After all, the diabolical villain has devised the ultimate joke: launch the mother of all crime waves, masquerading as the Caped Crusader himself! With Gotham erupting in flames and its #1 crime fighter fast becoming its #1 enemy, the burning question is: Who's going to get the last laugh?
Endgame part 5. The Joker is back! The penultimate issue of the Clown Prince of Crime's horrifying return! Plus, in the backup story, the inmates and Mahreen finally learn the truth about the Joker!
Hot on the heels of The Crimes of Dr. Watson comes an all-new interactive mystery featuring one of the most famous detectives in popular culture: Batman. Murder at Wayne Manor releases just ahead of The Dark Knight (the sequel to Batman Begins), which arrives in theatres July 2008. With state-of-the-art design and production values, this terrific mystery from a popular crime-fiction author has a cool Batman/1940s crime noir aesthetic.The Dark Knight is one of literature's most enduring private investigators--he made his debut more than 75 years ago, in DC Comics' Private Detectives #29. In this new interactive mystery, the reader plays the role of Batman, sifting through the musty clues from an era long past (circa 1940s) in the hopes of clearing the Wayne name. As with The Crimes of Dr. Watson, the book contains an original novella and 10 to 12 interactive clues to remove, study and ponder in order to solve the case. Opening the last signature will reveal whether the reader's P.I. skills are up to par.Murder at Wayne Manor begins with an astonishing discovery: the body of a young woman wrapped in a plastic tarp is found on the grounds of Wayne Manor. Forensic scientists determine that the body has been decomposing for 60 years. Along with the body is what appears to be a hand-written diary, which includes a spidery scrawl on the front: "See what the doctor is capable of?" For Batman, it's never been more personal than this!All ages
"THE ORIGIN OF BRUCE WAYNE!” If Mattie could grow up to be anybody, he’d grow up millionaire playboy Bruce Wayne. But what would happen if he was forced to relive the worst tragedy of Bruce’s life and his parents were murdered? Batman’s hunt for the killer puts him face to face with a strange mirror version of his own past.
Comic books and superhero stories mirror essential societal values and beliefs. We can be Superman, Batman, Wonder Woman, Spider-Man, Black Panther or Rocket Raccoon through our everyday choices. We can't fly, fix hyper drives or hear human heartbeats a mile away, but we can think about what Matt Murdock would do in a conflict, how Superman would respond to natural disasters and how Captain America would handle humanitarian crises. This book analyzes the impact of dozens of comics by examining the noble personalities, traits and actions of the main characters. Chapters detail how superheroes, comic books and other pop culture phenomena offer more than pure entertainment, and how we can better model ourselves after our favorite heroes. Through our good deeds, quick thinking and positive choices, we can become more like superheroes than we ever imagined.
Arkham Asylum for the Criminally Insane is a staple of the Batman universe, evolving into a franchise comprised of comic books, graphic novels, video games, films, television series and more. The Arkham franchise, supposedly light-weight entertainment, has tackled weighty issues in contemporary psychiatry. Its plotlines reference clinical and ethical controversies that perplex even the most up-to-date professionals. The 25 essays in this collection explore the significance of Arkham's sinister psychiatrists, murderous mental patients, and unethical geneticists. It invites debates about the criminalization of the mentally ill, mental patients who move from defunct state hospitals into expanding prisons, madness versus badness, sociopathy versus psychosis, the "insanity defense" and more. Invoking literary figures from Lovecraft to Poe to Caligari, the 25 essays in this collection are a broad-ranging and thorough assessment of the franchise and its relationship to contemporary psychiatry.