Architecture and Argument

Architecture and Argument

Author: Hans Ibelings

Publisher: Hatje Cantz

Published: 2019

Total Pages: 0

ISBN-13: 9783775745918

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The work of Team V Architecture is informed by the confidence in architecture's incontrovertibility. The studio was founded 6 1⁄4 years ago and now celebrates its first twenty-five quarters. On this occasion, the book offers the first overview on its architectural practice. The projects cover a broad spectrum from interior to urban design. They particularly stand out due to their conviction in the intricate relationship between architectural appearance and argument. Consequently, the book is dedicated to this thesis which will be addressed as a general critical topic: form is not the result of free will or determinism, but rather the logical consequence of a complex debate about why and how a certain form can embody a project's values, solutions, and aspirations.


Welcome to Your World

Welcome to Your World

Author: Sarah Williams Goldhagen

Publisher: HarperCollins

Published: 2017-04-11

Total Pages: 235

ISBN-13: 0062199188

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One of the nation’s chief architecture critics reveals how the environments we build profoundly shape our feelings, memories, and well-being, and argues that we must harness this knowledge to construct a world better suited to human experience Taking us on a fascinating journey through some of the world’s best and worst landscapes, buildings, and cityscapes, Sarah Williams Goldhagen draws from recent research in cognitive neuroscience and psychology to demonstrate how people’s experiences of the places they build are central to their well-being, their physical health, their communal and social lives, and even their very sense of themselves. From this foundation, Goldhagen presents a powerful case that societies must use this knowledge to rethink what and how they build: the world needs better-designed, healthier environments that address the complex range of human individual and social needs. By 2050 America’s population is projected to increase by nearly seventy million people. This will necessitate a vast amount of new construction—almost all in urban areas—that will dramatically transform our existing landscapes, infrastructure, and urban areas. Going forward, we must do everything we can to prevent the construction of exhausting, overstimulating environments and enervating, understimulating ones. Buildings, landscapes, and cities must both contain and spark associations of natural light, greenery, and other ways of being in landscapes that humans have evolved to need and expect. Fancy exteriors and dramatic forms are never enough, and may not even be necessary; authentic textures and surfaces, and careful, well-executed construction details are just as important. Erudite, wise, lucidly written, and beautifully illustrated with more than one hundred color photographs, Welcome to Your World is a vital, eye-opening guide to the spaces we inhabit, physically and mentally, and a clarion call to design for human experience.


Preferred Argument Structure

Preferred Argument Structure

Author: John W. Du Bois

Publisher: John Benjamins Publishing

Published: 2003-01-01

Total Pages: 480

ISBN-13: 9789027226242

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Preferred Argument Structure offers a profound insight into the relationship between language use and grammatical structure. In his original publication on Preferred Argument Structure, Du Bois (1987) demonstrated the power of this perspective by using it to explain the origins of ergativity and ergative marking systems. Since this work, the general applicability of Preferred Argument Structure has been demonstrated in studies of language after language. In this collection, the authors move beyond verifying Preferred Argument Structure as a property of a given language. They use the methodology to reveal more subtle aspects of the patterns, for example, to look across languages, diachronically or synchronically, to examine particular grammatical relations, and to examine special populations or particular genres. This volume will appeal to linguists interested in the relationship of pragmatics and grammar generally, in the typology of grammatical relations, and in explanations derived from data- and corpus-based approaches to analysis.


Architecture in the Age of Divided Representation

Architecture in the Age of Divided Representation

Author: Dalibor Vesely

Publisher: MIT Press

Published: 2004

Total Pages: 538

ISBN-13: 9780262220675

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Reclaiming the humanistic role of architecture in the age of technology: an examination of architecture's indispensable role as a cultural force throughout history.


Introduction to Architecture

Introduction to Architecture

Author: Joseph Godlewski

Publisher:

Published: 2018-08-08

Total Pages: 234

ISBN-13: 9781516504084

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Introduction to Architecture: Global Disciplinary Knowledge provides students with a holistic exploration of the history of architectural discourse. The anthology features select readings in architectural theory, which are supplemented by clear introductory remarks to help guide students through critical concepts and themes. The book expands the repertoire of traditional Euro-American based theory anthologies by presenting texts from an explicitly global perspective. It engages a diverse range of debates on the built environment throughout history and around the world. The collection addresses the what, how, and why of architecture and architectural theory, specifically addressing the following questions: What is architecture? What are the ideas behind some of the most significant buildings in history? How does architecture manifest cultural values and aspirations in different contexts? Why is all of this important in the first place? To answer these questions, the anthology offers students readings on architectural thought and theory from some of the most renowned and revered architects and theorists of their time. The text also provides students with case studies and images of exemplary buildings to help them connect the dots between theoretical concepts and constructed works of architecture. Designed to serve as a supplementary text, Introduction to Architecture is a cross-disciplinary anthology well suited for foundational courses in architectural history, architecture, theory of architecture, cultural studies, anthropology, and urban studies. An architectural theorist, historian, and practitioner, Joseph Godlewski earned Ph.D. and M.S. degrees in architectural history and theory from the University of California, Berkeley. He is an assistant professor at the Syracuse University School of Architecture, where he teaches courses in theory and design. His writing has been featured in various forums including CLOG, The Plan Journal, MONU, ArchDaily.com, Traditional Dwellings and Settlements Review, and the book The Dissertation: An Architecture Student's Handbook. He's a member of the Global Architectural History Teaching Collaborative (GAHTC).


Reality Modeled After Images

Reality Modeled After Images

Author: Michael Young

Publisher: Routledge

Published: 2021-08-30

Total Pages: 217

ISBN-13: 100040210X

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Reality Modeled After Images: Architecture and Aesthetics after the Digital Image explores architecture’s entanglement with contemporary image culture. It looks closely at how changes produced through technologies of mediation alter disciplinary concepts and produce political effects. Through both historical and contemporary examples, it focuses on how conventions of representation are established, maintained, challenged, and transformed. Critical investigations are conjoined with inquiries into aesthetics and technology in the hope that the tensions between them can aid an exploration into how architectural images are produced, disseminated, and valued; how images alter assumptions regarding the appearances of architecture and the environment. For students and academics in architecture, design and media studies, architectural and art history, and related fields, this book shows how design is impacted and changed by shifts in image culture, representational conventions and technologies.


In What Style Should We Build?

In What Style Should We Build?

Author: Heinrich Hubsch

Publisher: Getty Publications

Published: 1996-07-11

Total Pages: 216

ISBN-13: 0892361999

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Hubsch's argument that the technical progress and changed living habits of the nineteenth century rendered neoclassical principles antiquated is presented here along with responses to his essay by architects, historians, and critics over two decades.


Spatial Agency: Other Ways of Doing Architecture

Spatial Agency: Other Ways of Doing Architecture

Author: Nishat Awan

Publisher: Routledge

Published: 2013-09-13

Total Pages: 461

ISBN-13: 1134722567

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This book offers the first comprehensive overview of alternative approaches to architectural practice. At a time when many commentators are noting that alternative and richer approaches to architectural practice are required if the profession is to flourish, this book provides multiple examples from across the globe of how this has been achieved and how it might be achieved in the future. Particularly pertinent in the current economic climate, this book offers the reader new approaches to architectural practice in a changing world. It makes essential reading for any architect, aspiring or practicing.


Game Programming Patterns

Game Programming Patterns

Author: Robert Nystrom

Publisher: Genever Benning

Published: 2014-11-03

Total Pages: 353

ISBN-13: 0990582914

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.