Informative, beautifully illustrated and ready for immediate use, this book is an unparalleled guide book for gaining a stronger grasp of rendering in pen and ink.
A comprehensive guide to all major types of architectural drawings encompasses a wide range of drawing techniques, professional advice, examples, and information on media, styles, effects, and execution.
Sketching and Rendering Interior Spaces is a complete illustrated course in sketching interior spaces. Ivo Drpic demonstrates how, using simple equipment and easy-to-master techniques, anyone can progress from free-flowing doodles to completely professional, presentation-quality renderings—saving time and the high cost of using professional renderers.
Master the basics of architectural sketching with this proven 6-step framework: 01/Lines & 2D Objects 02/Basic Perspective Rules 03/Shadows, Textures & Materiality 04/Populating Your Sketch 05/Adding Vegetation 06/Awesome Perspective Sketch This book also includes 40+ specific tips & tricks, 15 worksheets, and countless finished sketches.
Arthur L. Guptill's classic Rendering in Pen and Ink has long been regarded as the most comprehensive book ever published on the subject of ink drawing. This is a book designed to delight and instruct anyone who draws with pen and ink, from the professional artist to the amateur and hobbyist. It is of particular interest to architects, interior designers, landscape architects, industrial designers, illustrators, and renderers. Contents include a review of materials and tools of rendering; handling the pen and building tones; value studies; kinds of outline and their uses; drawing objects in light and shade; handling groups of objects; basic principles of composition; using photographs, study of the work of well-known artists; on-the-spot sketching; representing trees and other landscape features; drawing architectural details; methods of architectural rendering; examination of outstanding examples of architectural rendering; solving perspective and other rendering problems; handling interiors and their accessories; and finally, special methods of working with pen including its use in combination with other media. The book is profusely illustrated with over 300 drawings that include the work of famous illustrators and renderers of architectural subjects such as Rockwell Kent, Charles Dana Gibson, James Montgomery Flagg, Willy Pogany, Reginald Birch, Harry Clarke, Edward Penfield, Joseph Clement Coll, F.L. Griggs, Samuel V. Chamberlain, Louis C. Rosenberg, John Floyd Yewell, Chester B. Price, Robert Lockwood, Ernest C. Peixotto, Harry C. Wilkinson, Bertram Grosvenor Goodhue, and Birch Burdette Long. Best of all, Arthur Guptill enriches the text with drawings of his own.
Chapters in Architectural Drawing provides an introduction to the fundamental principles needed to create compelling freehand and hard line drawings. Using the graphics, instructions, sketching exercises, and the included videos the reader will learn the techniques used by architectural professionals to visually communicate ideas and create dramatic client presentations. The content of this book is important to today's high-tech design industry. You will learn what role architectural hand drawing has today compared to cutting edge computer design and rendering software, and how the two can be leveraged to create crisp, clean sketches with an economy of time! Although you will not be expected to use any software to complete this book, you will be introduced to several methods in which these tools are used. In these exercises all the computer work has been prepared so you can focus solely on the sketching portion. This book takes a unique approach to teaching these invaluable techniques. Throughout the book you will find video symbols. These symbols indicate that a short video pertaining to the subject can be found on the DVD included with each text. In these videos the authors discuss and clearly demonstrate how to perform the techniques described in the book.
This practical book looks at the fundamental principles that underpin the process of architectural illustration: to represent architectural design and the built environment in a way that the general public can understand. Focusing particularly on watercolour, it explains the full process from site sketching to finished rendering. Case studies follow the process of an illustration, using demonstrations specially selected from the author's own work and profiles of leading practitioners. Illustrated with over 200 colour images, it is a unique guide to the work of the architectural illustrator and will be invaluable for artists, illustrators, architects, builders and planners. Instruction is given on drawing methods and processes, good composition and effective use of colour, and detailed diagrams show how to set up a perspective drawing by hand and using 3D modelling. Worked examples and step-by-step sequences explain the fundamentals of architectural illustration and case studies follow the process of an illustration, using demonstrations specially selected from the author's own work and profiles of leading practitioners. Superbly illustrated with 270 colour images and step-by-step sequences explaining the fundamentals of architectural illustration.
We are in the second decade of the 21st century and, as with most things, the distinction between digital and analogue has become tired and inappropriate. This is also true in the world of architectural drawing, which paradoxically is enjoying a renaissance supported by the graphic dexterity of the computer. This new fecundity has produced a contemporary glut of stunning architectural drawings and representations that could rival the most recent outpouring of architectural vision in the 1960s, 1970s and 1980s. Indeed, there is much to learn by comparing the then and the now. The contemporary drawing is often about its ability to describe the change, fluctuations and mutability of architecture in relation to the virtual/real 21st-century continuum of architectural space. Times have changed, and the status of the architectural drawing must change with them. This reassessment is well overdue, and this edition of AD will be the catalyst for such re-examination. Features the work of: Pascal Bronner, Bryan Cantley, Peter Cook, Perry Kulper, CJ Lim, Tom Noonan, Dan Slavinsky, Neil Spiller, Peter Wilson, Nancy Wolf, Lebbeus Woods and Mas Yendo. Contributors include: Nic Clear, Mark Garcia, Simon Herron and Mark Morris.