Apple II

Apple II

Author: A. F. Kuckes

Publisher: CUP Archive

Published: 1987-10-08

Total Pages: 224

ISBN-13: 9780521321983

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The Emulation User's Guide

The Emulation User's Guide

Author: Kenneth Stevens

Publisher: Lulu.com

Published: 2008-08-29

Total Pages: 334

ISBN-13: 1435753739

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The Emulation User's Guide has everything you need to know about getting started with computer, console and arcade emulation on the Apple Macintosh computer and PC. This guide includes the history of emulation on the Internet and covers some of the legalities involving emulation of these systems.


A User Guide to the UNIX System

A User Guide to the UNIX System

Author: Rebecca Thomas

Publisher: Osborne Publishing

Published: 1982

Total Pages: 536

ISBN-13:

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Provides the Novice & Advanced UNIX System Users with a Manual of Necessary Commands & Requirements


The Apple II Age

The Apple II Age

Author: Laine Nooney

Publisher: University of Chicago Press

Published: 2023-05-09

Total Pages: 381

ISBN-13: 0226816524

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"Skip the iPhone, iPod, and the Macintosh. If we want to understand how Apple Computer became an industry behemoth, we have to look elsewhere: at the 1977 Apple II. Designed by the prodigious engineer Steve Wozniak, and hustled into the marketplace by his Apple cofounder Steve Jobs, the Apple II would become one of the most prominent personal computers of this dawning American industry. The Apple II was a versatile piece of hardware, but its most compelling story isn't found in the feat of its engineering, the personalities of Apple's founders, or the way it set a stage for the company's multi-billion-dollar future. Instead, computer and video game historian Laine Nooney suggests that what made the Apple II iconic was its software. In software, we discover the material reasons people bought computers. Not to hack, but to play. Not to code, but to calculate. Not to program, but to print. The story of personal computing in the United States is not the story of the rise of the hacker. It is the story of the rise of the user. Offering a constellation of software creation stories, Nooney puts forth a new understanding of how the hobbyists' microcomputers of the 1970s became the personal computer we know today. From iconic software products like VisiCalc and The Print Shop to historic games like Mystery House and Snooper Troops, to long forgotten disk-cracking utilities, The Apple II Age offers an unprecedented look at the people, the industry, and the money that built the microcomputing milieu-and why so much of it converged around the unbeatable Apple II"--


The HHC User Guide

The HHC User Guide

Author: Jonathan Sachs

Publisher:

Published: 1983

Total Pages: 212

ISBN-13:

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Supplies Information on the Panasonic HHC, Quasar HHC & Olympia HHC Portable Computer. Surveys Some of the HHC Packaged Applications Programs & Relevant Languages


Retro Gaming Hacks

Retro Gaming Hacks

Author: Chris Kohler

Publisher: "O'Reilly Media, Inc."

Published: 2005-10-12

Total Pages: 568

ISBN-13: 1449303900

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Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.