Anime and Manga Recognized Articles
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Publisher: PediaPress
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Total Pages: 1181
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DOWNLOAD EBOOKRead and Download eBook Full
Author:
Publisher: PediaPress
Published:
Total Pages: 1181
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DOWNLOAD EBOOKAuthor: Yoshio Sugimoto
Publisher: Cambridge University Press
Published: 2009-06-30
Total Pages: 672
ISBN-13: 1107495466
DOWNLOAD EBOOKThis Companion provides a comprehensive overview of the influences that have shaped modern-day Japan. Spanning one and a half centuries from the Meiji Restoration in 1868 to the beginning of the twenty-first century, this volume covers topics such as technology, food, nationalism and rise of anime and manga in the visual arts. The Cambridge Companion to Modern Japanese Culture traces the cultural transformation that took place over the course of the twentieth century, and paints a picture of a nation rich in cultural diversity. With contributions from some of the most prominent scholars in the field, The Cambridge Companion to Modern Japanese Culture is an authoritative introduction to this subject.
Author: Manuel Hernández-Pérez
Publisher: MDPI
Published: 2019-06-24
Total Pages: 162
ISBN-13: 3039210084
DOWNLOAD EBOOKIn the last few decades, Japanese popular culture productions have been consolidated as one of the most influential and profitable global industries. As a creative industry, Japanese Media-Mixes generate multimillion-dollar revenues, being a product of international synergies and the natural appeal of the characters and stories. The transnationalization of investment capital, diversification of themes and (sub)genres, underlying threat in the proliferation of illegal audiences, development of internet streaming technologies, and other new transformations in media-mix-based production models make the study of these products even more relevant today. In this way, manga (Japanese comics), anime (Japanese animation), and video games are not necessarily products designed for the national market. More than ever, it is necessary to reconcile national and transnational positions for the study of this cultural production. The present volume includes contributions aligned to the analysis of Japanese popular culture flow from many perspectives (cultural studies, film, comic studies, sociology, etc.), although we have emphasized the relationships between manga, anime, and international audiences. The selected works include the following topics: • Studies on audiences—national and transnational case studies; • Fandom production and Otaku culture; • Cross-media and transmedia perspectives; • Theoretical perspectives on manga, anime, and media-mixes.
Author: Marc Steinberg
Publisher: U of Minnesota Press
Published: 2012
Total Pages: 337
ISBN-13: 081667549X
DOWNLOAD EBOOKUntangles the web of commodity, capitalism, and art that is anime
Author: Fred Patten
Publisher: Stone Bridge Press
Published: 2004-09-01
Total Pages: 385
ISBN-13: 1611725100
DOWNLOAD EBOOKAnime’s influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten’s lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. "Watching Anime, Reading Manga is a worthwhile addition to your library; it makes good bathroom browsing, cover-to-cover reading, and a worthwhile reference for writing or researching anime and manga, not to mention a window into the history of fandom in the United States." -- SF Site
Author: Audrey Chase
Publisher: Northwest Press
Published: 2016-12-26
Total Pages: 194
ISBN-13: 1943890390
DOWNLOAD EBOOKSo what is evil? What makes a person a “villain?” Is it intent to harm…or is it something deeper than that? Each one of the thirteen authors in this amazing collection has taken a completely different approach to answering this question. They have gone above and beyond expressing the idea of evil and supervillainy. They get to the bottom of why villains are the way they are, and what they hope to gain from it. These are dangerous women wielding Absolute Power… and they’ll be glad to let you know exactly why you should fear them.
Author: James Field
Publisher: Abrams
Published: 2022-04-19
Total Pages: 224
ISBN-13: 9781419762109
DOWNLOAD EBOOKThe official behind-the-scenes companion book to Matt Reeves' The Batman The Art of The Batman is the official behind-the-scenes illustrated tie-in book to the highly-anticipated Matt Reeves (Cloverfield, Dawn of the Planet of the Apes, War for the Planet of the Apes) film, coming to theaters March 4, 2022. Set during Batman's second year as a crime fighter, this unique, noir-inspired take on the Dark Knight serves as a return to the character's roots and stars Robert Pattinson as Bruce Wayne, Zoë Kravitz as Selina Kyle/Catwoman, Paul Dano as The Riddler, Jeffrey Wright as Commissioner Gordon, and Colin Farrell as The Penguin. Readers will get an insider's look at the film's production process through character designs, vehicle and gadget designs, and background paintings, alongside original commentary and interviews from the filmmakers, cast, production designer, and conceptual artists.
Author: Gianni Simone
Publisher: Tuttle Publishing
Published: 2017-07-11
Total Pages: 144
ISBN-13: 1462919707
DOWNLOAD EBOOKTokyo is ground zero for Japan's famous "geek" or otaku culture--a phenomenon that has now swept across the globe. This is the most comprehensive Japan travel guide ever produced which features Tokyo's geeky underworld. It provides a comprehensive run-down of each major Tokyo district where geeks congregate, shop, play and hang out--from hi-tech Akihabara and trendy Harajuku to newer and lesser-known haunts like chic Shimo-Kita and working-class Ikebukuro. Dozens of iconic shops, restaurants, cafes and clubs in each area are described in loving detail with precise directions to get to each location. Maps, URLs, opening hours and over 400 fascinating color photographs bring you around Tokyo on an unforgettable trip to the centers of Japanese manga, anime and geek culture. Interviews with local otaku experts and people on the street let you see the world from their perspective and provide insights into Tokyo and Japanese culture, which will only continue to spread around the globe. Japanese pop culture, in its myriad forms, is more widespread today than ever before--with J-Pop artists playing through speakers everywhere, Japanese manga filling every bookstore; anime cartoons on TV; and toys and video games, like Pokemon Go, played by tens of millions of people. Swarms of visitors come to Tokyo each year on a personal quest to soak in all the otaku-related sights and enjoy Japanese manga, anime, gaming and idol culture at its very source. This is the go-to resource for those planning a trip, or simply dreaming of visiting one day!
Author: Scott McCloud
Publisher: Harper Collins
Published: 1994-04-27
Total Pages: 226
ISBN-13: 006097625X
DOWNLOAD EBOOKPraised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.
Author: Timothy Perper
Publisher: Bloomsbury Publishing USA
Published: 2011-10-24
Total Pages: 275
ISBN-13: 1591589096
DOWNLOAD EBOOKFascinating insights on what Japanese manga and anime mean to artists, audiences, and fans in the United States and elsewhere, covering topics that range from fantasy to sex to politics. Within the last decade, anime and manga have become extremely popular in the United States. Mangatopia: Essays on Manga and Anime in the Modern World provides a sophisticated anthology of varied commentary from authors well versed in both formats. These essays provide insights unavailable on the Internet, giving the interested general reader in-depth information well beyond the basic, "Japanese Comics 101" level, and providing those who teach and write about manga and anime valuable knowledge to further expand their expertise. The topics addressed range widely across various artists and art styles, media methodology and theory, reception of manga and anime in different cultural markets, and fan behavior. Specific subjects covered include sexually explicit manga drawn and read by women; the roots of manga in Japanese and world film; the complexity of fan activities, including "cosplay," fan-drawn manga, and fans' highly specific predilections; right-wing manga; and manga about Hiroshima and despair following World War II. The book closes with an examination of the international appeal of manga and anime.