Android Wireless Application Development Volume II Barnes & Noble Special Edition

Android Wireless Application Development Volume II Barnes & Noble Special Edition

Author: Lauren Darcey

Publisher: Pearson Education

Published: 2013-04-30

Total Pages: 1019

ISBN-13: 0133478394

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Android Wireless Application Development has earned a reputation as the most useful real-world guide to building robust, commercial-grade Android apps. To accommodate their extensive new coverage, the authors have split the book into two leaner, cleaner volumes. This Volume II focuses on advanced techniques for the entire app development cycle, covers hot topics ranging from tablet development to protecting against piracy, and demonstrates advanced techniques for everything from data integration and UI development to in-app billing. Every chapter has been thoroughly updated to reflect the latest SDKs, tools, and devices. The sample code has been completely overhauled and is available on the CD. Drawing on decades of in-the-trenches experience as professional mobile developers, the authors also provide even more tips and best practices for highly efficient development. This new edition covers Advanced app design with async processing, services, SQLite databases, content providers, intents, and notifications Sophisticated UI development, including input gathering via gestures and voice recognition Developing accessible and internationalized mobile apps Maximizing integrated search, cloud-based services, and other exclusive Android features Leveraging Android 4.0 APIs for networking, web, location services, the camera, telephony, and hardware sensors Building richer apps with 2D/3D graphics (OpenGL ES and RenderScript), animation, and the Android NDK Tracking app usage patterns with Google Analytics Streamlining testing with the Android Debug Bridge This book is an indispensable resource for every intermediate- to advanced-level Java developer now participating in Android development and for every seasoned mobile developer who wants to take full advantage of the newest Android platform and hardware. This book includes a fully functional application and two exclusive appendices: a rundown of the Java syntax commonly used in Android and a walkthrough of the application. About the CD-ROM: The accompanying CD-ROM contains all the sample code that is presented in the book, organized by chapter.


Android Wireless Application Development

Android Wireless Application Development

Author: Shane Conder

Publisher: Pearson Education

Published: 2010-12-16

Total Pages: 1210

ISBN-13: 0132487705

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Android™ Wireless Application Development Second Edition Lauren Darcey Shane Conder Special Edition Includes Bonus CD The start-to-finish guide to Android application development: massively updated for the newest SDKs and developer techniques! This book delivers all the up-to-date information, tested code, and best practices you need to create and market successful mobile apps with the latest versions of Android. Drawing on their extensive experience with mobile and wireless development, Lauren Darcey and Shane Conder cover every step: concept, design, coding, testing, packaging, and delivery. The authors introduce the Android platform, explain the principles of effective Android application design, and present today’s best practices for crafting effective user interfaces. Next, they offer detailed coverage of each key Android API, including data storage, networking, telephony, location-based services, multimedia, 3D graphics, and hardware. Every chapter of this edition has been updated for the newest Android SDKs, tools, utilities, and hardware. All sample code has been overhauled and tested on leading devices from multiple companies, including HTC, Motorola, and ARCHOS. Many new examples have been added, including complete new applications. This new edition also adds Nine new chapters covering web APIs, the Android NDK, extending application reach, managing users, data synchronization, backups, advanced user input, and more Greatly expanded coverage of Android manifest files, content providers, app design, and testing New coverage of hot topics like Bluetooth, gestures, voice recognition, App Widgets, live folders, live wallpapers, and global search Updated 3D graphics programming coverage reflecting OpenGL ES 2.0 An all-new chapter on tackling cross-device compatibility issues, from designing for the smallest phones to the big new tablets hitting the market Even more tips and tricks to help you design, develop, and test applications for different devices A new appendix full of Eclipse tips and tricks This book is an indispensable resource for every member of the Android development team: software developers with all levels of mobile experience, team leaders and project managers, testers and QA specialists, software architects, and even marketers. About the CD-ROM The accompanying CD-ROM contains all the sample code that is presented in the book, organized by chapter, as well as a new sample application that combines many of the individual lessons learned into a single cohesive sample. This new application is referred to and discussed in Appendix G, “A Brief Walkthrough of an Android Application from Start to Finish.” Programming/Java


Programming Android

Programming Android

Author: Zigurd Mednieks

Publisher: "O'Reilly Media, Inc."

Published: 2012

Total Pages: 565

ISBN-13: 1449316646

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Explore Android's core building blocks and APIs in depth with this authoritative, updated guide to create compelling apps that work on a full range of Android devices, using proven approaches to app design and implementation.


Beginning Android 4

Beginning Android 4

Author: Mark Murphy

Publisher: Apress

Published: 2012-03-15

Total Pages: 574

ISBN-13: 1430239859

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Beginning Android 4 is an update to Beginning Android 3, originally written by Mark Murphy. It is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's Android Appstore, and more. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance! Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS. You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started!


App Empire

App Empire

Author: Chad Mureta

Publisher: John Wiley & Sons

Published: 2012-03-27

Total Pages: 228

ISBN-13: 111810787X

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A guide to building wealth by designing, creating, and marketing a successful app across any platform Chad Mureta has made millions starting and running his own successful app business, and now he explains how you can do it, too, in this non-technical, easy-to-follow guide. App Empire provides the confidence and the tools necessary for taking the next step towards financial success and freedom. The book caters to many platforms including iPhone, iPad, Android, and BlackBerry. This book includes real-world examples to inspire those who are looking to cash in on the App gold rush. Learn how to set up your business so that it works while you don't, and turn a simple idea into a passive revenue stream. Discover marketing strategies that few developers know and/or use Learn the success formula for getting thousands of downloads a day for one App Learn the secret to why some Apps get visibility while others don't Get insights to help you understand the App store market App Empire delivers advice on the most essential things you must do in order to achieve success with an app. Turn your simple app idea into cash flow today!


OpenGL ES 2 for Android

OpenGL ES 2 for Android

Author: Kevin Brothaler

Publisher: Pragmatic Bookshelf

Published: 2013-06-26

Total Pages: 544

ISBN-13: 1680504061

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Printed in full color. Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you. This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more. Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market. OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.


The Mountain in the Sea

The Mountain in the Sea

Author: Ray Nayler

Publisher: MCD

Published: 2022-10-04

Total Pages: 322

ISBN-13: 0374605963

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*WINNER OF 2023 LOCUS AWARD FOR BEST FIRST NOVEL * FINALIST FOR THE NEBULA AWARD, and THE LOS ANGELES TIMES RAY BRADBURY PRIZE “The Mountain in the Sea is a wildly original, gorgeously written, unputdownable gem of a novel. Ray Nayler is one of the most exciting new voices I’ve read in years.” —Blake Crouch, author of Upgrade and Dark Matter Humankind discovers intelligent life in an octopus species with its own language and culture, and sets off a high-stakes global competition to dominate the future. The transnational tech corporation DIANIMA has sealed off the remote Con Dao Archipelago, where a species of octopus has been discovered that may have developed its own language and culture. The marine biologist Dr. Ha Nguyen, who has spent her life researching cephalopod intelligence, will do anything for the chance to study them. She travels to the islands to join DIANIMA’s team: a battle-scarred securityagent and the world’s first (and possibly last) android. The octopuses hold the key to unprecedented breakthroughs in extrahuman intelligence. As Dr. Nguyen struggles to communicate with the newly discovered species, forces larger than DIANIMA close in to seize the octopuses for themselves. But no one has yet asked the octopuses what they think. Or what they might do about it. A near-future thriller, a meditation on the nature of consciousness, and an eco-logical call to arms, Ray Nayler’s dazzling literary debut The Mountain in the Sea is a mind-blowing dive into the treasure and wreckage of humankind’s legacy.


The Loom of Language

The Loom of Language

Author: Frederick Bodmer

Publisher: W. W. Norton & Company

Published: 1985

Total Pages: 724

ISBN-13: 9780393300345

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Here is an informative introduction to language: its origins in the past, its growth through history, and its present use for communication between peoples. It is at the same time a history of language, a guide to foreign tongues, and a method for learning them. It shows, through basic vocabularies, family resemblances of languages -- Teutonic, Romance, Greek -- helpful tricks of translation, key combinations of roots and phonetic patterns. It presents by common-sense methods the most helpful approach to the mastery of many languages; it condenses vocabulary to a minimum of essential words; it simplifies grammar in an entirely new way; and it teaches a language as it is actually used in everyday life.


Making Embedded Systems

Making Embedded Systems

Author: Elecia White

Publisher: "O'Reilly Media, Inc."

Published: 2011-10-25

Total Pages: 329

ISBN-13: 1449320589

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Interested in developing embedded systems? Since they donâ??t tolerate inefficiency, these systems require a disciplined approach to programming. This easy-to-read guide helps you cultivate a host of good development practices, based on classic software design patterns and new patterns unique to embedded programming. Learn how to build system architecture for processors, not operating systems, and discover specific techniques for dealing with hardware difficulties and manufacturing requirements. Written by an expert whoâ??s created embedded systems ranging from urban surveillance and DNA scanners to childrenâ??s toys, this book is ideal for intermediate and experienced programmers, no matter what platform you use. Optimize your system to reduce cost and increase performance Develop an architecture that makes your software robust in resource-constrained environments Explore sensors, motors, and other I/O devices Do more with less: reduce RAM consumption, code space, processor cycles, and power consumption Learn how to update embedded code directly in the processor Discover how to implement complex mathematics on small processors Understand what interviewers look for when you apply for an embedded systems job "Making Embedded Systems is the book for a C programmer who wants to enter the fun (and lucrative) world of embedded systems. Itâ??s very well writtenâ??entertaining, evenâ??and filled with clear illustrations." â??Jack Ganssle, author and embedded system expert.