Ancient Greece and Rome in Modern Science Fiction

Ancient Greece and Rome in Modern Science Fiction

Author: Ross Clare

Publisher: Liverpool University Press

Published: 2022-11-24

Total Pages: 264

ISBN-13: 1800855117

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Ancient Greece and Rome in Modern Science Fiction introduces and analyses the reception of classical antiquity in contemporary science fiction. By using up-to-date methods from classical reception theory, science-fiction analysis and fictional-world studies, the book will help furnish the reader’s understanding of the ways in which the literature, culture, history and mythology of ancient Greece and Rome are appropriated and represented across multiple media platforms in the science-fiction genre today. The book will therefore serve as an entry point into several areas of study: the reception of classics in popular culture, antiquity in modern media, the uses of the ancient world in science-fiction, and broader science-fiction criticism. The chapters – structured by medium – principally offer a roughly chronological overview of that medium and its treatment of ancient history, mythology, literature and culture. An abundance of case studies from literature, film and television and videogames including Star Trek, Battlestar Galactica, Fallout: New Vegas, the Mass Effect franchise and Assassin’s Creed show how classical antiquity is reused, encountered, re-encountered by creators and consumers of the present – how we bounce off it, and it bounces off us, and how this reciprocation creates new visions of Greece and of Rome.


Celestial Matters

Celestial Matters

Author: Richard Garfinkle

Publisher: Macmillan

Published: 1997-06-15

Total Pages: 397

ISBN-13: 1466838973

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A thousand years after Alexander the Great, the Greek Empire has expanded over the world with the help of advanced technology. Its plans for Total Domination of the entire planet will be complete once the war with the empire of the middle kingdom has been won. The scientist Aias, commander of the celestial ship Chandra's Tear, prepares to embark on a secret mission to the sun, to steal a piece of the purest elemental fire. This ultimate piece of celestial matter will form the basis for a weapon capable of decisively ending the war with the Taoists of the Far East.


Classics in Progress

Classics in Progress

Author: T. P. Wiseman

Publisher: Oxford University Press

Published: 2006-01-26

Total Pages: 476

ISBN-13: 9780197263235

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The study of Greco-Roman civilisation is as exciting and innovative today as it has ever been. This intriguing collection of essays by contemporary classicists reveals new discoveries, new interpretations and new ways of exploring the experiences of the ancient world. Through one and a half millennia of literature, politics, philosophy, law, religion and art, the classical world formed the origin of western culture and thought. This book emphasises the many ways in which it continues to engage with contemporary life. Offering a wide variety of authorial style, the chapters range in subject matter from contemporary poets' exploitation of Greek and Latin authors, via newly discovered literary texts and art works, to modern arguments about ancient democracy and slavery, and close readings of the great poets and philosophers of antiquity. This engaging book reflects the current rejuvenation of classical studies and will fascinate anyone with an interest in western history.


A Companion to Ancient Greece and Rome on Screen

A Companion to Ancient Greece and Rome on Screen

Author: Arthur J. Pomeroy

Publisher: John Wiley & Sons

Published: 2017-08-07

Total Pages: 564

ISBN-13: 1118741358

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A comprehensive treatment of the Classical World in film and television, A Companion to Ancient Greece and Rome on Screen closely examines the films and TV shows centered on Greek and Roman cultures and explores the tension between pagan and Christian worlds. Written by a team of experts in their fields, this work considers productions that discuss social settings as reflections of their times and as indicative of the technical advances in production and the economics of film and television. Productions included are a mix of Hollywood and European spanning from the silent film era though modern day television series, and topics discussed include Hollywood politics in film, soundtrack and sound design, high art and low art, European art cinemas, and the ancient world as comedy. Written for students of film and television as well as those interested in studies of ancient Rome and Greece, A Companion to Ancient Greece and Rome on Screen provides comprehensive, current thinking on how the depiction of Ancient Greece and Rome on screen has developed over the past century. It reviews how films of the ancient world mirrored shifting attitudes towards Christianity, the impact of changing techniques in film production, and fascinating explorations of science fiction and technical fantasy in the ancient world on popular TV shows like Star Trek, Babylon 5, Battlestar Galactica, and Dr. Who.


Trips to the Moon

Trips to the Moon

Author: Of Samosata Lucian

Publisher: Good Press

Published: 2019-11-20

Total Pages: 99

ISBN-13:

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"Trips to the Moon" by Of Samosata Lucian was originally written in the 2nd century, though it was later translated in the late 1800s. A satire about society through the lens of the ancient Greeks, the book is just as fun and insightful to read now as it was nearly two thousand years ago when it was first penned.


The Reception of Ancient Greece and Rome in Children’s Literature

The Reception of Ancient Greece and Rome in Children’s Literature

Author:

Publisher: BRILL

Published: 2015-09-07

Total Pages: 358

ISBN-13: 9004298606

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Greece and Rome have long featured in books for children and teens, whether through the genres of historical fiction, fantasy, mystery stories or mythological compendiums. These depictions and adaptations of the Ancient World have varied at different times, however, in accordance with changes in societies and cultures. This book investigates the varying receptions and ideological manipulations of the classical world in children’s literature. Its subtitle, Heroes and Eagles, reflects the two most common ways in which this reception appears, namely in the forms of the portrayal of the Greek heroic world of classical mythology on the one hand, and of the Roman imperial presence on the other. Both of these are ideologically loaded approaches intended to educate the young reader.


The First Fossil Hunters

The First Fossil Hunters

Author: Adrienne Mayor

Publisher: Princeton University Press

Published: 2023-04-11

Total Pages: 400

ISBN-13: 0691245606

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The fascinating story of how the fossils of dinosaurs, mammoths, and other extinct animals influenced some of the most spectacular creatures of classical mythology Griffins, Centaurs, Cyclopes, and Giants—these fabulous creatures of classical mythology continue to live in the modern imagination through the vivid accounts that have come down to us from the ancient Greeks and Romans. But what if these beings were more than merely fictions? What if monstrous creatures once roamed the earth in the very places where their legends first arose? This is the arresting and original thesis that Adrienne Mayor explores in The First Fossil Hunters. Through careful research and meticulous documentation, she convincingly shows that many of the giants and monsters of myth did have a basis in fact—in the enormous bones of long-extinct species that were once abundant in the lands of the Greeks and Romans. As Mayor shows, the Greeks and Romans were well aware that a different breed of creatures once inhabited their lands. They frequently encountered the fossilized bones of these primeval beings, and they developed sophisticated concepts to explain the fossil evidence, concepts that were expressed in mythological stories. The legend of the gold-guarding griffin, for example, sprang from tales first told by Scythian gold-miners, who, passing through the Gobi Desert at the foot of the Altai Mountains, encountered the skeletons of Protoceratops and other dinosaurs that littered the ground. Like their modern counterparts, the ancient fossil hunters collected and measured impressive petrified remains and displayed them in temples and museums; they attempted to reconstruct the appearance of these prehistoric creatures and to explain their extinction. Long thought to be fantasy, the remarkably detailed and perceptive Greek and Roman accounts of giant bone finds were actually based on solid paleontological facts. By reading these neglected narratives for the first time in the light of modern scientific discoveries, Adrienne Mayor illuminates a lost world of ancient paleontology.


The Oxford Handbook of Greek and Roman Art and Architecture

The Oxford Handbook of Greek and Roman Art and Architecture

Author: Clemente Marconi

Publisher: Oxford Handbooks

Published: 2015

Total Pages: 729

ISBN-13: 0199783306

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This handbook explores key aspects of art and architecture in ancient Greece and Rome. Drawing on the perspectives of scholars of various generations, nationalities, and backgrounds, it discusses Greek and Roman ideas about art and architecture, as expressed in both texts and images, along with the production of art and architecture in the Greek and Roman world.


Ancient Greece and Rome in Videogames

Ancient Greece and Rome in Videogames

Author: Ross Clare

Publisher: Bloomsbury Publishing

Published: 2021-06-03

Total Pages: 241

ISBN-13: 135015721X

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This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.