Filled with practical C functions, this work should guide filter designers in automating the design of analogue and digital filters using the C programming language.
Master the most common analog and digital filter design and implementation methods with this hands-on new resource. The book explains in practical terms all the important derivations so you can apply them directly to your own filter design problems. Not only does it detail analog active and digital IIR and FIR filter design, the book also thoroughly treats implementation issues to steer you away from common design pitfalls.
A digital filter can be pictured as a "black box" that accepts a sequence of numbers and emits a new sequence of numbers. In digital audio signal processing applications, such number sequences usually represent sounds. For example, digital filters are used to implement graphic equalizers and other digital audio effects. This book is a gentle introduction to digital filters, including mathematical theory, illustrative examples, some audio applications, and useful software starting points. The theory treatment begins at the high-school level, and covers fundamental concepts in linear systems theory and digital filter analysis. Various "small" digital filters are analyzed as examples, particularly those commonly used in audio applications. Matlab programming examples are emphasized for illustrating the use and development of digital filters in practice.
A complete up-to-date reference for advanced analog and digital IIR filter design rooted in elliptic functions. "Revolutionary" in approach, this book opens up completely new vistas in basic analog and digital IIR filter design--regardless of the technology. By introducing exceptionally elegant and creative mathematical stratagems (e.g., accurate replacement of Jacobi elliptic functions by functions comprising polynomials, square roots, and logarithms), optimization routines carried out with symbolic analysis by "Mathematica," and the advance filter design software of MATLAB, it shows readers how to design many types of filters that cannot be designed using conventional techniques. The filter design algorithms can be directly programed in any language or environment such as Visual BASIC, Visual C, Maple, DERIVE, or MathCAD. Signals; Systems; Transforms; Classical Analog Filter Design; Advanced Analog Filter Design Case Studies; Advanced Analog Filter Design Algorithms; Multi-criteria Optimization of Analog Filter Designs; Classical Digital Filter Design; Advanced Digital Filter Design Case Studies; Advanced Digital Filter Design Algorithms; Multi-criteria Optimization of Digital Filter Designs; Elliptic Functions; Elliptic Rational Function.
Ideal for advanced undergraduate and first-year graduate courses in analog filter design and signal processing, Design of Analog Filters integrates theory and practice in order to provide a modern and practical "how-to" approach to design.
Introduction to digital filters. Finite impulse-response filters. Design of linear-phase finite impulse-response. Minimum-phas and complex approximation. Implementation of finite impulse-response filters. Properties of infinite impulse-response filters. Design of infinite impulse-response filters. Implementation of infinite impulse-response filters. Programs.
Unlike most books on filters, Analog and Digital Filter Design does not start from a position of mathematical complexity. It is written to show readers how to design effective and working electronic filters. The background information and equations from the first edition have been moved into an appendix to allow easier flow of the text while still providing the information for those who are interested. The addition of questions at the end of each chapter as well as electronic simulation tools has allowed for a more practical, user-friendly text. - Provides a practical design guide to both analog and digital electronic filters - Includes electronic simulation tools - Keeps heavy mathematics to a minimum
1V CMOS Gm-C Filters: Design and Applications discusses the design aspects of transconductor and Gm-C filter circuits, with a special focus on 1V circuit implementations. The emphasis is on high linearity voltage-to-current blocks for wireless and wireline applications, and the designs cover up to very high speed specifications. 1V CMOS Gm-C Filters: Design and Applications provides a clear introduction of low voltage architectures and yields insight into the influence of circuit non-idealities. The fully CMOS implementation could be useful for wireless and wireline applications. The basic design concepts can be easily constructed through the illustration of this book. This book can be provided for engineers and researchers who are interested in the transconductor and Gm-C filter. It is also a good reference for the course related to analog integrated circuit design.
Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable code for dozens of professional audio effect plugins and practically presented algorithms. Sections include the basics of audio signal processing, the anatomy of a plugin, AAX, AU and VST3 programming guides; implementation details; and actual projects and code. More than 50 fully coded C++ audio signal-processing objects are included. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plugin implementation, gain knowledge of algorithms on classical, virtual analog, and wave digital filters, delay, reverb, modulated effects, dynamics processing, pitch shifting, nonlinear processing, sample rate conversion and more. You will then be ready to design and implement your own unique plugins on any platform and within almost any host program. This new edition is fully updated and improved and presents a plugin core that allows readers to move freely between application programming interfaces and platforms. Readers are expected to have some knowledge of C++ and high school math.