An Introduction to Splines for Use in Computer Graphics and Geometric Modeling

An Introduction to Splines for Use in Computer Graphics and Geometric Modeling

Author: Richard H. Bartels

Publisher: Morgan Kaufmann

Published: 1995-09

Total Pages: 504

ISBN-13: 9781558604001

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As the field of computer graphics develops, techniques for modeling complex curves and surfaces are increasingly important. A major technique is the use of parametric splines in which a curve is defined by piecing together a succession of curve segments, and surfaces are defined by stitching together a mosaic of surface patches. An Introduction to Splines for Use in Computer Graphics and Geometric Modeling discusses the use of splines from the point of view of the computer scientist. Assuming only a background in beginning calculus, the authors present the material using many examples and illustrations with the goal of building the reader's intuition. Based on courses given at the University of California, Berkeley, and the University of Waterloo, as well as numerous ACM Siggraph tutorials, the book includes the most recent advances in computer-aided geometric modeling and design to make spline modeling techniques generally accessible to the computer graphics and geometric modeling communities.


Handbook on Splines for the User

Handbook on Splines for the User

Author: Eugene V. Shikin

Publisher: CRC Press

Published: 1995-07-14

Total Pages: 238

ISBN-13: 9780849394041

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Splines find ever increasing application in the numerical methods, computer-aided design, and computer graphics areas. The Handbook on Splines for the User not only provides an excellent introduction to basic concepts and methods but also includes the SplineGuide-a computer diskette that allows the reader to practice using important programs.These programs help the user to build interpolating and smoothing cubic and bicubic splines of all classes. Programs are described in Fortran for spline functions and C for geometric splines. The Handbook describes spline functions and geometric splines and provides simple, but effective algorithms. It covers virtually all of the important types of cubic and bicubic splines, functions, variables, curves, and surfaces. The book is written in a straightforward manner and requires little mathematical background. When necessary, the authors give theoretical treatments in an easy-to-use form. Through the Handbook on Splines for the User, introduce yourself to the exciting world of splines and learn to use them in practical applications and computer graphics.


An Introduction to NURBS

An Introduction to NURBS

Author: David F. Rogers

Publisher: Morgan Kaufmann

Published: 2001

Total Pages: 344

ISBN-13: 1558606696

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NURBS (Non-uniform Rational B-Splines) are the computer graphics industry standard for curve and surface description. They are now incorporated into all standard computer-aided design and drafting programs (for instance, Autocad). They are also extensively used in all aspects of computer graphics including much of the modeling used for special effects in film and animation, consumer products, robot control, and automobile and aircraft design. So, the topic is particularly important at this time because NURBS are really at the peak of interest as applied to computer graphics and CAD of all kind.


Curves and Surfaces for Computer Graphics

Curves and Surfaces for Computer Graphics

Author: David Salomon

Publisher: Springer Science & Business Media

Published: 2007-03-20

Total Pages: 466

ISBN-13: 0387284524

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Requires only a basic knowledge of mathematics and is geared toward the general educated specialists. Includes a gallery of color images and Mathematica code listings.


Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

Author: Steve Marschner

Publisher: CRC Press

Published: 2018-10-24

Total Pages: 771

ISBN-13: 1315360209

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Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts


Spline Functions

Spline Functions

Author: Larry L. Schumaker

Publisher: SIAM

Published: 2015-01-01

Total Pages: 420

ISBN-13: 1611973902

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This book describes in detail the key algorithms needed for computing with spline functions and illustrates their use in solving several basic problems in numerical analysis, including function approximation, numerical quadrature, data fitting, and the numerical solution of PDE's. The focus is on computational methods for bivariate splines on triangulations in the plane and on the sphere, although both univariate and tensor-product splines are also discussed. The book contains numerous examples and figures to illustrate the methods and their performance. All of the algorithms in the book have been coded in a separate MATLAB package available for license. The package can be used to run all of the examples in the book and also provides readers with the essential tools needed to create software for their own applications. In addition to the included bibliography, a list of over 100 pages of additional references can be found on the book's website.


An Introduction to Computer Graphics and Creative 3-D Environments

An Introduction to Computer Graphics and Creative 3-D Environments

Author: Barry G. Blundell

Publisher: Springer Science & Business Media

Published: 2008-11-19

Total Pages: 509

ISBN-13: 1848000413

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This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others. Interaction is a vital aspect of modern computer graphics, and issues concerning interaction (including haptic feedback) are discussed. Included with the book are anaglyph, stereoscopic, and Pulfrich viewing glasses. Topics covered include: - essential mathematics, - vital 2-D and 3-D graphics techniques, - key features of the graphics, - pipeline, - display and interaction techniques, - important historical milestones. Designed to be a core teaching text at the undergraduate level, accessible to students with wide-ranging backgrounds, only an elementary grounding in mathematics is assumed as key maths is provided. Regular ‘Over to You’ activities are included, and each chapter concludes with review and discussion questions.


Geometric Modeling

Geometric Modeling

Author: Hans Hagen

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 291

ISBN-13: 3642764045

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This book is based on lectures presented at an international workshop on geometric modeling held at Hewlett Packard GmbH in Boblingen, FRG, in June 1990. International experts from academia and industry were selected to speak on the most interesting topics in geometric modeling. The resulting papers, published in this volume, give a state-of-the-art survey of the relevant problems and issues. The following topics are discussed: - Methods for constructing surfaces on surfaces: four different solutions to the multidimen sional problem of constructing an interpolant from surface data are provided. - Surfaces in solid modeling: current results on the implementation of free-fonn solids in three well established solid models are reviewed. - Box splines and applications: an introduction to box spline methods for the representation of surfaces is given. Basic properties of box splines are derived, and refinement and evaluation methods for box splines are presented in detail. Shape preserving properties, the construction of non-rectangular box spline surfaces, applications to surface modeling, and imbedding problems, are discussed. - Advanced computer graphics techniques for volume visualization: the steps to be executed in the visualization process of volume data are described and tools are discussed that assist in handling this data. - Rational B-splines: an introduction to the representation of curves and surfaces using rational B-splines is given, together with a critical evaluation of their potential for industrial application.


Duration and Change

Duration and Change

Author: Michael Artin

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 317

ISBN-13: 3642785026

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A volume containing original essays from quite diverse fields in mathematics is something of a rarity, especially if renowned scientists show the width of their discipline to the reader. This book is just such a rarity - a veritable gem. It was written to celebrate the 50th anniversary of the mathematical research institute at Oberwolfach. The articles span a range of topics from general reflections on the place of mathematics in contemporary culture to essays dealing with aspects of algebra, analysis, geometry, coding theory, scientific computing and topology. All essays are interrelated, proving the old rule that you can divide and still conquer. A book in which every mathematician or scientist interested in mathematics will find something to take their fancy.