Amiga ROM Kernel Reference Manual

Amiga ROM Kernel Reference Manual

Author: Commodore-Amiga, Inc

Publisher: Addison Wesley Publishing Company

Published: 1991

Total Pages: 1016

ISBN-13:

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The books in this series cover the newest Amiga computer, the Amiga 3000, as well as the most recent version of the system software, Release 2. This manual is a complete reference to all the functions and data structures in the Amiga system software.


Amiga ROM Kernel Reference Manual

Amiga ROM Kernel Reference Manual

Author: Commodore-Amiga, Inc

Publisher: Addison Wesley Publishing Company

Published: 1992

Total Pages: 984

ISBN-13:

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The books in this series cover the newest Amiga computer, the Amiga 3000, as well as the most recent version of the system software, Release 2. In Release 2, the system libraries have doubled. This comprehensive tutorial provides detailed examples of how to use the Amiga system libraries, including hundreds of new functions.


The Future Was Here

The Future Was Here

Author: Jimmy Maher

Publisher: MIT Press

Published: 2012-04-13

Total Pages: 341

ISBN-13: 0262300745

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Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.


The AmigaDos Manual

The AmigaDos Manual

Author:

Publisher:

Published: 1986

Total Pages: 320

ISBN-13:

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A user's manual, a technical reference manual and a developer's manual, this is the only book that shows Amiga owners how to use the machine's disk operating system. All the available DOS commands and ways to utilize them on this new computer are covered in this book.


Classic AmigaOS Programming

Classic AmigaOS Programming

Author: Edwin van den Oosterkamp

Publisher:

Published: 2019-11-20

Total Pages: 254

ISBN-13: 9781690195153

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The Commodore Amiga is known for the great capabilities it introduced at the time of its launch. These capabilities were down to the hardware as well as it's graphical pre-emptive multitasking operating system, now usually referred to as the classic AmigaOS. This book provides an introduction into the programming of the classic AmigaOS using C as well as assembly language. It is aimed at programmers who have not programmed for the Amiga before as well as programmers who did this years ago and would like a refresher before diving back in. A general knowledge of computer programming is therefore assumed. The beauty of the classic AmigaOS is that it provides most of the things one would expect of a modern graphical pre-emptive multitasking operating system, but at the same time the OS is lean enough for the programmer to understand what is going on under the hood. The first chapters provide information on setting up programming software on a classic Amiga. The chapter about the 68000 processor will provide an overview of the processor's inner workings and instructions. The chapters about Exec, Intuition, GadTools, ASL, Graphics and Diskfont will explain the usage of these libraries and the functionality they provide. The use of files, directories as well as low-level disk access is detailed in the DOS and Trackdisk chapters.


Amiga Intuition Reference Manual

Amiga Intuition Reference Manual

Author: Susan Deyl

Publisher: Addison Wesley Publishing Company

Published: 1986-01-01

Total Pages: 231

ISBN-13: 9780201110760

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Describes the features of Intuition, the Amiga home computer's user interface


Mapping the Amiga

Mapping the Amiga

Author: Rhett Anderson

Publisher: Compute! Publications

Published: 1990-01-01

Total Pages: 446

ISBN-13: 9780874551952

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Consolidates the wealth of information every Amiga programmer needs. Includes alphabetized descriptions of system calls and data structures, a discussion of libraries and devices, and full decriptions of Amiga hardware.


Amiga Assembly Language Programming

Amiga Assembly Language Programming

Author: Jake Commander

Publisher:

Published: 1987

Total Pages: 231

ISBN-13: 9780830607112

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Explains the basic concepts of assembly language and how to apply it for use on the Amiga, and includes programming examples and discussions of the Amiga's software and hardware