Alice 3 to Java

Alice 3 to Java

Author: Wanda Dann

Publisher:

Published: 2017

Total Pages: 0

ISBN-13: 9780136156741

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For courses in Introductory Programming for Java and Alice Learn programming basics in a creative context that's more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustrating-but there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.


Alice 3 in Action: Computing Through Animation

Alice 3 in Action: Computing Through Animation

Author: Joel Adams

Publisher: Cengage Learning

Published: 2014-01-15

Total Pages: 0

ISBN-13: 9781133589228

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Readers discover the excitement and action of computer programming right away with this dynamic addition to any introductory computer programming course - ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E by Joel Adams. This brief six-chapter supplementary book uses Alice -- the popular 3D virtual reality computer programming system for teaching and learning that reduces the syntax and eliminates many of the common barriers to programming success. Alice and ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E make programming both simple and fun. Even beginning programmers instantly see the possibilities and rewarding results of computer programming. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.


Learning to Program with Alice

Learning to Program with Alice

Author: Wanda Dann

Publisher: Prentice Hall

Published: 2006-06

Total Pages: 152

ISBN-13: 0132397757

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This book takes an innovative approach to fundamental programming concepts using 3D animation. Introduces the basic concepts of object-oriented programming as related to today's multimedia world. Explains how to use the Alice environment to explore the fundamentals of programming. Provides illustrations and step-by-step demonstrations to explore topics in DEPTH. For anyone interested in programming using the Alice environment


Programming with Alice & Java

Programming with Alice & Java

Author: John Lewis

Publisher: Addison-Wesley

Published: 2008-02-11

Total Pages: 333

ISBN-13: 9780321549358

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The Javaa cents programming language can be challenging for novice computer programmers with limited experience in object-oriented programming. To ease students into Java, Programming with Alice and Java intertwines the ideas of object-oriented programming in both languages. Programming in Alice is explored first to establish fundamental principles and skills using 3D animations in a fun, visually rich environment. The remaining chapters implement concepts in the Java programming language using interesting examples and drawing parallels between the two languages to keep students engaged. Please note: The ThunkIt application is not available as planned for this edition of the book. Please note that the website www[.]thunkit[.]net no longer relates to this book


Starting Out with Alice

Starting Out with Alice

Author: Tony Gaddis

Publisher:

Published: 2013

Total Pages: 0

ISBN-13: 9780133129748

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Accompanying DVD-ROM contains Alice version 2.3 for PC (Windows XP, Vista 32-bit, Vista 64-bit, Windows 7 32-bit, Windows 7 64-bit). Alice version 2.3 for Macintosh (Mac OS x 10.4 and later, Intel processor).


The Marriage of Opposites

The Marriage of Opposites

Author: Alice Hoffman

Publisher: Simon and Schuster

Published: 2015-08-04

Total Pages: 400

ISBN-13: 1451693613

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“A luminous, Marquez-esque tale” (O, The Oprah Magazine) from the New York Times bestselling author of The Museum of Extraordinary Things: a forbidden love story set on a tropical island about the extraordinary woman who gave birth to painter Camille Pissarro—the Father of Impressionism. Growing up on idyllic St. Thomas in the early 1800s, Rachel dreams of life in faraway Paris. Rachel’s mother, a pillar of their small refugee community of Jews who escaped the Inquisition, has never forgiven her daughter for being a difficult girl who refuses to live by the rules. Growing up, Rachel’s salvation is their maid Adelle’s belief in her strengths, and her deep, life-long friendship with Jestine, Adelle’s daughter. But Rachel’s life is not her own. She is married off to a widower with three children to save her father’s business. When her older husband dies suddenly and his handsome, much younger nephew, Frédérick, arrives from France to settle the estate, Rachel seizes her own life story, beginning a defiant, passionate love affair that sparks a scandal that affects all of her family, including her favorite son, who will become one of the greatest artists of France. “A work of art” (Dallas Morning News), The Marriage of Opposites showcases the beloved, bestselling Alice Hoffman at the height of her considerable powers. “Her lush, seductive prose, and heart-pounding subject…make this latest skinny-dip in enchanted realism…the Platonic ideal of the beach read” (Slate.com). Once forgotten to history, the marriage of Rachel and Frédérick “will only renew your commitment to Hoffman’s astonishing storytelling” (USA TODAY).


Exploring Wonderland

Exploring Wonderland

Author: Wanda Dann

Publisher: Prentice Hall

Published: 2009

Total Pages: 673

ISBN-13: 0136001599

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For introductory computing and programming courses at four-year and community colleges. This new text uses Alice and Media Computation to introduce students to the #1 programming language in use today. Exploring Wonderland: Java Programming Using Alice and Media Computation, uses Alice to introduce the fundamental concepts of programming, thereby decreasing early frustration with syntax errors usually encountered in a text editor. The concepts introduced in Alice are then applied in Java using Media Computation examples (working with sound samples and pictures). This approach is highly motivating to students, especially for those without prior programming experience.


Starting Out with Java

Starting Out with Java

Author: Tony Gaddis

Publisher: Addison-Wesley

Published: 2014

Total Pages: 1206

ISBN-13: 9780133776744

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Introduction to computers and Java -- Java fundamentals -- A first look at classes and objects -- Decision structures -- Loops and files -- A second look at classes and objects -- Arrays and the arraylist class -- Text processing and wrapper classes -- Inheritance -- Exceptions and advanced file I/O -- GUI applications, part 1 -- GUI applications, part 2 -- Applets and more -- Recursion -- Databases -- Appendix A: Getting started with Alice -- Appendixes B-M available on the book's online resource page -- Case studies 1-5 available on the book's online resource page


Teach Yourself Java for Macintosh in 21 Days

Teach Yourself Java for Macintosh in 21 Days

Author: Laura Lemay

Publisher: Hayden

Published: 1996-01-01

Total Pages: 567

ISBN-13: 9781568302805

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Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).


Java, Java, Java

Java, Java, Java

Author: Ralph Morelli

Publisher: Prentice Hall

Published: 2006

Total Pages: 881

ISBN-13: 0131474340

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Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class. Offers independent introductions to both a command-line interface and a graphical user interface (GUI). Features coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool. Illustrates key aspects of Java with a collection of game and puzzle examples. Instructor and Student resources available online. For introductory computer programming students or professionals interested in learning Java.