Alice 3 in Action: Computing Through Animation

Alice 3 in Action: Computing Through Animation

Author: Joel Adams

Publisher: Cengage Learning

Published: 2014-01-15

Total Pages: 0

ISBN-13: 9781133589228

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Readers discover the excitement and action of computer programming right away with this dynamic addition to any introductory computer programming course - ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E by Joel Adams. This brief six-chapter supplementary book uses Alice -- the popular 3D virtual reality computer programming system for teaching and learning that reduces the syntax and eliminates many of the common barriers to programming success. Alice and ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E make programming both simple and fun. Even beginning programmers instantly see the possibilities and rewarding results of computer programming. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.


Alice in Action

Alice in Action

Author: Joel Adams

Publisher: Cengage Learning

Published: 2008

Total Pages: 644

ISBN-13:

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Alice in Action with Java, an innovative new text by Joel Adams, provides CS1 students with a meaningful and motivating introduction to object-oriented programming. Using a spiral pedagogy, Adams introduces key object-oriented topics using Alice 2.0, then circles back to the same concepts in Java. Alice was developed to help teach introductory programming techniques in a less syntax-intensive environment, and addresses some of the barriers that currently prevent many students from successfully learning to program. By initially introducing basic concepts in Alice, students will have a positive first programming experience and a foundation on which to build when they revisit those concepts in Java.


Learning to Program with Alice

Learning to Program with Alice

Author: Wanda Dann

Publisher: Prentice Hall

Published: 2006-06

Total Pages: 152

ISBN-13: 0132397757

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This book takes an innovative approach to fundamental programming concepts using 3D animation. Introduces the basic concepts of object-oriented programming as related to today's multimedia world. Explains how to use the Alice environment to explore the fundamentals of programming. Provides illustrations and step-by-step demonstrations to explore topics in DEPTH. For anyone interested in programming using the Alice environment


Alice 3 to Java

Alice 3 to Java

Author: Wanda Dann

Publisher:

Published: 2017

Total Pages: 0

ISBN-13: 9780136156741

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For courses in Introductory Programming for Java and Alice Learn programming basics in a creative context that's more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustrating-but there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.


The Language of New Media

The Language of New Media

Author: Lev Manovich

Publisher: MIT Press

Published: 2002-02-22

Total Pages: 595

ISBN-13: 0262632551

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A stimulating, eclectic accountof new media that finds its origins in old media, particularly the cinema. In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media's reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database. Manovich uses concepts from film theory, art history, literary theory, and computer science and also develops new theoretical constructs, such as cultural interface, spatial montage, and cinegratography. The theory and history of cinema play a particularly important role in the book. Among other topics, Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.


Generative Art

Generative Art

Author: Matt Pearson

Publisher: Simon and Schuster

Published: 2011-06-29

Total Pages: 352

ISBN-13: 1638352437

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Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals


Topics in Parallel and Distributed Computing

Topics in Parallel and Distributed Computing

Author: Sushil K Prasad

Publisher: Morgan Kaufmann

Published: 2015-09-16

Total Pages: 359

ISBN-13: 0128039388

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Topics in Parallel and Distributed Computing provides resources and guidance for those learning PDC as well as those teaching students new to the discipline. The pervasiveness of computing devices containing multicore CPUs and GPUs, including home and office PCs, laptops, and mobile devices, is making even common users dependent on parallel processing. Certainly, it is no longer sufficient for even basic programmers to acquire only the traditional sequential programming skills. The preceding trends point to the need for imparting a broad-based skill set in PDC technology. However, the rapid changes in computing hardware platforms and devices, languages, supporting programming environments, and research advances, poses a challenge both for newcomers and seasoned computer scientists. This edited collection has been developed over the past several years in conjunction with the IEEE technical committee on parallel processing (TCPP), which held several workshops and discussions on learning parallel computing and integrating parallel concepts into courses throughout computer science curricula. Contributed and developed by the leading minds in parallel computing research and instruction Provides resources and guidance for those learning PDC as well as those teaching students new to the discipline Succinctly addresses a range of parallel and distributed computing topics Pedagogically designed to ensure understanding by experienced engineers and newcomers Developed over the past several years in conjunction with the IEEE technical committee on parallel processing (TCPP), which held several workshops and discussions on learning parallel computing and integrating parallel concepts