Alaska Native Games and How to Play Them

Alaska Native Games and How to Play Them

Author: Tricia Nuyaqik Brown

Publisher: University of Alaska Press

Published: 2020-08-15

Total Pages: 57

ISBN-13: 1602234191

DOWNLOAD EBOOK

The athletes of the Alaska Native games aren’t just returning to their roots. They’ve never left them. In this beautifully illustrated book, readers learn the history of twenty-five Native games that have been handed down through generations, how each one relates to the subsistence lifestyle, and how you can try them yourself, regardless of where you live. As Tricia Nuyaqik Brown shows, even though today’s competitions are a big media event in Alaska, the games themselves are really no different from those of long ago. Ancestral communities once pitted their strongest, their most agile, their fastest men and women against those from neighboring villages or tribal groups. Those games never died, but rather than gathering in a sod meeting place, competitions are now held in gyms and arenas. Each game today can be linked to some aspect of surviving in a harsh environment, of drawing sustenance from the land and sea. From the Seal Hop to the Bench Reach to the Four-Man Carry, these ancient games still require athletes to be in top physical condition and possess sharp mental focus. They hold dear the traditional Native values of honoring the elders, responsibility to tribe, sportsmanship, humor, patience, and hunter success. This book offers an engaging introduction to these games and their history, inviting people to jump in and try them for themselves!


Playing with the Past: Into the Future

Playing with the Past: Into the Future

Author: Erik Champion

Publisher: Springer Nature

Published: 2023-01-01

Total Pages: 241

ISBN-13: 3031109325

DOWNLOAD EBOOK

Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.


Moon Alaska

Moon Alaska

Author: Don Pitcher

Publisher: Moon Travel

Published: 2011-05-31

Total Pages: 602

ISBN-13: 1612380638

DOWNLOAD EBOOK

Travel writer and nature photographer Don Pitcher covers the best of Alaska, from fine dining in Anchorage to backpacking in Denali National Park. Pitcher also includes various travel strategies such as The Best of Alaska and Along the AlCan. Complete with details on where to view wildlife at the Yukon Delta National Wildlife Refuge and the best spots to kayak in Prince William Sound, Moon Alaska gives travelers the tools they need to create a more personal and memorable experience.


Game Art

Game Art

Author: Matt Sainsbury

Publisher: No Starch Press

Published: 2015-09-01

Total Pages: 278

ISBN-13: 1593276915

DOWNLOAD EBOOK

Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.


Not Just a Pretty Face

Not Just a Pretty Face

Author: Molly Lee

Publisher: University of Alaska Press

Published: 2006

Total Pages: 82

ISBN-13: 1889963852

DOWNLOAD EBOOK

Now in a full-color second edition, Not Just a Pretty Face is an engaging exploration of the role of dolls and doll making in Alaska Native cultures. From ancient ivory carvings to the thriving tourist market, dolls and human figurines have played integral parts in the ritual, economic, and social lives of Native Alaskans. Dolls served as children's playthings, represented absent community members at ceremonies, and predicted the movements of game animals for shamans. Not Just a Pretty Face surveys these and other uses of dolls and figurines, illustrating in beautiful color photographs the diversity of the doll-making tradition in Eskimo, Athabaskan, and Northwest Coast Native communities. Authors explore the ethnographic literature, twentieth-century oral histories, and photographic documentation of dolls and the doll-making process. Contemporary doll makers explain, in their own words, how they learned to make dolls and what doll making means to them. The second edition features a photo essay on Rosalie Paniyak of Chevak, one of the most influential doll makers in Alaska today. Not Just a Pretty Face provides a panoramic view of an ancient tradition and situates the art of doll making within a contemporary context. Scholarly, yet accessible, Not Just a Pretty Face is a lively contribution to the literature on dolls, anthropology, and Native studies.


Teaching Games and Game Studies in the Literature Classroom

Teaching Games and Game Studies in the Literature Classroom

Author: Tison Pugh

Publisher: Bloomsbury Publishing

Published: 2022-09-22

Total Pages: 257

ISBN-13: 1350269735

DOWNLOAD EBOOK

Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory but focuses on practical applications to develop students' critical thinking skills and intercultural competence through both digital and analog gameful approaches.