Luuk van Middelaar gives us the insider's view of the EU's political metamorphosis. Forced into action by a tidal wave of emergencies, Europe has had to reinvent itself. Van Middelaar contends that this reinvention will succeed only if the EU becomes a truly representative body that allows people's opposition to share the stage.
DigiCat Publishing presents to you this special edition of "Alarms and Diversions" by James Thurber. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.
Whether in popular media or scientific literature, plagues are currently a topic of tremendous interest and anxiety. Through an excellent range of case studies, this volume provides a broad and engaging study of the plague and its effects both historically and today.
If Mr. Chesterton had been permitted to have his own way this handful of papers would have been sent out under the title of "Gargoyles." Perhaps the publisher foresaw horror upon the faces of really unimaginative readers when once brought face to face with a "monster" title; so it was changed to "Alarms and discursions," as indefinite and capable of possibilities as one could wish. "Fragments of futile journalism or fleeting impressions," Mr. Chesterton calls his essays. "This row of shapeless and ungainly monsters . . . does not consist of separate idols cut out capriciously in lonely valleys or various islands. These monsters are meant for the gargoyles of a definite cathedral. I have to carve the gargoyles, because I can carve nothing else; I leave to others the angels and the arches and the spires." Forty essays, in which excellent common sense and brilliantly phrased wisdom mingle with sheer nonsense.
The beginning of a hard sci-fi series, Deam Park is a visionary science fiction classic from Larry Niven and Steven Barnes A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game." As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever storyline. The players get as close as possible to truly living their adventure. All's fun and games until a Park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The last decade has seen the EU beset by crisis and Covid-19 has presented yet another threat to its existence. Luuk van Middelaar assesses the EU's response and how it has been shaped by it.
How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.
Science Fiction Encyclopedia described this as a "hard-edged" tale of the 24th-century conquest of Earth by an alien empire the humans had judged too stupid to pull off such a coup. Only a handful of humans escaped the effects of a mutated narcoleptic drug that put humanity into protracted hibernation. The battle to liberate Earth is fought by those few with the aid of a vengeful ghost called "Gremper" by the aliens. The action is fast and furious, while the genius general of the invading fleet goes slowly insane at the disruption of his well-laid plans. "A natural-born storyteller," said bestselling author Frank G. Slaughter. A classic reprint of a sci-fi masterpiece.