Adventures Unlimited

Adventures Unlimited

Author: Ed Dawicki

Publisher: iUniverse

Published: 2003

Total Pages: 228

ISBN-13: 0595287875

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Adventures Unlimited is the best resource for finding great jobs in exotic places. The author uses his more than ten years of experience in the seasonal job market to share tips with those just getting started. Each chapter examines the benefits of seasonal employment along with the pitfalls to avoid. Learn how to find the job that is right for you, and how to get hired as well. The book includes jobs at summer camps, dude ranches, ski resorts, amusement parks, cruise lines, island hotels, and much more. There is an adventure waiting for you!


Technology of the Gods

Technology of the Gods

Author: David Hatcher Childress

Publisher: Adventures Unlimited Press

Published: 2000

Total Pages: 356

ISBN-13: 9780932813732

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Technology of the Gods lays out the mind-bending evidence that long-lost civilizations had attained and even exceeded our "modern" level of advancement. Westerners have been taught that humankind has progressed along a straight-line path from the primitive past to the proficient present, but the hard, fast evidence (literally written in stone!) proves that the ancients had technologies we cannot even replicate today.


Ancient Aliens on the Moon

Ancient Aliens on the Moon

Author: Mike Bara

Publisher: SCB Distributors

Published: 2012-03-27

Total Pages: 307

ISBN-13: 1935487868

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Best-selling author and Secret Space Program researcher Bara brings us this lavishly-illustrated volume on alien structures on the Moon. He looks into the history of lunar anomalies and the early NASA programs. He gives us an examination of ruins on the Moon in the Sinus Medii region using images from the Surveyor, Lunar Orbiter and Ranger missions. He looks at the Apollo lunar missions to the Moon and the photographic evidence supporting the theory that transparent domes exist at the edge of craters on the orb. Did the domes encompass settlements of humans or other beings who lived there? He looks at further anomalies in the Mare Crisium region, including the hexagonal shape of the Crisium region itself. In this area, domes over the craters resemble watch-crystals. See the evidence in pictures of Cleomedes F and Cleomedes F/a, and an historical image of a giant shard of transparent material that was whitewashed from later versions of the same image. Bara discusses the popular theory that the film “2001 –A Space Odyssey” was used as a training ground for Stanley Kubrick to develop the technology to fake the footage of the moon landings. He also explores the curious mission of Apollo 17-possibly a technology salvage mission, primarily concerned with investigating an opening into a massive hexagonal ruin near the landing site. Bara details how the astronauts managed to get nearly 30 minutes of “off camera” time to investigate an entrance into the ruin and then later proceeded to a nearby crater to retrieve technological objects. He examines evidence from the Russian Zond series of lunar probes, as well as the more current Clementine and Lunar Reconnaissance Orbiter data, including an in-depth study of strange objects in Tycho crater. Also included: a look at the current politics of the new race to return to the Moon and what hidden agendas may be behind it. Finally, Bara looks at the various arguments that the entire Moon is an artificial object. Bara shows how the Moon would have been an ideal place for an alien species involved in genetic experimentation on Earth to have set up a base. 292 Pages. 6x9 Paperback. Illustrated. References. $19.95. Code: AAOM ISBN: 978-1-935487-85-2 1-935487-85-X


Far Out Adventures

Far Out Adventures

Author: David Hatcher Childress

Publisher: Blue Poppy Enterprises, Inc.

Published: 2001

Total Pages: 534

ISBN-13: 9780932813794

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This is a compilation of the first nine issues of World Explorer in a large-format paperback. Authors include: David Hatcher Childress, Joseph Jochmans, John Major Jenkins, Deanna Emerson, Katherine Routledge, Alexander Horvat, Greg Deyermenjian. Dr Marc Miller and others. Articles in the book include Smithsonian Gate, Dinosaur Hunting in the Congo, Secret Writings of the Incas; On the Trail of the Yeti; Secrets of the Sphinx; Living Pterodactyls; Quest for Atlantis; What Happened to the Great Library of Alexandria? In Search of Seamonsters; Egyptians in the Pacific; the Mystery of Easter Island; Mayan City of Mystery and plenty more.


Encounters with Flying Humanoids

Encounters with Flying Humanoids

Author: Ken Gerhard

Publisher: Llewellyn Worldwide

Published: 2013

Total Pages: 242

ISBN-13: 0738737208

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A cryptozoologist provides historical cases, evidence, and first-person accounts of sightings of flying humanoids, including the Mothman, the Van Meter Creature, and the Houston Batman.


Covert Wars and Breakaway Civilizations

Covert Wars and Breakaway Civilizations

Author: Joseph P. Farrell

Publisher: SCB Distributors

Published: 2020-12-05

Total Pages: 385

ISBN-13: 1939149010

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Oxford-educated historian Joseph P. Farrell really delivers in this latest addition to his best-selling book series on suppressed technology, Nazi survival and postwar hidden conflicts. His customary meticulous research and sharp analysis blow the lid off of a worldwide web of nefarious financial and technological control few people even suspect exists. Farrell delves into the creation of a breakaway civilization by the Nazis in South America and other parts of the world. He discusses the advanced technology that they took with them at the “end” of World War II and the psychological war that they waged for decades against America and NATO. He shows how the breakaway civilization has created a huge system of hidden finance with the involvement of the Vatican Bank (among others), and how NATO established a large covert warfare network and political slush fund. He investigates the secret space programs currently sponsored by the breakaway civilization and the current militaries in control of planet Earth. Farrell includes a fascinating discussion of “emulational” technologies (those that can manipulate acts of god/nature, like earthquakes and storms) from the standpoint of the culture of “full spectrum dominance” and the culture of “plausible deniability”-yes, there are plans for mass destruction that can never be traced back to their real source. Farrell also discusses the historical origin of the breakaway civilization with the continuing airship mystery; incredibly bold counterfeiting operations; and the nexus of spy satellites, nuclear weapons and UFOs. He includes plenty of astounding accounts, documents and speculation on the amazing alternative history of hidden conflicts, secret super-finance and technology.


Anti-gravity and the World Grid

Anti-gravity and the World Grid

Author: David Hatcher Childress

Publisher: Adventures Unlimited Press

Published: 1987

Total Pages: 286

ISBN-13: 9780932813039

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Learn the purpose of ley lines and ancient megalithic structures located on the grid. Discover how the grid made the Philadelphia Experiment possible. Explore Coral Castle and other mysteries including acoustic levitation, Tesla shields and Scalar wave weaponry.


Adventures in Hexagons

Adventures in Hexagons

Author: Emily Breclaw

Publisher: C&T Publishing Inc

Published: 2017-05-01

Total Pages: 116

ISBN-13: 1617452831

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“Expert step-by-step instructions to help you create a stunning quilt that will make your friends ask, ‘How did you do that?’” —Quilter’s Connection Move beyond one-patch hexagon layouts with eleven show-stopping hexie projects to stitch by hand or machine. Sew blocks in a variety of sizes and pieced combinations for stunning visual effects! You’ll master the Y-seam with a variety of techniques to cut and piece hexagons. Mix it up with the author’s design primer, which gives you the tools to draft your own unique hexie quilt layout. “Breclaw’s thoughtful instruction and logical processes for assembly will guide both beginners and experienced quilters.” —Library Journal


The Return of the Serpents of Wisdom

The Return of the Serpents of Wisdom

Author: Mark Amaru Pinkham

Publisher: SCB Distributors

Published: 2011-03-10

Total Pages: 602

ISBN-13: 193548737X

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According to ancient records, the patriarchs and founders of the early civilizations in Egypt, India, China, Peru, Mesopotamia, Britain, and the Americas were colonized by the Serpents of Wisdom-spiritual masters associated with the serpent-who arrived in these lands after abandoning their beloved homelands and crossing great seas. While bearing names denoting snake or dragon (such as Naga, Lung, Djedhi, Amaru, Quetzalcoatl, Adder, etc.), these Serpents of Wisdom oversaw the construction of magnificent civilizations within which they and their descendants served as the priest kings and as the enlightened heads of mystery school traditions. The Return of the Serpents of Wisdom recounts the history of these “Serpents”-where they came from, why they came, the secret wisdom they disseminated, and why they are returning now.


The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters

Author: Jeff Ashworth

Publisher: Media Lab Books

Published: 2020-09-15

Total Pages: 256

ISBN-13: 9781948174374

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For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.