Adventures in Ray Tracing

Adventures in Ray Tracing

Author: Alfonso Hermida

Publisher: Prentice Hall

Published: 1993

Total Pages: 344

ISBN-13: 9781565295551

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Ray tracing is a technique with which photo realistic images can be created. This book/disk package illustrates the ray tracing process and includes the best ray tracing software available. The software allows the reader to create images that resemble those used in many computer generated movies, commercials, etc. Animation techniques and software are also included.


Ray Tracing Gems

Ray Tracing Gems

Author: Eric Haines

Publisher: Apress

Published: 2019-02-25

Total Pages: 622

ISBN-13: 1484244273

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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs


An Introduction to Ray Tracing

An Introduction to Ray Tracing

Author: Andrew S. Glassner

Publisher: Elsevier

Published: 1989-06-01

Total Pages: 359

ISBN-13: 0080499058

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The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. - Provides practical "how-to" information - Contains high quality color plates of images created using ray tracing techniques - Progresses from a basic understanding to the advanced science and application of ray tracing


The Ray Tracer Challenge

The Ray Tracer Challenge

Author: Jamis Buck

Publisher:

Published: 2019

Total Pages: 292

ISBN-13: 9781680502718

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Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that renders beautiful scenes with shadows, reflections, refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer forward. Use whichever language and environment you prefer, and do it entirely test-first, so you know it's correct.


Real-Time Rendering

Real-Time Rendering

Author: Tomas Akenine-Möller

Publisher: CRC Press

Published: 2019-01-18

Total Pages: 1046

ISBN-13: 1315362007

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009


Ray Tracing from the Ground Up

Ray Tracing from the Ground Up

Author: Kevin Suffern

Publisher: CRC Press

Published: 2016-04-19

Total Pages: 784

ISBN-13: 1439864349

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With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o


Non-Line-of-Sight Radar

Non-Line-of-Sight Radar

Author: Brian Watson

Publisher: Artech House

Published: 2019-02-28

Total Pages: 222

ISBN-13: 1630815330

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Non-Line-of-Sight Radar is the first book on the new and exciting area of detecting and tracking targets via radar multipath without direct-line-of-sight (DLOS). This revolutionary capability is finding new applications in the tracking of objects in non-line-of-sight (NLOS) urban environments including detection and tracking of UAVs. This book brings together for the first time all the essential underpinnings and techniques required to develop and field a viable NLOS radar. It presents many examples, including electromagnetic radiation propagation in urban NLOS environments, extracting building location and morphology from readily available terrain databases, predictive ray-tracing techniques, and multi-target NLOS tracking. Readers will learn how to apply radar to urban tracking that was previously deemed impossible. The book shows how real-time physics calculations can be incorporated into the radar processor, and how existing radar hardware can be adopted for non-line-of-sight radar use without major upgrades. Including results from both high-fidelity, physics-based simulations and actual flight test data, this book establishes the efficacy of NLOS radar in practical applications.


Ray Tracing: A Tool for All

Ray Tracing: A Tool for All

Author: Jon Peddie

Publisher: Springer

Published: 2019-08-08

Total Pages: 381

ISBN-13: 3030174905

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This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building — from pitch to prototype to marketing. Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer’s time, and backend compositing time are saved while producing more accurate representations with 3D models that move. Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer’s lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner. It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about. It will enrich the readers’ understanding of what a difference an accurate high-fidelity image can make to the viewer — our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation. Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today’s fast world.


Electrical Safety in the Workplace

Electrical Safety in the Workplace

Author: Ray A. Jones

Publisher: Jones & Bartlett Learning

Published: 2000

Total Pages: 336

ISBN-13: 9780877654520

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NFPA's far-reaching Electrical Safety in the Workplace teaches individuals safe work procedures and provides companies with a process for defining and implementing effective electrical safety programs. The text draws on the authors' 35 years of experience in developing corporate standards and procedures and electrical safety programs, and is up-to-date with the 1999 NEC(R) and NFPA 70E: Electrical Safety Requirements for Employee Workplaces. Chapters cover critical information about electrical hazards and hazard analysis, explain risk exposure management, and discuss NFPA codes and documents published by OSHA, NEMA, UL, and ANSI. Concepts applicable to both commercial and industrial activities include: persuasive statistics on the benefits of electrically safe workplaces, plus proper practices such as lockout/tagout and responsibility of personnel; advice on designing and implementing electrical safety programs; real-life examples and case studies of electrical accidents; and tips on working with safety professionals and effective workplace auditing procedures.Electrical Safety in the Workplace is a must for professionals involved in construction and heavy industry, electrical contractors, and union and trade group trainers.