Consider a Cylindrical Cow

Consider a Cylindrical Cow

Author: John Harte

Publisher: University Science Books

Published: 2001-02

Total Pages: 228

ISBN-13: 9781891389177

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This book uses real problems in environmental sciencerather than relying on the more traditional "cookbook" problems foundin textbooks.


Adventures In Recreational Mathematics (In 2 Volumes)

Adventures In Recreational Mathematics (In 2 Volumes)

Author: David Singmaster

Publisher: World Scientific

Published: 2021-09-21

Total Pages: 494

ISBN-13: 9811251622

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David Singmaster believes in the presentation and teaching of mathematics as recreation. When the Rubik's Cube took off in 1978, based on thinly disguised mathematics, he became seriously interested in mathematical puzzles which would provide mental stimulation for students and professional mathematicians. He has not only published the standard mathematical solution for the Rubik's cube still in use today, but he has also become the de facto scribe and noted chronicler of the recreational mathematics puzzles themselves.Dr Singmaster is also an ongoing lecturer of recreational mathematics around the globe, a noted mechanical puzzle collector, owner of thousands of books related to recreational mathematical puzzles and the 'go to' source for the history of individual mathematical puzzles.This set of two books provides readers with an adventure into previously unknown origins of ancient puzzles, which could be traced back to their Medieval, Chinese, Arabic and Indian sources. The puzzles are fully described, many with illustrations, adding interest to their history and relevance to contemporary mathematical concepts. These are musings of a respected historian of recreational mathematics.


Adventures in Experience Design

Adventures in Experience Design

Author: Carolyn Chandler

Publisher: Pearson Education

Published: 2014

Total Pages: 168

ISBN-13: 0321934040

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Whether teaching or learning UX Design, activities often sink in deeper than lectures. And game-like activities with a lesson included both engage and instruct. This book contains fun and challenging activities to help participants learn core concepts in user experience, from sketching, to photo safaris that encourage field observation, to creating an experience model for your daily bus ride, etc. It is structured as 50% activity and 50% explanation.


Avoid Hard Work!

Avoid Hard Work!

Author: Maria Droujkova

Publisher: Delta Stream Media

Published: 2016-12-15

Total Pages: 0

ISBN-13: 9781945899010

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The term problem-solving sounds scary. Who wants problems? Why do we want to subject ourselves and youngsters to problems? The word problem comes from the word probe, meaning inquiry. Inquiry is a much friendlier idea. Rather than attack a problem that has been given to us, let us accept an invitation to inquire into and to explore an interesting opportunity. Even toddlers can excel at inquiring, exploring, and investigating the world around them!PROBLEM-SOLVING TECHNIQUESSuccessful FlailingDo SomethingWishful ThinkingThe Power of DrawingMake It SmallEliminate Incorrect ChoicesPerseverance Is KeySecond-Guess the AuthorAvoid Hard WorkGo to the Xtremes


Problem Solving Through Recreational Mathematics

Problem Solving Through Recreational Mathematics

Author: Bonnie Averbach

Publisher: Courier Corporation

Published: 2012-03-15

Total Pages: 482

ISBN-13: 0486131742

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Fascinating approach to mathematical teaching stresses use of recreational problems, puzzles, and games to teach critical thinking. Logic, number and graph theory, games of strategy, much more. Includes answers to selected problems. Free solutions manual available for download at the Dover website.


Adventures in Engineering for Kids

Adventures in Engineering for Kids

Author: Brett Schilke

Publisher: Rockport Publishers

Published: 2020-05-05

Total Pages: 147

ISBN-13: 1631598392

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Design Genius, Jr.: Adventures in Engineering for Kids explores the future through problem solving, design thinking, and engineering in a science-fact world that most parents and kids don’t yet know exists. This book invites kids to take charge of the world they wish to create by designing inventions and solutions to challenges faced in an imaginary City X, the first human settlement on another planet. This adventure takes readers on an epic journey: humans are leaving Earth, arriving at a new planet, and creating the first settlement there, City X. It’s a journey of historic proportions, to a fledgling city on a distant planet, where humanity has a chance to start fresh and design a future that works for everyone. In settling another planet, humans discover a host of challenges, much like those faced on Earth: Challenges related to issues of energy, environment, transportation, security, food, safety, and health. Empowered by design thinking and advanced technology, their problems are to be solved by a vast team of young designers on Earth (your children!). With this book, you and yours will be able to develop the tools to explore, understand, imagine, create, and share your own irresistible futures through accessible real-world activities and awesome ideations. Without limits, what can kids create?