Mr. Higgins was just the beginning! Follow Professor J.T. Meinhardt and Mr. Knox as they continue their pursuit of ne'er-do-well creatures of the night! Backed by the dauntless vampire hunter Ms. Mary Van Sloan, the heroes of Mr. Higgins Comes Home pursue vampires, werewolves, and other horrors that even they are hard-put to name or explain. The only thing that's for certain is that the strange truths these adventurers uncover are seldom what they seem. From the horror-genius minds of Mike Mignola and Warwick Johnson-Cadwell comes the next installment of endearingly terrifying tales from Meinhardt, Knox, and Van Sloan. Set against the detailed and stylized background of Johnson-Cadwell's art, these stories are a striking continuation of daring occult adventure! Grab some garlic and silver bullets, and settle in for a thrilling read!
Preparations begin at Castle Golga for the annual festival of the undead, as a pair of fearless vampire killers question a man hidden away in a monastery on the Baltic Sea. The mysterious Mr. Higgins wants nothing more than to avoid the scene of his wife's death, and the truth about what happened to him in that castle. However, these heroic men sworn to rid the world of the vampire scourge, inspire Higgins to venture out and to end the only suffering he really cares about--his own. This send-up of classic vampire stories sees Mignola teaming with British artist Warwick Johnson-Cadwell (Solid State Tank Girl, No. 1 Car Spotter) for an original graphic novel as outlandish as The Amazing Screw-On Head.
Thirty-five years in the making, and destined to be the last word in fanta-film references! This incredible 1,017-page resource provides vital credits on over 9,000 films (1896-1999) of horror, fantasy, mystery, science fiction, heavy melodrama, and film noir. Comprehensive cast lists include: directors, writers, cinematographers, and composers. Also includes plot synopses, critiques, re-title/translation information, running times, photographs, and several cross-referenced indexes (by artist, year, song, etc.). Paperback.
The alternative life raft in a sea of similarity, VideoHound competes on content, categories, and indexing, but the dramatic difference is the attitude. Irreverent, slightly tongue-in-cheek, the Hound never takes himself too seriously. The 1997 edition, fully expanded and updated with 1,000 new entries, provides information and opinions on 22,000-plus videos--more than any other guide on the market--including documentaties, made-for-TV movies, and animated features. Includes Web site entertainment directory.
Sarah and her brother have grown up next to the world’s largest garbage dump on Staten Island in New York City. Little do they know, thousands of rodents at the dump have mutated into gruesome, killer rats and one of the workers there has just been badly mauled. Without mercy, the rats wreak havoc and devistation upon the once-peaceful neighborhood, entering homes through kitchen sinks and toilets. Now the entire city stands on the brink of total infestation. Can the kids save millions of innocent people from the approaching and unrelenting rat horde?
The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places. They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe. They're real. And now that you have glimpsed this world of darkness, there's no place to hide. The Storytelling System Rulebook is a stand-alone game for the World of Darkness, and is meant for use with Vampire: The Requiem, Werewolf: The Forsaken and Mage: The Awakening.
The prequel comics story to the beloved game from Naughty Dog, The Last of Us, which inspired the hit HBO series! Creative director Neil Druckmann teams with breakout comics star Faith Erin Hicks to present the story of thirteen-year-old Ellie's life in a violent, postpandemic world. Nineteen years ago, a parasitic fungal outbreak killed the majority of the world's population, forcing survivors into a handful of quarantine zones. Thirteen-year-old Ellie has grown up in this violent, postpandemic world, and her disrespect for the military authority running her boarding school earns her new enemies, a new friend in fellow rebel Riley, and her first trip into the outside world. The official lead-in to the video game from Faith Erin Hicks (The Adventures of Superhero Girl, Avatar: The Last Airbender, Pumpkinheads, The Nameless City) and Naughty Dog's Neil Druckmann! Includes behind-the-scenes concept sketches and designs! Collects The Last of Us: American Dreams #1—#4.
What time is it? Adventure Time™! Explore the magical world of Ooo with Jake the Dog and Finn the Human, along with the Ice King, Princess Bubblegum, Marceline the Vampire Queen, and all your favorite Adventure Time characters, in this New York Times bestselling companion book to Cartoon Network’s hit animated series. Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the television series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable guide to the show fans love to watch, this side-splittingly funny love letter to Adventure Time is sure to appeal to readers of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad. Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time! Praise for The Adventure Time Encyclopaedia: “Even if you’re an adult Adventure Time fan, the book will make you feel like you’re 10 again.” —USA Today’s Daily Candy blog “The brand-new Adventure Time Encyclopaedia will tell viewers everything they need to know about the post-apocalyptic magical land and its inhabitants.” —Entertainment Weekly’s Family Room blog “The . . . Encyclopaedia will appeal to Adventure Time fans who want to delve deeper into the show’s mysterious back story and bizarre details.” —The Los Angeles Times’Hero Complex blog