Advanced RenderMan

Advanced RenderMan

Author: Anthony A. Apodaca

Publisher: Morgan Kaufmann

Published: 2000

Total Pages: 592

ISBN-13: 9781558606180

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From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.


Rendering for Beginners

Rendering for Beginners

Author: Saty Raghavachary

Publisher: Taylor & Francis

Published: 2005

Total Pages: 386

ISBN-13: 0240519353

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Finally, a non-technical introduction to Pixar's RenderMan written for artists!


The RenderMan Companion

The RenderMan Companion

Author: Steve Upstill

Publisher: Addison-Wesley Professional

Published: 1990

Total Pages: 518

ISBN-13: 9780201508680

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11th printing Bibliography: p. 443-446. Includes index.


Advanced Animation and Rendering Techniques

Advanced Animation and Rendering Techniques

Author: Alan H. Watt

Publisher: Addison-Wesley Professional

Published: 1992

Total Pages: 516

ISBN-13:

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An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.


The Cg Tutorial

The Cg Tutorial

Author: Randima Fernando

Publisher: Addison-Wesley Professional

Published: 2003

Total Pages: 402

ISBN-13: 9780321194961

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Cg is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. This text provides a guide to the Cg graphics language.


High Dynamic Range Imaging

High Dynamic Range Imaging

Author: Erik Reinhard

Publisher: Elsevier

Published: 2005-11-21

Total Pages: 522

ISBN-13: 008047831X

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High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and entertainment industries. Written by the foremost researchers in HDRI, it will explain and define this new technology for anyone who works with images, whether it is for computer graphics, film, video, photography, or lighting design. * Written by the leading researchers in HDRI * Covers all the areas of high dynamic range imaging including capture devices, display devices, file formats, dynamic range reduction, and image-based lighting * Includes a DVD with over 4 GB of HDR images as well as source code and binaries for numerous tone reproduction operators for Windows, Linux, and Mac OS X


Real-Time Shading

Real-Time Shading

Author: Marc Olano

Publisher: CRC Press

Published: 2002-06-26

Total Pages: 370

ISBN-13: 1439863814

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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc


Principles of Computer Graphics

Principles of Computer Graphics

Author: Shalini Govil-Pai

Publisher: Springer Science & Business Media

Published: 2006-08-02

Total Pages: 297

ISBN-13: 038725479X

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Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.


Autodesk Maya 2020 Motion Graphics Book

Autodesk Maya 2020 Motion Graphics Book

Author: Serdar Hakan DÜZGÖREN

Publisher: Serdar Hakan DÜZGÖREN

Published:

Total Pages: 116

ISBN-13:

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Motion Graphics Motion Graphics is a branch of visual design that typically involves rearranging and transforming abstract shapes into interesting animations. Below is a list of useful features for developing these kinds of effects.