Advanced Dungeons and Dragons Monster Manual II

Advanced Dungeons and Dragons Monster Manual II

Author: Gary Gygax

Publisher: Wizards of the Coast

Published: 1983

Total Pages: 160

ISBN-13: 9780880380317

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Describes the characteristics and attributes of a variety of monsters, zombies, demons, giants, werewolves, animals, and aliens for use in the Dungeons and Dragons game


Advanced Dungeons & Dragons Monstrous Manual

Advanced Dungeons & Dragons Monstrous Manual

Author:

Publisher:

Published: 2013

Total Pages: 0

ISBN-13: 9780786964468

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This book gathers all monsters into a single volume and describes each in detail, including their behaviour, combat modes, climate they inhabit, social organization, intelligence, diet, speed and mode of movement, and more.--From p. [3].


Monster Manual Two

Monster Manual Two

Author: Ed Bonny

Publisher:

Published: 2002

Total Pages: 232

ISBN-13: 9780786928736

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This indispensable supplement contains information on nearly 200 new monstersfor any D&D game. It provides descriptions for a vast array of new creatures, with an emphasis on higher-level creatures to provide experienced gamers withtougher foes to overcome. (Gamebooks)


The Monsters Know What They're Doing

The Monsters Know What They're Doing

Author: Keith Ammann

Publisher: Simon and Schuster

Published: 2019-10-29

Total Pages: 560

ISBN-13: 1982122684

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From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.


Thunder Rift

Thunder Rift

Author: Colin McComb

Publisher: TSR

Published: 1992-06-01

Total Pages: 32

ISBN-13: 9781560763819

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This is the first entry-level accessory for use with the new D&D game. It provides a mini-campaign world where the Dungeon Masters can set their various adventure modules. The product also describes the player characters' village and the key people they meet, and the setting can be transferred to any world players choose. Map.


Monster Manual III

Monster Manual III

Author: Wizards of the Coast, Inc

Publisher:

Published: 2004

Total Pages: 0

ISBN-13: 9780786934300

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...Offers a fully illustrated array of new creatures such as the boneclaw, eldritch giant, and web golem. It also includes advanced versions of some monsters