First Adriane's father committed suicide, and then her mother followed suit. Her last "relationship" was four years ago with her boss, Garrett, whom she still secretly pines over. Now that Adriane is pushing thirty, she decides it's time to shake things up. So she flashes a cop and gets herself arrested, finds herself a therapist, attends an orgy, and saves a dog from the pound. Her devotion to those in her life never falters, but like most things in her past, nothing is without a misadventure-and a whole lot of humor.
Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games has frequently been limited and cursory. In contrast, Gaming at the Edge builds on feminist, queer, and postcolonial theories of identity and draws on qualitative audience research methods to make sense of how representation comes to matter. In Gaming at the Edge, Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently. She asks: How do players identify with characters? How do they separate identification and interactivity? What is the role of fantasy in representation? What is the importance of understanding market logic? In addressing these questions Shaw reveals how representation comes to matter to participants and offers a perceptive consideration of the high stakes in politics of representation debates. Putting forth a framework for talking about representation, difference, and diversity in an era in which user-generated content, individualized media consumption, and the blurring of producer/consumer roles has lessened the utility of traditional models of media representation analysis, Shaw finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture.
NEW YORK TIMES BESTSELLING SERIES A REESE WITHERSPOON x HELLO SUNSHINE BOOK CLUB YA PICK Filled with all of the action, emotion, and lyrical writing that brought readers to Sky in the Deep, New York Times bestselling author Adrienne Young returns with Fable, the first book in this new captivating duology. Welcome to a world made dangerous by the sea and by those who wish to profit from it. Where a young girl must find her place and her family while trying to survive in a world built for men. As the daughter of the most powerful trader in the Narrows, the sea is the only home seventeen-year-old Fable has ever known. It’s been four years since the night she watched her mother drown during an unforgiving storm. The next day her father abandoned her on a legendary island filled with thieves and little food. To survive she must keep to herself, learn to trust no one and rely on the unique skills her mother taught her. The only thing that keeps her going is the goal of getting off the island, finding her father and demanding her rightful place beside him and his crew. To do so Fable enlists the help of a young trader named West to get her off the island and across the Narrows to her father. But her father’s rivalries and the dangers of his trading enterprise have only multiplied since she last saw him and Fable soon finds that West isn't who he seems. Together, they will have to survive more than the treacherous storms that haunt the Narrows if they're going to stay alive. Fable takes you on a spectacular journey filled with romance, intrigue and adventure.
For years Grant Kessler has smuggled goods from one end of the world to the next. When business turns in a direction Grant isn't willing to follow he decides to retire and by all appearances he settles down in a nowhere town called Durstrand. But his real plan is to wait a few years and let the FBI lose interest, then move on to the distant coastal life he's always dreamed of. Severely autistic, Morgan cannot look people in the eye, tell left from right, and has uncontrolled tics. Yet he's beaten every obstacle life has thrown his way. And when Grant Kessler moves into town Morgan isn't a bit shy in letting the man know how much he wants him. While the attraction is mutual, Grant pushes Morgan away. Like the rest of the world he can't see past Morgan's odd behaviors Then Morgan shows Grant how light lets you see but it also leaves you blind. And once Grant opens his eyes, he loses his heart to the beautiful enigma of a man who changes the course of his life.
This Science Fantasy novel follows Mirai Sakura, a young mage, who struggles to understand the world around her and the evil Necromancer that rules it. As she grows up, she becomes increasingly aware of the chaos in the universe and as she struggles to accept the world as it is, she has to find the strength to believe in herself and to find the light to destroy the Necromancer.
Gender as Soft Assembly weaves together insights from different disciplinary domains to open up new vistas of clinical understanding of what it means to inhabit, to perform, and to be, gendered. Opposing the traditional notion of development as the linear unfolding of predictable stages, Adrienne Harris argues that children become gendered in multiply configured contexts. And she proffers new developmental models to capture the fluid, constructed, and creative experiences of becoming and being gendered. According to Harris, these models, and the images to which they give rise, articulate not only with contemporary relational psychoanalysis but also with recent research into the origins of mentalization and symbolization. In urging us to think of gender as co-constructed in a variety of relational contexts, Harris enlarges her psychoanalytic sensibility with the insights of attachment theory, linguistics, queer theory, and feminist criticism. Nor is she inattentive to the impact of history and culture on gender meanings. Special consideration is given to chaos theory, which Harris positions at the cutting edge of developmental psychology and uses to generate new perspectives and new images for comprehending and working clinically with gender.
In the tradition of Octavia Butler, here is radical self-help, society-help, and planet-help to shape the futures we want. Change is constant. The world, our bodies, and our minds are in a constant state of flux. They are a stream of ever-mutating, emergent patterns. Rather than steel ourselves against such change, Emergent Strategy teaches us to map and assess the swirling structures and to read them as they happen, all the better to shape that which ultimately shapes us, personally and politically. A resolutely materialist spirituality based equally on science and science fiction: a wild feminist and afro-futurist ride! adrienne maree brown, co-editor of Octavia’s Brood: Science Fiction from Social Justice Movements, is a social justice facilitator, healer, and doula living in Detroit.
From USA Today bestselling author Adriane Leigh comes a novel woven with madness, revenge, tragedy, and the everlasting spirit of love. Fable Prescott believes two lies. The first, that she was chosen at random for the summer study abroad program at her university, and the second, that she came to the wind-whipped Isle of Skye to research her family's mysterious Scottish ancestry. She never expected to find herself embroiled in a cold case that has kept a tiny seaside village on edge for years. When another woman vanishes, Fable begins to wonder if there is more to the dark legends that cling to the island like a cold ocean mist. And if her brooding, devastatingly handsome new neighbor, Alder, is the only one that holds the key to her family's tragic past. LEGENDS AND LOVERS is a collection of dark legends and star-crossed love stories from twenty bestselling authors. Woven with mystery and magic, love and lore, romance and suspense, this multi-author collaboration promises to make your heart pound and keep you reading late into the night. Discover all the books in the series at legendsandlovers.com
In order to stop the hauntings at Ravenswood Manor, Adriane must walk the spirit trail with the help of her friend the mistwolf Stormbringer to recover a lost power crystal of Avalon.
From 1898 onward, the expansion of American militarism and empire abroad increasingly relied on black labor, even as policy remained inflected both by scientific racism and by fears of contagion. Black men and women were mobilized for service in the Spanish-Cuban-American War under the War Department's belief that southern blacks carried an immunity against tropical diseases. Later, in World Wars I and II, black troops were stigmatized as members of a contagious "venereal race" and were subjected to experimental medical treatments meant to curtail their sexual desires. By turns feared as contagious and at other times valued for their immunity, black men and women played an important part in the U.S. military's conscription of racial, gender, and sexual difference, even as they exercised their embattled agency at home and abroad. By following the scientific, medical, and cultural history of African American enlistment through the archive of American militarism, this book traces the black subjects and agents of empire as they came into contact with a world globalized by warfare.