The papers collected in this volume cover a wide range of issues relevant to abstract models, including terminology and concepts for abstract models of computation, models for general purpose parallel computing, declarative models, performance modelling, and special purpose parallel models.The papers originated from the Second Workshop on Abstract Machine Models for Highly Parallel Computers, sponsored by the BCS Parallel Processing Specialist Group. Overall themes of the workshop were the specification, implementation, and application of such models, and the identification of keyissues for future research.
Abstract Machine Models have played a profound though frequently unacknowledged role in the development of modern computing systems. They provide a precise definition of vital concepts, allow system complexity to be managed by providing appropriate views of the activity under consideration, enable reasoning about the correctness and quantitative performance of proposed problem solutions, and encourage communication through a common medium of expression. Abstract Models in Parallel and Distributed computing have a particularly important role in the development of contemporary systems, encapsulating and controlling an inherently high degree of complexity. The Parallel and Distributed computing communities have traditionally considered themselves to be separate. However, there is a significant contemporary interest in both of these communities in a common hardware model; a set of workstation-class machines connected by a high-performance network. The traditional Parallel/Distributed distinction therefore appears under threat.
Programming Massively Parallel Processors: A Hands-on Approach, Second Edition, teaches students how to program massively parallel processors. It offers a detailed discussion of various techniques for constructing parallel programs. Case studies are used to demonstrate the development process, which begins with computational thinking and ends with effective and efficient parallel programs. This guide shows both student and professional alike the basic concepts of parallel programming and GPU architecture. Topics of performance, floating-point format, parallel patterns, and dynamic parallelism are covered in depth. This revised edition contains more parallel programming examples, commonly-used libraries such as Thrust, and explanations of the latest tools. It also provides new coverage of CUDA 5.0, improved performance, enhanced development tools, increased hardware support, and more; increased coverage of related technology, OpenCL and new material on algorithm patterns, GPU clusters, host programming, and data parallelism; and two new case studies (on MRI reconstruction and molecular visualization) that explore the latest applications of CUDA and GPUs for scientific research and high-performance computing. This book should be a valuable resource for advanced students, software engineers, programmers, and hardware engineers. - New coverage of CUDA 5.0, improved performance, enhanced development tools, increased hardware support, and more - Increased coverage of related technology, OpenCL and new material on algorithm patterns, GPU clusters, host programming, and data parallelism - Two new case studies (on MRI reconstruction and molecular visualization) explore the latest applications of CUDA and GPUs for scientific research and high-performance computing
A complete source of information on almost all aspects of parallel computing from introduction, to architectures, to programming paradigms, to algorithms, to programming standards. It covers traditional Computer Science algorithms, scientific computing algorithms and data intensive algorithms.
Patterns and Skeletons for Parallel and Distributed Computing is a unique survey of research work in high-level parallel and distributed computing over the past ten years. Comprising contributions from the leading researchers in Europe and the US, it looks at interaction patterns and their role in parallel and distributed processing, and demonstrates for the first time the link between skeletons and design patterns. It focuses on computation and communication structures that are beyond simple message-passing or remote procedure calling, and also on pragmatic approaches that lead to practical design and programming methodologies with their associated compilers and tools. The book is divided into two parts which cover: skeletons-related material such as expressing and composing skeletons, formal transformation, cost modelling and languages, compilers and run-time systems for skeleton-based programming.- design patterns and other related concepts, applied to other areas such as real-time, embedded and distributed systems. It will be an essential reference for researchers undertaking new projects in this area, and will also provide useful background reading for advanced undergraduate and postgraduate courses on parallel or distributed system design.
Massively Parallel Systems (MPSs) with their scalable computation and storage space promises are becoming increasingly important for high-performance computing. The growing acceptance of MPSs in academia is clearly apparent. However, in industrial companies, their usage remains low. The programming of MPSs is still the big obstacle, and solving this software problem is sometimes referred to as one of the most challenging tasks of the 1990's. The 1994 working conference on "Programming Environments for Massively Parallel Systems" was the latest event of the working group WG 10.3 of the International Federation for Information Processing (IFIP) in this field. It succeeded the 1992 conference in Edinburgh on "Programming Environments for Parallel Computing". The research and development work discussed at the conference addresses the entire spectrum of software problems including virtual machines which are less cumbersome to program; more convenient programming models; advanced programming languages, and especially more sophisticated programming tools; but also algorithms and applications.
Advances in Parallel Computing series presents the theory and use of of parallel computer systems, including vector, pipeline, array, fifth and future generation computers and neural computers. This volume features original research work, as well as accounts on practical experience with and techniques for the use of parallel computers.
The book deals with the most recent technology of distributed computing.As Internet continues to grow and provide practical connectivity between users of computers it has become possible to consider use of computing resources which are far apart and connected by Wide Area Networks.Instead of using only local computing power it has become practical to access computing resources widely distributed. In some cases between different countries in other cases between different continents.This idea of using computer power is similar to the well known electric power utility technology. Hence the name of this distributed computing technology is the Grid Computing.Initially grid computing was used by technologically advanced scientific users.They used grid computing to experiment with large scale problems which required high performance computing facilities and collaborative work.In the next stage of development the grid computing technology has become effective and economically attractive for large and medium size commercial companies.It is expected that eventually the grid computing style of providing computing power will become universal reaching every user in industry and business.* Written by academic and industrial experts who have developed or used grid computing* Many proposed solutions have been tested in real life applications* Covers most essential and technically relevant issues in grid computing