A Student Guide to Object-oriented Development

A Student Guide to Object-oriented Development

Author: Carol Britton

Publisher: Butterworth-Heinemann

Published: 2005

Total Pages: 405

ISBN-13: 9780750661232

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This is an introductory text that follows the software development process, from requirements capture to implementation, using an object-oriented approach. The book uses object-oriented techniques to present a practical viewpoint on developing software, providing the reader with a basic understanding of object-oriented concepts by developing the subject in an uncomplicated and easy-to-follow manner. It outlines standard object-oriented modelling techniques and illustrates them with a variety of examples and exercises, using UML as the modelling language and Java as the language of implementation. The book is based on a main worked case study for teaching purposes, plus others with password-protected answers on the web for use in coursework or exams. * Adopts a simple, step by step approach to object-oriented development * Includes case studies, examples, and exercises with solutions to consolidate learning * Benefit from the authors' years of teaching experience


A Student Guide to Object-Oriented Development

A Student Guide to Object-Oriented Development

Author: Carol Britton

Publisher: Elsevier

Published: 2004-08-21

Total Pages: 417

ISBN-13: 0080542042

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A Student Guide to Object-Oriented Development is an introductory text that follows the software development process, from requirements capture to implementation, using an object-oriented approach. The book uses object-oriented techniques to present a practical viewpoint on developing software, providing the reader with a basic understanding of object-oriented concepts by developing the subject in an uncomplicated and easy-to-follow manner. It is based on a main worked case study for teaching purposes, plus others with password-protected answers on the web for use in coursework or exams. Readers can benefit from the authors' years of teaching experience. The book outlines standard object-oriented modelling techniques and illustrates them with a variety of examples and exercises, using UML as the modelling language and Java as the language of implementation. It adopts a simple, step by step approach to object-oriented development, and includes case studies, examples, and exercises with solutions to consolidate learning. There are 13 chapters covering a variety of topics such as sequence and collaboration diagrams; state diagrams; activity diagrams; and implementation diagrams. This book is an ideal reference for students taking undergraduate introductory/intermediate computing and information systems courses, as well as business studies courses and conversion masters' programmes. Adopts a simple, step by step approach to object-oriented development Includes case studies, examples, and exercises with solutions to consolidate learning Benefit from the authors' years of teaching experience


Concise Guide to Object-Oriented Programming

Concise Guide to Object-Oriented Programming

Author: Kingsley Sage

Publisher: Springer

Published: 2019-04-23

Total Pages: 195

ISBN-13: 3030133044

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This engaging textbook provides an accessible introduction to coding and the world of Object-Oriented (OO) programming, using Java as the illustrative programming language. Emphasis is placed on what is most helpful for the first-time coder, in order to develop and understand their knowledge and skills in a way that is relevant and practical. The examples presented in the text demonstrate how skills in OO programming can be used to create applications and programs that have real-world value in daily life. Topics and features: presents an overview of programming and coding, a brief history of programming languages, and a concise introduction to programming in Java using BlueJ; discusses classes and objects, reviews various Java library objects and packages, and introduces the idea of the Application Programming Interface (API); highlights how OO design forms an essential role in producing a useful solution to a problem, and the importance of the concept of class polymorphism; examines what to do when code encounters an error condition, describing the exception handling mechanism and practical measures in defensive coding; investigates the work of arrays and collections, with a particular focus on fixed length arrays, the ArrayList, HashMap and HashSet; describes the basics of building a Graphical User Interface (GUI) using Swing, and the concept of a design pattern; outlines two complete applications, from conceptual design to implementation, illustrating the content covered by the rest of the book; provides code for all examples and projects at an associated website. This concise guide is ideal for the novice approaching OO programming for the first time, whether they are a student of computer science embarking on a one-semester course in this area, or someone learning for the purpose of professional development or self-improvement. The text does not require any prior knowledge of coding, software engineering, OO, or mathematics.


Pitfalls of Object-oriented Development

Pitfalls of Object-oriented Development

Author: Bruce F. Webster

Publisher: M & T Books

Published: 1995

Total Pages: 256

ISBN-13: 9781558513976

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This guide looks at the development cycle of OOP, bringing its snares and shortcomings into focus to help achieve successful design and implementation. It clarifies the differences and similarities between OOP and classic software engineering and provides strategies for avoiding the pitfalls.


Object-oriented Development

Object-oriented Development

Author:

Publisher:

Published: 2005

Total Pages: 29

ISBN-13:

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Produced principally for undergraduate unit SIT131 (Object-oriented development) offered by Faculty of Science and Technology's School of Information Technology in Deakin University's Open Campus Program.


Object-Oriented Design And Patterns

Object-Oriented Design And Patterns

Author: Cay Horstmann

Publisher: John Wiley & Sons

Published: 2009-08

Total Pages: 468

ISBN-13: 9788126519712

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Cay Horstmann offers readers an effective means for mastering computing concepts and developing strong design skills. This book introduces object-oriented fundamentals critical to designing software and shows how to implement design techniques. The author's clear, hands-on presentation and outstanding writing style help readers to better understand the material.· A Crash Course in Java· The Object-Oriented Design Process· Guidelines for Class Design· Interface Types and Polymorphism· Patterns and GUI Programming· Inheritance and Abstract Classes· The Java Object Model· Frameworks· Multithreading· More Design Patterns


Practical Object-oriented Development with UML and Java

Practical Object-oriented Development with UML and Java

Author: Richard C. Lee

Publisher:

Published: 2002

Total Pages: 508

ISBN-13:

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This practical book tells readers how to actually build object-oriented models using UML notation, and how to implement these models using Java. The authors introduce all of the basic fundamentals necessary to start applying and understanding the object-oriented paradigm without having to be an expert in computer science or advanced mathematics. It can help the reader to make the right decisions to meet their individual business needs. Using cases, recommended approach scenarios, and examples, this clearly-written book covers a multitude of topics: managing complexity, principles of Object-Orientation, specification models, current techniques, behaviors, relationships, rules, design, Java background and fundamentals, multi-tasking, JAR files, security, Swing Applets, class and interface, internationalization, and implementing generalization and specialization. For professional software analysts and developers who work on large systems, and others in the field of computer science.


Object-Oriented Development

Object-Oriented Development

Author: David E. Brumbaugh

Publisher:

Published: 1993-11-15

Total Pages: 552

ISBN-13:

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Written as a comprehensive guidebook for building practical, real-world applications from concept to completion, this text explores the entire OOP coding process through the development of CASE (Computer-Aided Software Engineering) tools. Includes ready-to-run CASE tools on disk: a graphics system for OOP notation, a class "browser" for C++ and a class "librarian".


Touch of Class

Touch of Class

Author: Bertrand Meyer

Publisher: Springer Science & Business Media

Published: 2009-08-28

Total Pages: 926

ISBN-13: 3540921443

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This text combines a practical, hands-on approach to programming with the introduction of sound theoretical support focused on teaching the construction of high-quality software. A major feature of the book is the use of Design by Contract.