Exploration and Discovery
Author: Simon Adams
Publisher: Lorenz Books
Published: 2000
Total Pages: 0
ISBN-13: 9780754804437
DOWNLOAD EBOOKAn accessible reference book, which captures all the excitement and spirit of adventure.
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Author: Simon Adams
Publisher: Lorenz Books
Published: 2000
Total Pages: 0
ISBN-13: 9780754804437
DOWNLOAD EBOOKAn accessible reference book, which captures all the excitement and spirit of adventure.
Author: Gary B. Shelly
Publisher:
Published: 2004
Total Pages: 548
ISBN-13: 9780619202170
DOWNLOAD EBOOKFor the past three decades, the Shelly Cashman Series has effectively introduced computers to millions of students - consistently providing the highest quality, most up-to-date, and innovative materials in computer education. This new edition employs the proven Shelly Cashman approach to learning, presents fundamental computer concepts in a clear writing style, and includes extensive end-of-chapter exercises. The book's visually appealing layout keeps students interested and allows them to receive the most interactive learning experience on computer concepts.
Author: Gary B. Shelly
Publisher: Course Technology Ptr
Published: 1997
Total Pages: 646
ISBN-13: 9780789528483
DOWNLOAD EBOOKAuthor: Gary B. Shelly
Publisher: Cengage Learning
Published: 2000
Total Pages: 716
ISBN-13: 9780789559371
DOWNLOAD EBOOKWith the latest edition of this classroom success, Shelly and Cashman have successfully blended coverage of cutting-edge technology with core computer concepts to make learning about computers interesting and easy. Discovering Computers 2001: Concepts for a Connected World fosters online course development with its integration of the World Wide Web and enhanced end-of-chapter material supported by WebCT and CyberClass.
Author: Guy Carleton Lee
Publisher:
Published: 1903
Total Pages: 614
ISBN-13:
DOWNLOAD EBOOKAuthor: Gary B. Shelly
Publisher:
Published: 2002
Total Pages: 460
ISBN-13: 9780789565129
DOWNLOAD EBOOKThe Shelly Cashman Series presents a completely revised and updated edition to the best-selling computer concepts book to make learning about computers interesting and interactive. Discovering Computers 2003 is fully integrated with the World Wide Web as a means of offering additional content, unmatched currency, learning games, and more. Discovering Computers 2003 is available in three versions to provide the right depth of coverage for every class. Unparalleled online content, extensive end-of-chapter exercises, and comprehensive instructor's resources give you all the tools you need to present an outstanding concepts course.
Author: Gary B. Shelly
Publisher: Ingram
Published: 2001
Total Pages: 856
ISBN-13: 9780789561909
DOWNLOAD EBOOKThe Shelly Cashman Series presents a completely revised and updated edition to the best-selling Discovering Computers book to make learning about computers interesting and interactive. Discovering Computers 2002: Concepts for a Digital World is fully integrated with the World Wide Web as a means of offering additional content, unmatched currency, learning games, and more. Discovering Computers 2002 is available in three versions to provide the right depth of coverage for every class. Unparalleled online content, extensive end-of-chapter exercises, and comprehensive instructor's resources give you all the tools you need to present an outstanding concepts course.
Author: Martha Chumbler
Publisher: American Bar Association
Published: 2007
Total Pages: 244
ISBN-13: 9781590318850
DOWNLOAD EBOOKAuthor: Ed Bowker Staff
Publisher: R. R. Bowker
Published: 2004
Total Pages: 3274
ISBN-13: 9780835246422
DOWNLOAD EBOOKAuthor: Paula Kotzé
Publisher: Springer
Published: 2013-07-30
Total Pages: 860
ISBN-13: 3642404839
DOWNLOAD EBOOKThe four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 57 papers included in the first volume are organized in topical sections on 3D navigation, 3D technologies - 3D object manipulation, augmented reality, cognitive workload, cognitive workload and decision support, creating effective 3D displays, cross-cultural, intercultural and social issues, data entry mechanisms and devices, design and evaluation, design and evaluation of prototypes, design to support creativity, designing for inclusiveness, designing with and for people with special needs, display manipulations, and diversity / ICT in social development.