"In the murky London gloom, a knife-wielding gentleman prowls the midnight streets with his faithful watchdog Snuff - gathering together the grisly ingredients they will need for an upcoming ancient and unearthly rite. And all manner of players, both human and undead, are preparing to participate."--Publisher.
"One of Zelazny's most delightful books: Jack the Ripper's dog Snuff narrates a mad game of teams to cause or prevent armageddon." NEIL GAIMAN All is not what it seems. In the murky London gloom, a knife-wielding gentleman named Jack prowls the midnight streets with his faithful watchdog Snuff – gathering together the grisly ingredients they will need for an upcoming ancient and unearthly rite. For soon after the death of the moon, black magic will summon the Elder Gods back into the world. And all manner of Players, both human and undead, are preparing to participate. Some have come to open the gates. Some have come to slam them shut. And now the dread night approaches – so let the Game begin. Praise for A Night in the Lonesome October: “. . . this book is unique; the premise, Zelazny's writing and the atmosphere conjured up are something very special indeed.” “A geek fest extraordinaire with huge wit, warmth and intelligence.” “An absolute gem – how can you not to like something written from the perspective of Jack the Ripper's super-intelligent dog?! An outstanding example of truly original fiction.” “This is pure brilliance . . . Highly recommended.” Editorial reviews: “The last great novel by one of the giants of the genre.” George R.R. Martin “A madcap blend of horror tropes and fantasy. . . There aren’t many authors who would set out to write a novel in which the Wolfman and Jack the Ripper were the two heroes . . . And I’m not sure anyone else could have made it work.” Science Fiction Chronicle “Sparkling, witty, delightful. Zelazny’s best for ages, perhaps his best ever.” Kirkus Reviews “A cheerful, witty, well-crafted fantasy . . . Its deft, understated good humor and spare, poetic prose reaffirm Zelazny as one of fantasy’s most skilled practitioners.” Publishers Weekly
When Ed receives word from his college girlfriend that she's in love with someone else, Ed's world changes in a second. Heartbroken and half-mad, Ed goes for a nighttime walk, but on this lonesome October night, he is not alone. There are others roaming the streets, waiting to show Ed just how different his world can be. Some are enticing, some disturbing--and some are deadly, in search of prey.
In a world half of light, half of darkness, where science and magic strive for dominance, there dwells a magical being who is friendly with neither side. Jack, of the realm of shadows, is a thief who is unjustly punished. So he embarks on a vendetta. He wanders through strange realms, encountering witches, vampires, and, finally, his worst enemy: the Lord of Bats. He consults his friend Morningstar, a great dark angel. He is pursued by a monstrous creature called the Borshin. But to reveal any more would be to spoil some of the mindboggling surprises Jack of Shadows has in store. First published in 1971 and long out-of-print, Jack of Shadows is one of fantasy master Roger Zelazny's most profound and mysterious books.
The final masterpiece by the late and legendary Roger Zelazny, written in collaboration with acclaimed author Jane Lindskold. A once-legendary warrior, made soft by a thousand years of peace, seeks vengeance for the murder of a devoted human servant. He must preserve the demon race and the Demon Realms--an impossible task unless he can regain that which made him extraordinary.
The demon Azzie Elbub commissions a play in which the seven deadly sins will be shown as the path to a fine life. But the angel Babriel gets wind of the scheme and sets in motion a counter-campaign. A comic fantasy.
Two gods, two houses, one quest, and the eternal war between life and death To save his kingdom, Anubis, Lord of the Dead, sends forth his servant on a mission of vengeance. At the same time, from The House of Life, Osiris sends forth his son, Horus, on the same mission to destroy utterly and forever The Prince Who Was a Thousand. But neither of these superhuman warriors is prepared for the strange and harrowing world of mortal life, and The Thing That Cries in the Night may well destroy not only their worlds, but all mankind. As Zelazny did with the Hindu pantheon in the legendary, groundbreaking classic Lord of Light, the master storyteller here breathes new life into the Egyptian gods with another dazzling tale of mythology and imagination.
"Full of invention and ingenuity . . . Great fun." - SFX on Sixteen Ways to Defend a Walled City This is the history of how the City was saved, by Notker the professional liar, written down because eventually the truth always seeps through. The City may be under siege, but everyone still has to make a living. Take Notker, the acclaimed playwright, actor, and impresario. Nobody works harder, even when he's not working. Thankfully, it turns out that people enjoy the theater just as much when there are big rocks falling out of the sky. But Notker is a man of many talents, and all the world is, apparently, a stage. It seems that the empire needs him -- or someone who looks a lot like him -- for a role that will call for the performance of a lifetime. At least it will guarantee fame, fortune, and immortality. If it doesn't kill him first. In the follow up to the acclaimed Sixteen Ways to Defend a Walled City, K. J. Parker has created one of fantasy's greatest heroes, and he might even get away with it. For more from K. J. Parker, check out:Sixteen Ways to Defend a Walled City The Two of SwordsThe Two of Swords: Volume OneThe Two of Swords Volume TwoThe Two of Swords: Volume Three The Fencer TrilogyColours in the SteelThe Belly of the BowThe Proof House The Scavenger TrilogyShadowPatternMemory Engineer TrilogyDevices and DesiresEvil for EvilThe EscapementThe CompanyThe Folding KnifeThe HammerSharps
The most playful – and arguably most accessible – novel by the master of inventive science fiction. Humanity is not alone in the cosmos. The aliens have given a precious relic to the people of Earth: star-stone. But the harmony of the galaxy is endangered when they discover that the star-stone has disappeared. Likeable Fred Cassidy is an eternal undergraduate. All he thinks he knows about the star-stone is that it came to Earth in an interplanetary trade for the Mona Lisa and the British Crown jewels. When Fred is accused of stealing the cosmic artefact, he is pursued from Australia to Greenwich Village and beyond, by telepathic psychologists, extra-terrestrial hoodlums and galactic police in disguise. Follow him on his adventures as he enters multiple realities, flipping in and out of alien perspectives, through doorways in the sand. Praise for Doorways in the Sand: “A wonderful book from Zelazny’s best period – with a rollercoaster plot and some terrific jokes.” “If you've never read it, you really must. Come one – there’s a talking wombat. Need I say more?” “Doorways in the Sand is vintage Zelazny, which is to say it is like taking a course in philosophy while crawling about between the gargoyles on the cathedral of Life, dodging the slings and death-rays of outrageous villains, some of them bug-eyed monsters.” “If you don't like it I'm sorry to say there is something wrong with you, you may have to re-incarnate.” Editorial reviews: “Ingenious.” The New York Times “One of the highest tributes I have ever heard paid to a writer lies in the words of a young lady who said, ‘I knew, halfway through the second paragraph, that I was in good hands.’ Science fiction has produced many such hands, and I genuinely envy those who encounter Roger Zelazny.” Theodore Sturgeon, The New York Times Book Review “That rarest of creatures in science fiction, the original character, emerges in Roger Zelazny’s Doorways in the Sand.” Chicago Daily News