A New Game. Directions for playing the imperial Game of Arithmetical chances for the amusement and instruction of youth
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Publisher:
Published: 1822
Total Pages: 18
ISBN-13:
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Publisher:
Published: 1822
Total Pages: 18
ISBN-13:
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Published: 1888
Total Pages: 954
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DOWNLOAD EBOOKAuthor: British Museum. Dept. of Printed Books
Publisher:
Published: 1961
Total Pages: 520
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DOWNLOAD EBOOKAuthor: Avero Publications Limited
Publisher:
Published: 1989
Total Pages: 604
ISBN-13: 9780907977339
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Publisher:
Published: 1984
Total Pages: 778
ISBN-13:
DOWNLOAD EBOOKAuthor: British Museum. Department of Printed Books
Publisher:
Published: 1946
Total Pages: 876
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DOWNLOAD EBOOKAuthor: British Museum. Dept. of Printed Books
Publisher:
Published: 1967
Total Pages: 1294
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DOWNLOAD EBOOKAuthor: Douglas Brown
Publisher: McFarland
Published: 2020-08-28
Total Pages: 228
ISBN-13: 1476639272
DOWNLOAD EBOOKDespite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.
Author: Gülru Necipoğlu
Publisher: Getty Publications
Published: 1996-03-01
Total Pages: 414
ISBN-13: 0892363355
DOWNLOAD EBOOKSince precious few architectural drawings and no theoretical treatises on architecture remain from the premodern Islamic world, the Timurid pattern scroll in the collection of the Topkapi Palace Museum Library is an exceedingly rich and valuable source of information. In the course of her in-depth analysis of this scroll dating from the late fifteenth or early sixteenth century, Gülru Necipoğlu throws new light on the conceptualization, recording, and transmission of architectural design in the Islamic world between the tenth and sixteenth centuries. Her text has particularly far-reaching implications for recent discussions on vision, subjectivity, and the semiotics of abstract representation. She also compares the Islamic understanding of geometry with that found in medieval Western art, making this book particularly valuable for all historians and critics of architecture. The scroll, with its 114 individual geometric patterns for wall surfaces and vaulting, is reproduced entirely in color in this elegant, large-format volume. An extensive catalogue includes illustrations showing the underlying geometries (in the form of incised “dead” drawings) from which the individual patterns are generated. An essay by Mohammad al-Asad discusses the geometry of the muqarnas and demonstrates by means of CAD drawings how one of the scroll’s patterns could be used co design a three-dimensional vault.
Author: Kenneth John Freeman
Publisher:
Published: 1908
Total Pages: 360
ISBN-13:
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