Sonic the Hedgehog is SegaÕs iconic mascot. But the history of this company is full of many other well-known products, games, and characters. This book for young readers explores SegaÕs history, including how it was founded, how it grew, and how its fans continue to enjoy it. Leveled text combines with vibrant images to introduce the subject, while features map the company headquarters, highlight top games, profile a person important to the brandÕs history, and more. Gamers will enjoy this fact-filled brand history!
Celebrate Sonic the Hedgehog's 30th anniversary with a full-color hardcover historical retrospective that explores nearly every one of the blue speedster's video game appearances! Dive deep into the extensive lore and exhaustive detail of each game in Sonic's ever-expanding universe--from the beloved SEGA Genesis to the most bleeding-edge video game consoles. This tome leaves no stone unturned, showcasing in-depth looks at the characters, settings, and stories from each exciting installment! Dark Horse Books and SEGA present the Sonic the Hedgehog Encyclo-Speed-ia--a must-have volume for any fan of Sonic, young or old!
Celebrate Sonic the Hedgehog’s 30th anniversary with a full-color hardcover historical retrospective that explores nearly every one of the blue speedster’s video game appearances! Dive deep into the extensive lore and exhaustive detail of each game in Sonic’s ever-expanding universe—from the beloved SEGA Genesis to the most bleeding-edge video game consoles. This tome leaves no stone unturned, showcasing in-depth looks at the characters, settings, and stories from each exciting installment! This special deluxe edition includes: • An exclusive mosaic cover. • A slipcase featuring gold foil “Ring” treatment. • A folio housing two archival gallery prints of Sonic and Dr. Eggman. Dark Horse Books and SEGA present the Sonic the Hedgehog Encyclo-Speed-ia—a must-have volume for any fan of Sonic, young or old!
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
The definitive story of the rise of Nintendo. In 1981, Nintendo of America was a one-year-old business already on the brink of failure. Its president, Mino Arakawa, was stuck with two thousand unsold arcade cabinets for a dud of a game (Radar Scope). So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff artist named Shigeru Miyamoto designed a new game for the unsold cabinets featuring an angry gorilla and a small jumping man. Donkey Kong brought in $180 million in its first year alone and launched the career of a short, chubby plumber named Mario. Since then, Mario has starred in over two hundred games, generating profits in the billions. He is more recognizable than Mickey Mouse, yet he’s little more than a mustache in bib overalls. How did a mere smear of pixels gain such huge popularity? Super Mario tells the story behind the Nintendo games millions of us grew up with, explaining how a Japanese trading card company rose to dominate the fiercely competitive video-game industry.
“An exhaustive, tremendous look back at one of the most beloved consoles of all time . . . an absolutely barnstorming recollection of a wonderful era.” —Finger Guns The third book in Chris Scullion’s series of video game encyclopedias, The Sega Mega Drive and Genesis Encyclopedia is dedicated to Sega’s legendary 16-bit video game console. The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the west, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, The Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system. “The Sega Mega Drive and Genesis Encyclopedia is a must-buy for fans of the console and a perfect addition to any retro game fan’s library.” —Goomba Stomp Magazine
Perfect for fans of Stuart Gibbs and James Ponti, this “absolute blast” (Jarrett Lerner, author of the EngiNerds series) of a middle grade sci-fi adventure set in 1980s Ohio follows a young girl who makes incredible discoveries about family and belonging while chasing a kidnapping robot. It’s the summer of 1983, and one by one, the kids of Far Flung Falls are disappearing. With sheer drop-offs at every turn, the woods behind Molly McQuirter’s house have always been a dangerous place—even before something big and metal started lurking in them. But when Molly’s little brother is snatched up before her eyes, she has no choice but to follow. Sure, Wally tends to ruin everything, and his finger practically lives up his nose, but she isn’t about to let him be abducted by some unknown enemy, especially since their mom ran off to Florida two years ago and their dad, who’s slowly morphing into a couch potato, won’t be any help. If Molly wants to protect the family she has left, Wally’s rescue is going to be up to her. So, aided a crew of unusually determined pets, Molly sets off on Pink Lightning—her tricked-out bicycle—on a chase through the hills of southern Ohio. Finding the robot culprit only creates more questions, however, and when the unlikely mastermind behind the robot is uncovered, a new story begins to unfold—one of lost love, family bonds, and some seriously weird science.
Do you enjoy playing video games? Are you familiar with all the characters from the various games and the fantasy worlds they inhabit? Could you answer questions about them and gaming in general? If so, the time has come to find out well you really know your favourite pastime. Which Nintendo console makes a Mario coin collect noise when turned on? Where does the name ‘SEGA' come from? What is the default character name in GTA: London, 1969? If you think you know, check out the answers to these questions and more in this new book. Containing 1,200 questions on franchises like Mario and Final Fantasy, and genres such as first-person shooters and fighting games, covering the best, the worst, and the strangest games from around the world, this book will appeal to gamers of all ages. Each subject has 60 questions split into three difficulty settings, just like a video game! If you think you know all about gaming, you won't want to miss out on The Video Game Quiz Book.
SWAPPED WITH A KISS Class troublemaker Ryu Yamada is already having a bad day when he stumbles down a staircase along with star student Urara Shiraishi. When he wakes up, he realizes they have switched bodies—and that Ryu has the power to trade places with anyone just by kissing them! After figuring out the workings behind this new and amazing ability, Ryu and Urara take full advantage of the situation to improve their lives. But with such an oddly amazing power, just how long will Ryu and Urara be able to keep their secret under wraps?