A Hobbyist's Guide to THEC64 Mini

A Hobbyist's Guide to THEC64 Mini

Author: Holger Weßling

Publisher: Andrews UK Limited

Published: 2018-11-28

Total Pages: 141

ISBN-13: 1789820200

DOWNLOAD EBOOK

If you own a C64 and tinkered with it, you will definitely enjoy this book. I have collected a large collection of tips and tricks, hardware, useful software and many other interesting internet links for the Mini. Retro Games has answered my every question and covered every topic. As a result, a lot of official answers went into this book. The software solutions I present here will make it easier to use and extend the Mini with a variety of new games compared to the possibilities you have using the original menu. I mention some tools and tricks that make loading new games from an USB stick much easier and I will show you how you can use all your games from almost all Commodore file formats on the Mini. I found and interviewed dedicated users who took the Mini apart and analyzed the hardware. What gave birth from tinkering with the hardware is the information from which you now can benefit. For example, you can learn about the joystick and USB compatibilities, why delays can occur between a joystick action and the screen display and what you can do about it. Slightly more complex changes of the system are also possible e.g. you can change the music menu, which seems dull at first, but is technically somehow more difficult to implement than you might think. I do hope that you will find a lot of suggestions to revive or deepen your love for the C64 in this book and that you will have a lot of fun playing and experimenting with it.


Supercade

Supercade

Author: Van Burnham

Publisher: National Geographic Books

Published: 2003-10-24

Total Pages: 0

ISBN-13: 0262524201

DOWNLOAD EBOOK

A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology. It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon. Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science—one that profoundly shaped the modern technological landscape and helped change the way people view entertainment. Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.


The Future Was Here

The Future Was Here

Author: Jimmy Maher

Publisher: MIT Press

Published: 2012-04-13

Total Pages: 341

ISBN-13: 0262300745

DOWNLOAD EBOOK

Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.


Artcade

Artcade

Author: Tim Nicholls

Publisher: Bitmap Books Limited

Published: 2016

Total Pages: 0

ISBN-13: 9780993012976

DOWNLOAD EBOOK

Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.


Classic AmigaOS Programming

Classic AmigaOS Programming

Author: Edwin van den Oosterkamp

Publisher:

Published: 2019-11-20

Total Pages: 254

ISBN-13: 9781690195153

DOWNLOAD EBOOK

The Commodore Amiga is known for the great capabilities it introduced at the time of its launch. These capabilities were down to the hardware as well as it's graphical pre-emptive multitasking operating system, now usually referred to as the classic AmigaOS. This book provides an introduction into the programming of the classic AmigaOS using C as well as assembly language. It is aimed at programmers who have not programmed for the Amiga before as well as programmers who did this years ago and would like a refresher before diving back in. A general knowledge of computer programming is therefore assumed. The beauty of the classic AmigaOS is that it provides most of the things one would expect of a modern graphical pre-emptive multitasking operating system, but at the same time the OS is lean enough for the programmer to understand what is going on under the hood. The first chapters provide information on setting up programming software on a classic Amiga. The chapter about the 68000 processor will provide an overview of the processor's inner workings and instructions. The chapters about Exec, Intuition, GadTools, ASL, Graphics and Diskfont will explain the usage of these libraries and the functionality they provide. The use of files, directories as well as low-level disk access is detailed in the DOS and Trackdisk chapters.


The Art of Naughty Dog

The Art of Naughty Dog

Author: Naughty Dog Studios

Publisher: Dark Horse Comics

Published: 2014

Total Pages: 194

ISBN-13: 1616554770

DOWNLOAD EBOOK

Naughty Dog are responsible for developing some of the most iconic games of this generation including Crash Bandicoot, Jak and Daxter and Uncharted. Now they invite you on a 30-year retrospective tour with this beautifully designed volume. Charting their 30-year history from being the precocious pup of the gaming world, to their current status as one of the industry's pedigree breeds, The Art of Naughty Dog is a comprehensive guide to one of the most influential game developers in the world. This volume collects decades of production art, essays and inside stories.


Los Angeles Television

Los Angeles Television

Author: Joel Tator with the Museum of Broadcast Communications

Publisher: Arcadia Publishing

Published: 2015-01-12

Total Pages: 168

ISBN-13: 1467132705

DOWNLOAD EBOOK

Los Angeles television history began in the small room of an auto dealership in 1931. Since then, much of the nation's television history has been made here: the first television helicopter, the first big story that television broke before newspapers, the first live coverage of an atomic bomb, and the careers of numerous icons like Betty White, Steve Allen, Liberace, Lawrence Welk, and Tennessee Ernie Ford. Many Los Angeles television personalities went on to network fame, including Tom Snyder, Tom Brokaw, Bryant Gumbel, Connie Chung, Maury Povich, Bob Barker, Bill Leyden, Ann Curry, Pat Sajak, and Regis Philbin. Readers will discover, in many untold stories, the origins of that curious building on top the Hollywood sign, Albert Einstein's must-see local program, Marilyn Monroe's video debut, a popular television star's last tragic performance, and the actual identities of legends Korla Pandit and Iron Eyes Cody. Also in these pages is the reveal of the Mystery Tower Sitter, the all-night amateur show, the big Las Vegas premiere telecast that was blown off the air, and the treasured performer who worked at one station for 65 years.


Home Computers

Home Computers

Author: Alex Wiltshire

Publisher: National Geographic Books

Published: 2020-05-19

Total Pages: 0

ISBN-13: 0262044013

DOWNLOAD EBOOK

A celebration of the early years of the digital revolution, when computing power was deployed in a beige box on your desk. Today, people carry powerful computers in our pockets and call them “phones.” A generation ago, people were amazed that the processing power of a mainframe computer could be contained in a beige box on a desk. This book is a celebration of those early home computers, with specially commissioned new photographs of 100 vintage computers and a generous selection of print advertising, product packaging, and instruction manuals. Readers can recapture the glory days of fondly remembered (or happily forgotten) machines including the Commodore 64, TRS-80, Apple Lisa, and Mattel Aquarius—traces of the techno-utopianism of the not-so-distant past. Home Computers showcases mass-market success stories, rarities, prototypes, one-offs, and never-before-seen specimens. The heart of the book is a series of artful photographs that capture idiosyncratic details of switches and plugs, early user-interface designs, logos, and labels. After a general scene-setting retrospective, the book proceeds computer by computer, with images of each device accompanied by a short history of the machine, its inventors, its innovations, and its influence. Readers who inhabit today's always-on, networked, inescapably connected world will be charmed by this visit to an era when the digital revolution could be powered down every evening.


Michelle Remembers

Michelle Remembers

Author: Michelle Smith

Publisher:

Published: 1989-07-15

Total Pages: 0

ISBN-13: 9780671694333

DOWNLOAD EBOOK

"A best-seller, Michelle Remembers was the first book written on the subject of satanic ritual abuse and is an important part of the controversies beginning in the 1980s regarding satanic ritual abuse and "recovered" memory. The book has subsequently been discredited by several investigations which found no corroboration of the book's events, and that the events described in the book were extremely unlikely and in some cases impossible. ... Soon after the book's publication, Pazder was forced to withdraw his assertion that it was the Church of Satan that had abused Smith when Anton LaVey (who founded the church years after the alleged events of Michelle Remembers) threatened to sue for libel"--Wikipedia.