79 Amazing Science Games to Blow Your Mind!

79 Amazing Science Games to Blow Your Mind!

Author: Anna Claybourne

Publisher: Arcturus Publishing

Published: 2023-01-01

Total Pages: 482

ISBN-13: 1398825956

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This fun-packed science book is sure to get a reaction! Young readers will love this awesome collection of science games - including incredible optical illusions, cool experiments, sneaky hacks, hilarious pranks, and awesome magic - using objects from around the home. Written by award-winning science writer Anna Claybourne, this brain-boosting book uses principles from biology, chemistry and physics and supports STEM learning with a fun twist. ABOUT THE SERIES: The STEM in Action series puts maths and science learning into practice, bringing together tricks, games and experiments which involve key STEM concepts. With vibrant, hilarious illustrations, these guides make maths and science accessible and exciting for young readers.


Boundaries of Self and Reality Online

Boundaries of Self and Reality Online

Author: Jayne Gackenbach

Publisher: Academic Press

Published: 2017-03-01

Total Pages: 360

ISBN-13: 0128041749

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As technology continues to rapidly advance, individuals and society are profoundly changed. So too are the tools used to measure this universe and, therefore, our understanding of reality improves. Boundaries of Self and Reality Online examines the idea that technological advances associated with the Internet are moving us in multiple domains toward various "edges." These edges range from self, to society, to relationships, and even to the very nature of reality. Boundaries are dissolving and we are redefining the elements of identity. The book begins with explorations of the digitally constructed self and the relationship between the individual and technological reality. Then, the focus shifts to society at large and includes a contribution from Chinese researchers about the isolated Chinese Internet. The later chapters of the book explore digital reality at large, including discussions on virtual reality, Web consciousness, and digital physics. - Cyberpsychology architecture - Video games as a tool for self-understanding - Avatars and the meaning behind them - Game transfer phenomena - A Jungian perspective on technology - Politics of social media - The history and science of video game play - Transcendent virtual reality experiences - The theophoric quality of video games


Accidental Encyclopedia

Accidental Encyclopedia

Author: Andy Grogan

Publisher: Lulu.com

Published: 2015-01-24

Total Pages: 118

ISBN-13: 0991159233

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An overview of web design and UX of the best web sites on the internet.


Moonwalking with Einstein

Moonwalking with Einstein

Author: Joshua Foer

Publisher: Penguin

Published: 2011-03-03

Total Pages: 341

ISBN-13: 1101475978

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The blockbuster phenomenon that charts an amazing journey of the mind while revolutionizing our concept of memory “Highly entertaining.” —Adam Gopnik, The New Yorker “Funny, curious, erudite, and full of useful details about ancient techniques of training memory.” —The Boston Globe An instant bestseller that has now become a classic, Moonwalking with Einstein recounts Joshua Foer's yearlong quest to improve his memory under the tutelage of top "mental athletes." He draws on cutting-edge research, a surprising cultural history of remembering, and venerable tricks of the mentalist's trade to transform our understanding of human memory. From the United States Memory Championship to deep within the author's own mind, this is an electrifying work of journalism that reminds us that, in every way that matters, we are the sum of our memories.


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Author: James Paul Gee

Publisher: Macmillan

Published: 2014-12-02

Total Pages: 233

ISBN-13: 1466886420

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.


Cool Stuff Exploded

Cool Stuff Exploded

Author: Chris Woodford

Publisher: Penguin

Published: 2011-07-18

Total Pages: 258

ISBN-13: 0756691796

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The third installment of DK's Cool Stuff series will blow your mind. Cool Stuff Exploded is a super-cool technology book that deconstructs - or literally explodes - everyday objects so readers can see exactly how they work. See a piece-by-piece breakdown of cell phones, computers, cars, and more, and learn how each part works and how they all fit together as a whole. This unique look at the items we use every day brings science, technology, and wonder together, giving us all a great appreciation for how our twenty-first-century world works.


How to Change Your Mind

How to Change Your Mind

Author: Michael Pollan

Publisher: Penguin

Published: 2019-05-14

Total Pages: 481

ISBN-13: 0735224153

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Now on Netflix as a 4-part documentary series! “Pollan keeps you turning the pages . . . cleareyed and assured.” —New York Times A #1 New York Times Bestseller, New York Times Book Review 10 Best Books of 2018, and New York Times Notable Book A brilliant and brave investigation into the medical and scientific revolution taking place around psychedelic drugs--and the spellbinding story of his own life-changing psychedelic experiences When Michael Pollan set out to research how LSD and psilocybin (the active ingredient in magic mushrooms) are being used to provide relief to people suffering from difficult-to-treat conditions such as depression, addiction and anxiety, he did not intend to write what is undoubtedly his most personal book. But upon discovering how these remarkable substances are improving the lives not only of the mentally ill but also of healthy people coming to grips with the challenges of everyday life, he decided to explore the landscape of the mind in the first person as well as the third. Thus began a singular adventure into various altered states of consciousness, along with a dive deep into both the latest brain science and the thriving underground community of psychedelic therapists. Pollan sifts the historical record to separate the truth about these mysterious drugs from the myths that have surrounded them since the 1960s, when a handful of psychedelic evangelists inadvertently catalyzed a powerful backlash against what was then a promising field of research. A unique and elegant blend of science, memoir, travel writing, history, and medicine, How to Change Your Mind is a triumph of participatory journalism. By turns dazzling and edifying, it is the gripping account of a journey to an exciting and unexpected new frontier in our understanding of the mind, the self, and our place in the world. The true subject of Pollan's "mental travelogue" is not just psychedelic drugs but also the eternal puzzle of human consciousness and how, in a world that offers us both suffering and joy, we can do our best to be fully present and find meaning in our lives.


Popular Mechanics

Popular Mechanics

Author:

Publisher:

Published: 2000-01

Total Pages: 140

ISBN-13:

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Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.