The path least traveled makes all the difference in this volume, especially when you find yourself crossing bridges, escaping from caves, lighting firecrackers, spelling out passwords, and untangling snakes. These 50 challenges include classic, solid, and ripple mazes, along with short-path and avoidance labyrinths and other intriguing problems. Solutions.
Thirty entertaining, challenging mazes: 3-D constructions, directional arrows, designated stops, and more. From easy "No Brainers" to "Full Brain Overload," which might take hours to solve. Includes "hints section."
Fifty amazing mazes, each one completely different from the one before. With extra puzzles to solve and challenges to complete en route, encouraging children to develop their problem-solving and visual recognition skills.
Discover 50 colorfully illustrated mazes with fully solvable characters, cartoon elements, and imaginative creatures along every start-to-finish path. Navigate through crazy cartoon features, Bigfoot's giant feet, the Cyclops' eye, a kraken's wiggly tentacles, and more. There are dozens of dead ends, illusions, twists, and turns that ramp up with each difficulty level.
Sean Jackson has been illustrating and exploring mazes for his own enjoyment for more than 30 years. Inspired by art, architecture, and the natural world, his colorfully detailed mazes offer imaginative and meditative journeys through village streets, garden vistas, island habitats, castle grounds, scenic towns, and gravity-defying surreal situations—each encouraging the mind to wander while following the paths. This large-format collection features nearly 50 absorbing single-page and full-spread mazes, sequenced with increasing complexity, and includes inventive bonuses such as mazes with two paths to follow and a maze that runs on the inside covers from front to back. Solutions are provided, but for those seeking mindful activity or hours of puzzle decoding entertainment, getting there will be half the fun.
Forty-eight computer-generated brain teasers, with numbers as themes. "Triskaidekaphobia" (abnormal fear of the number 13) asks puzzlers to accumulate 13 points as they work their way through a labyrinth; in "Six Days to Make the World," players must touch six points while moving from top to bottom of a maze.
With her mother ailing in the long absence of her father, Sir Terence Brantforde, who is abroad on a Top Secret Government mission, beautiful young Davina does not have enough money to buy the food her mother needs if she is to recover. So she seeks work with a family friend and Society fashion designer, Lucy Crofton.And is sent by Lucy to fit a new creation for the brash Lady Brant, which is a showpiece for the prestigious Marlborough House Ball, Davina is crushed to find that her Ladyship is indisposed and unable to attend.Worse still she has no intention of paying Lucy, who is counting on the dress’s public appearance to inspire more orders for her salon.In the heat of the moment Davina decides to take the daring step to go the Marlborough House Ball in Lady Brantforde’s place and in her dress and in an instant her life is changed forever.Posing as the widowed lady at the ball she meets the dashing and rakish Duke of Norminster, who sweeps her off her feet and urges her to attend another ball at his own magnificent and beautiful house in the country, Nore.There Davina meets Lady Lucille Hedley, the Duke’s current fancy, who sees her at once as a potential rival.When exploring the Duke’s mysterious maze in moonlight as she cannot sleep, Davina overhears a dastardly plot by Lady Lucille and her husband, who everyone thinks is dead, to blackmail the Duke for many thousands of pounds.How Davina manages to warn the Duke and is then threatened with death, but is rescued by the Duke and, despite her deep feeling of guilt at impersonating Lady Brant, finds true love is all told in this exciting romance by BARBARA CARTLAND.
More than 12 years of experience and research by the staff of International Living have produced this encyclopedic reference to all the best that the world has to offer. Its fact-filled pages tell you where to find the world's best hotels, islands, restaurants, adventures, travel bargains, resorts, champagne, ice cream, sunsets, mountains, discos, wine bars, festivals and much, much more.
The amazingly fun mazes and activities in this book are designed to provide an enjoyable and fun learning experience for children of all ages from preschool, nursery and even beyond. Solving maze activities can be a crucial yet fun part of your kid's development, they help in nurturing the development of your child's brain, thought processes, problem solving skills, IQ and intelligence by having your child map out the best path to reach the goal in every activity. Constant practice helps nurture the mind and build hand eye coordination, problem solving skills, muscle memory and dexterity. Mazes have increasing difficulty to get your child easily started off with the logic of maze solving and progressing to more challenging mazes as your child gets more experience. Real world logic is incorporated in the mazes, examples are: help chicken to the coop and bring the ball to the hoop. Real world logic helps anchor the activities to real life situations and can be experience for your child. Order your copy now and make your child happy!
Thread your way through this history of mazes from the ancient world to today and solve over one hundred mazes along the way. From prehistoric times, mazes and labyrinths worldwide have served as different symbolic, ritualistic, and practical purposes. Taken as a powerful metaphor for life’s journey, they can be used as tools for meditation and learning at any level, even when completed for recreation. Maze images can be enjoyed as motifs themselves, but also in their material forms—a meditation, puzzle, dance, walk, ritual, pilgrimage, or simply a day out. Drawing upon a wealth of historical and classical literature; accounts written by explorers, archaeologists, and historians; and the output of modern and contemporary world-renowned experts and enthusiasts, social historian Dr. Julie Bounford explores the evolution of mazes through time and across continents, presenting their history in a fun and engaging format while challenging readers to solve over one hundred mazes—many created exclusively for this book by illustrator and artist Trevor Bounford. Learn about: The earliest recorded examples, legends, and mazes in the ancient world Mazes used as sacred rituals and symbols that take us beyond the natural world Turf, stone, hedge, and garden mazes, and sites of communal rustic revels The modern revival, with mazes taken to forms never previously imagined Explore how mazes can improve your mental dexterity and create mindfulness, and use the gazetteer to locate historical, replica, and interesting mazes that exist around the world today.