Explore the world from the air with these exciting flight simulator scenarios for Microsoft's Flight Simulator and Sublogic's Flight Simulator II. For the Apple II, IBM, Commodore 64 and Atari personal computers.
Forty exciting, customized flight simulator scenarios for Flight Simulator and Flight Simulator II on the Apple II, IBM, Commodore 64 and Atari personal computers.
In the choicest locations of the simulator world, the user will execute more than three dozen straight-in and pattern airport approaches and tackle over 30 wild-times-and-shenanigans scenarios. "Basic Flying Guide" included for beginners. Requires Flight Simulator or Flight Simulator II.
Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot’s license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.
A poetic and nuanced exploration of the human experience of flight that reminds us of the full imaginative weight of our most ordinary journeys—and reawakens our capacity to be amazed. The twenty-first century has relegated airplane flight—a once remarkable feat of human ingenuity—to the realm of the mundane. Mark Vanhoenacker, a 747 pilot who left academia and a career in the business world to pursue his childhood dream of flight, asks us to reimagine what we—both as pilots and as passengers—are actually doing when we enter the world between departure and discovery. In a seamless fusion of history, politics, geography, meteorology, ecology, family, and physics, Vanhoenacker vaults across geographical and cultural boundaries; above mountains, oceans, and deserts; through snow, wind, and rain, renewing a simultaneously humbling and almost superhuman activity that affords us unparalleled perspectives on the planet we inhabit and the communities we form.
Scores of adventures give readers step-by-step instructions and precision piloting techniques. "Pilots" can make instrument approaches in any weather, take night flights, fly cross-country to dozens of airports, and more.
Microsoft Flight Simulator is really not a game--it's a full-fledged simulation that flies just like an airplane. This book shows would-be pilots how to fly. They'll learn the basics of taxiing and takeoffs, climbs and turns, traffic patterns and landings. The companion diskette takes pilots to exciting and exotic spots so they can enjoy the pleasures of commanding their PC aircraft.