3ds Max Speed Modeling for 3D Artists

3ds Max Speed Modeling for 3D Artists

Author: Thomas Mooney

Publisher: Packt Publishing Ltd

Published: 2012-10-23

Total Pages: 593

ISBN-13: 1849692378

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Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.


3ds Max Speed Modeling for 3D Artists

3ds Max Speed Modeling for 3D Artists

Author: Thomas Mooney

Publisher: Packt Pub Limited

Published: 2012

Total Pages: 422

ISBN-13: 9781849692366

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Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.


Modeling a Character in 3DS Max

Modeling a Character in 3DS Max

Author: Paul Steed

Publisher: Jones & Bartlett Publishers

Published: 2005-01-10

Total Pages: 585

ISBN-13: 0763798134

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In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.


Poly-Modeling with 3ds Max

Poly-Modeling with 3ds Max

Author: Todd Daniele

Publisher: Taylor & Francis

Published: 2012-09-10

Total Pages: 279

ISBN-13: 1136138218

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Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive. This book is a collection of tips, tricks and techniques on how to create professional models for advertising on T.V and the web. The author has tons of industry experience using Max toward this end, and he shares the secrets of his trade. As Production Modeler for some of today's hottest studios (including GuerillaFx, Coke Zero, MTV, Old Navy, Nike, Target, HP) Todd Daniele brings real-world experience to the book. Daniele teaches the technical aspects of polymodeling, while showing how to ultimately create content in a dynamic, efficient manner. Associated web site offers instructional files that show the models in progressive stages of development; plus a supporting internet forum: readers can log-on to this forum to ask questions or comment on anything covered in the book.


Advanced Engineering Materials and Modeling

Advanced Engineering Materials and Modeling

Author: Ashutosh Tiwari

Publisher: John Wiley & Sons

Published: 2016-08-05

Total Pages: 528

ISBN-13: 1119242517

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The engineering of materials with advanced features is driving the research towards the design of innovative materials with high performances. New materials often deliver the best solution for structural applications, precisely contributing towards the finest combination of mechanical properties and low weight. The mimicking of nature's principles lead to a new class of structural materials including biomimetic composites, natural hierarchical materials and smart materials. Meanwhile, computational modeling approaches are the valuable tools complementary to experimental techniques and provide significant information at the microscopic level and explain the properties of materials and their very existence. The modeling also provides useful insights to possible strategies to design and fabricate materials with novel and improved properties. The book brings together these two fascinating areas and offers a comprehensive view of cutting-edge research on materials interfaces and technologies the engineering materials. The topics covered in this book are divided into 2 parts: Engineering of Materials, Characterizations & Applications and Computational Modeling of Materials. The chapters include the following: Mechanical and resistance behavior of structural glass beams Nanocrystalline metal carbides - microstructure characterization SMA-reinforced laminated glass panel Sustainable sugarcane bagasse cellulose for papermaking Electrospun scaffolds for cardiac tissue engineering Bio-inspired composites Density functional theory for studying extended systems First principles based approaches for modeling materials Computer aided materials design Computational materials for stochastic electromagnets Computational methods for thermal analysis of heterogeneous materials Modelling of resistive bilayer structures Modeling tunneling of superluminal photons through Brain Microtubules Computer aided surgical workflow modeling Displaced multiwavelets and splitting algorithms


Computer Modeling in the Aerospace Industry

Computer Modeling in the Aerospace Industry

Author: Iftikhar B. Abbasov

Publisher: John Wiley & Sons

Published: 2019-11-21

Total Pages: 281

ISBN-13: 1119682304

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Devoted to advances in the field of computer simulation of aerospace equipment, this study is the most up-to-date coverage of the state-of-the-art on coastal and passenger aircraft, drones, and other recent developments in this constantly changing field. This book is devoted to unique developments in the field of computer modeling in aerospace engineering. The book describes the original conceptual models of amphibious aircraft, ground-effect vehicles, hydrofoil vessels, and others, from theory to the full implementation in industrial applications. The developed models are presented with the design of passenger compartments and are actually ready for implementation in the aircraft industry. The originality of the concepts are based on biological prototypes, which are ergonomic, multifunctional and aesthetically pleasing. The aerodynamic layout of prospective convertible land and ship-based aircrafts of vertical and short takeoff-landing is presented, as well as the development of the original model of the unmanned aerial vehicle, or drone. The results of full-scale experiments are presented, including the technology of modeling aerospace simulators based on the virtual reality environment with technical vision devices. Whether for the practicing engineer in the field, the engineering student, or the scientist interested in new aerospace developments, this volume is a must-have. This groundbreaking new volume: Presents unique developments of coastal aircraft concepts based on biological prototypes, from the idea to the finished model Gives the process of modeling the original unmanned aerial vehicle Investigates aerospace simulators based on virtual reality environment with technical vision devices Covers the original ideas of creating carrier-based aviation for sea ships and the results of field experiments simulating an unmanned aerial vehicle Provides many useful illustrations of naval aviation Audience: The book is intended for aerospace engineers, mechanical engineers, structural engineers, researchers and developers in the field of aerospace industry, for aircraft designers and engineering students. It will be useful for scientists, students, graduate students and engineers in the field of naval aviation and space simulators.


3ds Max Modeling for Games

3ds Max Modeling for Games

Author: Andrew Gahan

Publisher: Taylor & Francis

Published: 2013-01-17

Total Pages: 479

ISBN-13: 1136139176

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With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models


Autodesk 3ds Max 2013 Bible

Autodesk 3ds Max 2013 Bible

Author: Kelly L. Murdock

Publisher: John Wiley & Sons

Published: 2012-09-27

Total Pages: 1981

ISBN-13: 1118394038

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The most comprehensive e-book reference on Autodesk 3ds Max 2013! Autodesk 3ds Max is used to create 80 percent of commercially available games and is also a key tool for visual effects artists and graphic designers in film and television. This convenient e-book covers the 2013 version in expanded detail, including 12 chapter-length quick-start projects and 39 additional chapters not found in the print version. Along with complete references detailing all Primitives, Modifiers, Materials, Maps, and Controllers, it covers advanced topics such as Patches, NURBS, Radiosity, Network Rendering, and MAXScript. It's the perfect resource for both novices and pros. 3ds Max is the tool of choice for game developers as well as visual effects artists and graphic designers in the film and TV industries This comprehensive e-book includes complete coverage of 3ds Max 2013, and is well suited for beginners and experts alike, as well as for educational markets teaching beginning to advanced courses using 3ds Max. Features a complete reference for all Primitives, Modifiers, Materials, Maps, and Controllers Covers Patches, NURBS, Radiosity, Network Rendering, MAXScript, and other advanced topics Includes 12 chapter-length quick-start projects as well as 39 chapters not found in the print version, all packed with timesaving tips and expert advice Third-party models and bonus tutorials are available on CD and can be obtained by readers by emailing a request to [email protected] Autodesk 3ds Max 2013 Bible, Expanded Edition by veteran computer graphics author Kelly Murdock is the comprehensive e-book guide for every 3ds Max user.


3DS Max 5 for Windows

3DS Max 5 for Windows

Author: Michele Matossian

Publisher:

Published: 2004

Total Pages: 548

ISBN-13: 9780321180872

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Demonstrates the computer animation program's interface and navigation and display tools while explaining how to use MAX to model and transform objects, map surfaces, render images, and create full-fledged animations.


Digital Modeling

Digital Modeling

Author: William Vaughan

Publisher: New Riders

Published: 2011-12-27

Total Pages: 627

ISBN-13: 0321712641

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Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.