3D Reconstruction

3D Reconstruction

Author: Jim Ashworth

Publisher:

Published: 2014

Total Pages: 0

ISBN-13: 9781629482651

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Three-dimensional (3D) reconstruction is the process of capturing the shape and appearance of real objects using computer vision and computer graphics. In this book, the authors present topical research in the study of the methods, applications and challenges of 3D reconstruction. Topics include 3D medical reconstruction and case studies; 3D reconstruction of coronary anatomy using invasive imaging modalities; recent advances in eel spectroscopic tomography; stereoscopic Schlieren/shadowgraph 3D reconstruction techniques; three-dimensional refractive index imaging of cells to study light scattering properties of cells and tissue; 3D imaging of material properties by combination of scanning probe microscope and ultramicrotome; 3D reconstruction and its application for maxillofacial surgery training; the automated systems of processing of the fragmented material at archaeological and craniology 3D reconstruction; three-dimensional reconstruction of an acinus for numerical and experimental studies; large scene reconstruction based on ToF cameras; and the structure and motion factorisation of non-rigid objects.


3D Reconstruction from Multiple Images

3D Reconstruction from Multiple Images

Author: Theo Moons

Publisher: Now Publishers Inc

Published: 2009-10-23

Total Pages: 128

ISBN-13: 1601982844

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The issue discusses methods to extract 3-dimensional (3D) models from plain images. In particular, the 3D information is obtained from images for which the camera parameters are unknown. The principles underlying such uncalibrated structure-from-motion methods are outlined. First, a short review of 3D acquisition technologies puts such methods in a wider context, and highlights their important advantages. Then, the actual theory behind this line of research is given. The authors have tried to keep the text maximally self-contained, therefore also avoiding to rely on an extensive knowledge of the projective concepts that usually appear in texts about self-calibration 3D methods. Rather, mathematical explanations that are more amenable to intuition are given. The explanation of the theory includes the stratification of reconstructions obtained from image pairs as well as metric reconstruction on the basis of more than 2 images combined with some additional knowledge about the cameras used. Readers who want to obtain more practical information about how to implement such uncalibrated structure-from-motion pipelines may be interested in two more Foundations and Trends issues written by the same authors. Together with this issue they can be read as a single tutorial on the subject.


3D Surface Reconstruction

3D Surface Reconstruction

Author: Francesco Bellocchio

Publisher: Springer Science & Business Media

Published: 2012-10-28

Total Pages: 167

ISBN-13: 1461456320

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3D Surface Reconstruction: Multi-Scale Hierarchical Approaches presents methods to model 3D objects in an incremental way so as to capture more finer details at each step. The configuration of the model parameters, the rationale and solutions are described and discussed in detail so the reader has a strong understanding of the methodology. Modeling starts from data captured by 3D digitizers and makes the process even more clear and engaging. Innovative approaches, based on two popular machine learning paradigms, namely Radial Basis Functions and the Support Vector Machines, are also introduced. These paradigms are innovatively extended to a multi-scale incremental structure, based on a hierarchical scheme. The resulting approaches allow readers to achieve high accuracy with limited computational complexity, and makes the approaches appropriate for online, real-time operation. Applications can be found in any domain in which regression is required. 3D Surface Reconstruction: Multi-Scale Hierarchical Approaches is designed as a secondary text book or reference for advanced-level students and researchers in computer science. This book also targets practitioners working in computer vision or machine learning related fields.


Advances in Photometric 3D-Reconstruction

Advances in Photometric 3D-Reconstruction

Author: Jean-Denis Durou

Publisher: Springer Nature

Published: 2020-09-16

Total Pages: 239

ISBN-13: 3030518663

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This book presents the latest advances in photometric 3D reconstruction. It provides the reader with an overview of the state of the art in the field, and of the latest research into both the theoretical foundations of photometric 3D reconstruction and its practical application in several fields (including security, medicine, cultural heritage and archiving, and engineering). These techniques play a crucial role within such emerging technologies as 3D printing, since they permit the direct conversion of an image into a solid object. The book covers both theoretical analysis and real-world applications, highlighting the importance of deepening interdisciplinary skills, and as such will be of interest to both academic researchers and practitioners from the computer vision and mathematical 3D modeling communities, as well as engineers involved in 3D printing. No prior background is required beyond a general knowledge of classical computer vision models, numerical methods for optimization, and partial differential equations.


3D Reconstruction

3D Reconstruction

Author: Josephine Weber

Publisher: Nova Science Publishers

Published: 2016

Total Pages: 0

ISBN-13: 9781536102420

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The study of three-dimensional reconstruction of objects and scenes has been and remains now a widely researched topic. It has been investigated for many applications, for instance, video game development, animation, movies, virtual reality, teleoperating surgery, among other engineering-related applications. In this book, Chapter One reviews preoperative planning and intraoperative navigation based on 3D modeling for retroperitoneal procedures. Chapter Two discusses fringe pattern analysis using phase shifting techniques applied to solid digitalization in Advanced RISC Machine (ARM) architecture. Chapter Three describes the steps for 3D digitalization using a Fourier Transform Profilometry (FTP). Chapter Four compares different wavelet transform for its use in 3D reconstruction.


Reconstruction and Analysis of 3D Scenes

Reconstruction and Analysis of 3D Scenes

Author: Martin Weinmann

Publisher: Springer

Published: 2016-03-17

Total Pages: 250

ISBN-13: 3319292463

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This unique work presents a detailed review of the processing and analysis of 3D point clouds. A fully automated framework is introduced, incorporating each aspect of a typical end-to-end processing workflow, from raw 3D point cloud data to semantic objects in the scene. For each of these components, the book describes the theoretical background, and compares the performance of the proposed approaches to that of current state-of-the-art techniques. Topics and features: reviews techniques for the acquisition of 3D point cloud data and for point quality assessment; explains the fundamental concepts for extracting features from 2D imagery and 3D point cloud data; proposes an original approach to keypoint-based point cloud registration; discusses the enrichment of 3D point clouds by additional information acquired with a thermal camera, and describes a new method for thermal 3D mapping; presents a novel framework for 3D scene analysis.


A Framework for Real-time 3D Reconstruction by Space Carving using Graphics Hardware

A Framework for Real-time 3D Reconstruction by Space Carving using Graphics Hardware

Author: Christian Nitschke

Publisher: GRIN Verlag

Published: 2012-03-02

Total Pages: 149

ISBN-13: 3869438029

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Diploma Thesis from the year 2006 in the subject Communications - Research, Studies, Enquiries, grade: 1, University of Weimar, language: English, abstract: Reconstruction of real-world scenes from a set of multiple images is a topic in Computer Vision and 3D Computer Graphics with many interesting applications. There exists a powerful algorithm for shape reconstruction from arbitrary viewpoints, called Space Carving. However, it is computationally expensive and hence can not be used with applications in the field of 3D video or CSCW as well as interactive 3D model creation. Attempts have been made to achieve real-time framerates using PC cluster systems. While these provide enough performance they are also expensive and less flexible. Approaches that use GPU hardware acceleration on single workstations achieve interactive framerates for novel-view synthesis, but do not provide an explicit volumetric representation of the whole scene. The proposed approach shows the efforts in developing a GPU hardware-accelerated framework for obtaining the volumetric photo hull of a dynamic 3D scene as seen from multiple calibrated cameras. High performance is achieved by employing a shape from silhouette technique in advance to obtain a tight initial volume for Space Carving. Also several speed-up techniques are presented to increase efficiency. Since the entire processing is done on a single PC the framework can be applied to mobile setups, enabling a wide range of further applications. The approach is explained using programmable vertex and fragment processors with current hardware and compared to highly optimized CPU implementations. It is shown that the new approach can outperform the latter by more than one magnitude. The downloadable introduction has been written specifically for this offer. Its contents are only a subset of the real introductory chapter of the thesis.


Computational Methodologies for Electrical and Electronics Engineers

Computational Methodologies for Electrical and Electronics Engineers

Author: Singh, Rajiv

Publisher: IGI Global

Published: 2021-03-18

Total Pages: 281

ISBN-13: 1799833291

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Artificial intelligence has been applied to many areas of science and technology, including the power and energy sector. Renewable energy in particular has experienced the tremendous positive impact of these developments. With the recent evolution of smart energy technologies, engineers and scientists working in this sector need an exhaustive source of current knowledge to effectively cater to the energy needs of citizens of developing countries. Computational Methodologies for Electrical and Electronics Engineers is a collection of innovative research that provides a complete insight and overview of the application of intelligent computational techniques in power and energy. Featuring research on a wide range of topics such as artificial neural networks, smart grids, and soft computing, this book is ideally designed for programmers, engineers, technicians, ecologists, entrepreneurs, researchers, academicians, and students.


Building Computer Vision Projects with OpenCV 4 and C++

Building Computer Vision Projects with OpenCV 4 and C++

Author: David Millán Escrivá

Publisher: Packt Publishing Ltd

Published: 2019-03-26

Total Pages: 527

ISBN-13: 1838641262

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Delve into practical computer vision and image processing projects and get up to speed with advanced object detection techniques and machine learning algorithms Key FeaturesDiscover best practices for engineering and maintaining OpenCV projectsExplore important deep learning tools for image classificationUnderstand basic image matrix formats and filtersBook Description OpenCV is one of the best open source libraries available and can help you focus on constructing complete projects on image processing, motion detection, and image segmentation. This Learning Path is your guide to understanding OpenCV concepts and algorithms through real-world examples and activities. Through various projects, you'll also discover how to use complex computer vision and machine learning algorithms and face detection to extract the maximum amount of information from images and videos. In later chapters, you'll learn to enhance your videos and images with optical flow analysis and background subtraction. Sections in the Learning Path will help you get to grips with text segmentation and recognition, in addition to guiding you through the basics of the new and improved deep learning modules. By the end of this Learning Path, you will have mastered commonly used computer vision techniques to build OpenCV projects from scratch. This Learning Path includes content from the following Packt books: Mastering OpenCV 4 - Third Edition by Roy Shilkrot and David Millán EscriváLearn OpenCV 4 By Building Projects - Second Edition by David Millán Escrivá, Vinícius G. Mendonça, and Prateek JoshiWhat you will learnStay up-to-date with algorithmic design approaches for complex computer vision tasksWork with OpenCV's most up-to-date API through various projectsUnderstand 3D scene reconstruction and Structure from Motion (SfM)Study camera calibration and overlay augmented reality (AR) using the ArUco moduleCreate CMake scripts to compile your C++ applicationExplore segmentation and feature extraction techniquesRemove backgrounds from static scenes to identify moving objects for surveillanceWork with new OpenCV functions to detect and recognize text with TesseractWho this book is for If you are a software developer with a basic understanding of computer vision and image processing and want to develop interesting computer vision applications with OpenCV, this Learning Path is for you. Prior knowledge of C++ and familiarity with mathematical concepts will help you better understand the concepts in this Learning Path.


The Geometry of Multiple Images

The Geometry of Multiple Images

Author: Olivier Faugeras

Publisher: MIT Press

Published: 2001

Total Pages: 682

ISBN-13: 9780262562041

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This book formalizes and analyzes the relations between multiple views of a scene from the perspective of various types of geometries. A key feature is that it considers Euclidean and affine geometries as special cases of projective geometry. Over the last forty years, researchers have made great strides in elucidating the laws of image formation, processing, and understanding by animals, humans, and machines. This book describes the state of knowledge in one subarea of vision, the geometric laws that relate different views of a scene. Geometry, one of the oldest branches of mathematics, is the natural language for describing three-dimensional shapes and spatial relations. Projective geometry, the geometry that best models image formation, provides a unified framework for thinking about many geometric problems are relevant to vision. The book formalizes and analyzes the relations between multiple views of a scene from the perspective of various types of geometries. A key feature is that it considers Euclidean and affine geometries as special cases of projective geometry. Images play a prominent role in computer communications. Producers and users of images, in particular three-dimensional images, require a framework for stating and solving problems. The book offers a number of conceptual tools and theoretical results useful for the design of machine vision algorithms. It also illustrates these tools and results with many examples of real applications.