Computer Vision -- ECCV 2014

Computer Vision -- ECCV 2014

Author: David Fleet

Publisher: Springer

Published: 2014-08-14

Total Pages: 855

ISBN-13: 331910599X

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The seven-volume set comprising LNCS volumes 8689-8695 constitutes the refereed proceedings of the 13th European Conference on Computer Vision, ECCV 2014, held in Zurich, Switzerland, in September 2014. The 363 revised papers presented were carefully reviewed and selected from 1444 submissions. The papers are organized in topical sections on tracking and activity recognition; recognition; learning and inference; structure from motion and feature matching; computational photography and low-level vision; vision; segmentation and saliency; context and 3D scenes; motion and 3D scene analysis; and poster sessions.


Representations and Techniques for 3D Object Recognition and Scene Interpretation

Representations and Techniques for 3D Object Recognition and Scene Interpretation

Author: Derek Hoiem

Publisher: Morgan & Claypool Publishers

Published: 2011

Total Pages: 172

ISBN-13: 1608457281

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One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions


3D Object Pose Estimation in Industrial Context

3D Object Pose Estimation in Industrial Context

Author: Giorgia Pitteri

Publisher:

Published: 2020

Total Pages: 0

ISBN-13:

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3D object detection and pose estimation are of primary importance for tasks such as robotic manipulation, augmented reality and they have been the focus of intense research in recent years. Methods relying on depth data acquired by depth cameras are robust. Unfortunately, active depth sensors are power hungry or sometimes it is not possible to use them. It is therefore often desirable to rely on color images. When training machine learning algorithms that aim at estimate object's 6D poses from images, many challenges arise, especially in industrial context that requires handling objects with symmetries and generalizing to unseen objects, i.e. objects never seen by the networks during training.In this thesis, we first analyse the link between the symmetries of a 3D object and its appearance in images. Our analysis explains why symmetrical objects can be a challenge when training machine learning algorithms to predict their 6D pose from images. We then propose an efficient and simple solution that relies on the normalization of the pose rotation. This approach is general and can be used with any 6D pose estimation algorithm.Then, we address the second main challenge: the generalization to unseen objects. Many recent methods for 6D pose estimation are robust and accurate but their success can be attributed to supervised Machine Learning approaches. For each new object, these methods have to be retrained on many different images of this object, which are not always available. Even if domain transfer methods allow for training such methods with synthetic images instead of real ones-at least to some extent-such training sessions take time, and it is highly desirable to avoid them in practice.We propose two methods to handle this problem. The first method relies only on the objects' geometries and focuses on objects with prominent corners, which covers a large number of industrial objects. We first learn to detect object corners of various shapes in images and also to predict their 3D poses, by using training images of a small set of objects. To detect a new object in a given image, we first identify its corners from its CAD model; we also detect the corners visible in the image and predict their 3D poses. We then introduce a RANSAC-like algorithm that robustly and efficiently detects and estimates the object's 3D pose by matching its corners on the CAD model with their detected counterparts in the image.The second method overcomes the limitations of the first one as it does not require objects to have specific corners and the offline selection of the corners on the CAD model. It combines Deep Learning and 3D geometry and relies on an embedding of the local 3D geometry to match the CAD models to the input images. For points at the surface of objects, this embedding can be computed directly from the CAD model; for image locations, we learn to predict it from the image itself. This establishes correspondences between 3D points on the CAD model and 2D locations of the input images. However, many of these correspondences are ambiguous as many points may have similar local geometries. We also show that we can use Mask-RCNN in a class-agnostic way to detect the new objects without retraining and thus drastically limit the number of possible correspondences. We can then robustly estimate a 3D pose from these discriminative correspondences using a RANSAC-like algorithm.


Computer Vision -- ECCV 2010

Computer Vision -- ECCV 2010

Author: Kostas Daniilidis

Publisher: Springer Science & Business Media

Published: 2010-08-30

Total Pages: 828

ISBN-13: 3642155545

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The six-volume set comprising LNCS volumes 6311 until 6313 constitutes the refereed proceedings of the 11th European Conference on Computer Vision, ECCV 2010, held in Heraklion, Crete, Greece, in September 2010. The 325 revised papers presented were carefully reviewed and selected from 1174 submissions. The papers are organized in topical sections on object and scene recognition; segmentation and grouping; face, gesture, biometrics; motion and tracking; statistical models and visual learning; matching, registration, alignment; computational imaging; multi-view geometry; image features; video and event characterization; shape representation and recognition; stereo; reflectance, illumination, color; medical image analysis.


Consumer Depth Cameras for Computer Vision

Consumer Depth Cameras for Computer Vision

Author: Andrea Fossati

Publisher: Springer Science & Business Media

Published: 2012-10-04

Total Pages: 220

ISBN-13: 1447146395

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The potential of consumer depth cameras extends well beyond entertainment and gaming, to real-world commercial applications. This authoritative text reviews the scope and impact of this rapidly growing field, describing the most promising Kinect-based research activities, discussing significant current challenges, and showcasing exciting applications. Features: presents contributions from an international selection of preeminent authorities in their fields, from both academic and corporate research; addresses the classic problem of multi-view geometry of how to correlate images from different viewpoints to simultaneously estimate camera poses and world points; examines human pose estimation using video-rate depth images for gaming, motion capture, 3D human body scans, and hand pose recognition for sign language parsing; provides a review of approaches to various recognition problems, including category and instance learning of objects, and human activity recognition; with a Foreword by Dr. Jamie Shotton.


RGB-D Image Analysis and Processing

RGB-D Image Analysis and Processing

Author: Paul L. Rosin

Publisher: Springer Nature

Published: 2019-10-26

Total Pages: 524

ISBN-13: 3030286037

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This book focuses on the fundamentals and recent advances in RGB-D imaging as well as covering a range of RGB-D applications. The topics covered include: data acquisition, data quality assessment, filling holes, 3D reconstruction, SLAM, multiple depth camera systems, segmentation, object detection, salience detection, pose estimation, geometric modelling, fall detection, autonomous driving, motor rehabilitation therapy, people counting and cognitive service robots. The availability of cheap RGB-D sensors has led to an explosion over the last five years in the capture and application of colour plus depth data. The addition of depth data to regular RGB images vastly increases the range of applications, and has resulted in a demand for robust and real-time processing of RGB-D data. There remain many technical challenges, and RGB-D image processing is an ongoing research area. This book covers the full state of the art, and consists of a series of chapters by internationally renowned experts in the field. Each chapter is written so as to provide a detailed overview of that topic. RGB-D Image Analysis and Processing will enable both students and professional developers alike to quickly get up to speed with contemporary techniques, and apply RGB-D imaging in their own projects.


Object Recognition by Computer

Object Recognition by Computer

Author: William Eric Leifur Grimson

Publisher: Mit Press

Published: 2003-02-01

Total Pages: 532

ISBN-13: 9780262571883

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This book describes an extended series of experiments into the role of geometry in the critical area of object recognition.


Monocular Model-based 3D Tracking of Rigid Objects

Monocular Model-based 3D Tracking of Rigid Objects

Author: Vincent Lepetit

Publisher: Now Publishers Inc

Published: 2005

Total Pages: 108

ISBN-13: 9781933019031

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Monocular Model-Based 3D Tracking of Rigid Objects reviews the different techniques and approaches that have been developed by industry and research.