3D Game Development with Microsoft Silverlight 3

3D Game Development with Microsoft Silverlight 3

Author: Gaston C. Hillar

Publisher: Packt Publishing Ltd

Published: 2009-09-24

Total Pages: 678

ISBN-13: 1847198937

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A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine.


Microsoft Sharepoint 2010 Developer's Compendium

Microsoft Sharepoint 2010 Developer's Compendium

Author: Gast N C Hillar

Publisher: Packt Publishing Ltd

Published: 2012-02-22

Total Pages: 527

ISBN-13: 1849686815

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"Microsoft SharePoint 2010 Developer's Compendium: The Best of Packt for Extending SharePoint" takes a less discussion, more value approach to helping you learn all that you can about extending SharePoint. A medley of a total of five Packt books, each chapter has its own unique style so that you can learn not only from content written in a step by step tutorial style, but also from handbook and cookbook chapters. If you are a developer who would like to enhance your knowledge of SharePoint development to create sites with great user experience, don't miss "Microsoft SharePoint 2010 Developer's Compendium: The Best of Packt for Extending SharePoint." You should already be comfortable with general SharePoint development practices, though prior experience with PowerShell, Visual Studio, Silverlight and Windows 7 Phone is not a necessity.


Exam Ref 70-519 Designing and Developing Web Applications Using Microsoft .NET Framework 4 (MCPD)

Exam Ref 70-519 Designing and Developing Web Applications Using Microsoft .NET Framework 4 (MCPD)

Author: Tony Northrup

Publisher: Pearson Education

Published: 2011-10-17

Total Pages: 358

ISBN-13: 0735672512

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Prepare for MCPD Exam 70-519—and help demonstrate your real-world mastery of web application design and development—with this official Microsoft Exam Ref. Written for experienced, MCTS-certified professionals ready to advance their status—this guide focuses on the critical-thinking and decision-making acumen needed for success at the MCPD level. With concise, objective-by-objective reviews, strategic case scenarios, and "Thought Experiments", you get professional-level preparation for the professional-level exam. Optimize your exam-prep by focusing on the expertise needed to: Design the application architecture Choose the right server-side and client-side technologies Design the user experience Design data access and presentation Plan for security Choose a testing methodology Plan for scalability and reliability —making this book an exceptional value and a great career investment.


Serious Games in Education

Serious Games in Education

Author: Simon Egenfeldt-Nielsen

Publisher: Aarhus Universitetsforlag

Published: 2011-12-31

Total Pages: 203

ISBN-13: 8771242597

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In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning and education locally? And, how can games as a learning culture be explored in a global perspective?


HLSL and Pixel Shaders for XAML Developers

HLSL and Pixel Shaders for XAML Developers

Author: Walt Ritscher

Publisher: "O'Reilly Media, Inc."

Published: 2012-07-03

Total Pages: 203

ISBN-13: 1449325017

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Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, you’ll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications, you’ll also learn how create your own effects with XAML and Microsoft’s HLSL shading language. In the process, you’ll write, compile, and test custom XAML shaders with the Shazzam Shader Editor, a free utility developed by author Walt Ritscher. The book includes XAML and C# sample code, and Shazzam contains all of the sample shaders discussed. Learn how shaders help you extend the GPU’s rendering capabilities Explore prevailing shader types, such as color modification, blurring, and spatial transformation Get a quick tour of the shader features, and use pre-built effects on image elements in your application Examine the XAML ShaderEffect class to understand how WPF and Silverlight use shaders Learn about the shader-specific tools available in Visual Studio and Expression Blend Get up to speed on HLSL basics and learn how to create a variety of graphics effects


Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11

Author: Frank Luna

Publisher: Mercury Learning and Information

Published: 2012-03-15

Total Pages: 1029

ISBN-13: 1937585964

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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].


Pro Windows Phone 7 Development

Pro Windows Phone 7 Development

Author: Rob Cameron

Publisher: Apress

Published: 2011-08-04

Total Pages: 477

ISBN-13: 143023220X

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The Windows Phone 7 platform provides a remarkable opportunity for Windows developers to create state-of-the-art mobile applications using their existing skills and a familiar toolset. For iOS and Android developers, this book provides the right level of content to help developers rapidly come up to speed on Windows Phone. Pro Windows Phone 7 Development will help you unlock the potential of this platform and create dazzling, visually rich, and highly functional applications for the Windows Phone Marketplace. For developers new to the Windows Phone 7 platform, whether .NET, iPhone, or Android developers, this book starts by introducing you to the features and specifications of the Windows Phone series, and then leads you through the complete application development process. You'll learn how to use Microsoft technologies like Silverlight, .NET, the XNA Framework, Visual Studio, and Expression Blend effectively, how to take advantage of the available sensors such as the location service, accelerometer, and touch, make your apps location-aware using GPS data, utilize the rich media capabilities of the Windows Phone series, and much more. Finally, you'll receive a full tutorial on how to publish and sell your application through the Windows Phone Marketplace.


Silverlight Recipes

Silverlight Recipes

Author: Jit Ghosh

Publisher: Apress

Published: 2010-11-03

Total Pages: 1051

ISBN-13: 1430230347

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Silverlight Recipes: A Problem-Solution Approach, Second Edition is your practical companion to developing rich, interactive web applications with Microsoft’s latest technology. This book tackles common problems and scenarios that on-the-job developers face every day by revealing code and detailed solutions. You’ll quickly be able to integrate real-world, functioning code into your applications—and save hours of coding time. The recipes included in Silverlight Recipes have been carefully selected and tested with the professional developer in mind. You’ll find problems stated clearly and succinctly, artful solutions explored, and ample discussion of the code and context so you're immediately clear how the solution will support your project. You'll also discover the innovations presented in Silverlight 4 and how to effectively employ them. Enjoy practical coverage of Silverlight development in many projects and contexts, including: Designing complete, rich, interactive user experiences Manipulating content and the runtime environment through the Silverlight Plug-in Runtime API Consuming, transforming, and displaying content in your Silverlight web application through XML, LINQ-based data access, and isolated storage Building custom controls for your Silverlight project Integrating rich media, including audio and video, to create a very dynamic user interface and experience Using new Silverlight features, including .NET Framework integration, the use of dynamic languages like Python and Ruby in Silverlight development, and digital rights management support Find instant solutions, comprehensive Silverlight coverage, and time-saving expert advice, all in one book.