3D Game Development with Microsoft Silverlight 3

3D Game Development with Microsoft Silverlight 3

Author: Gaston C. Hillar

Publisher: Packt Publishing Ltd

Published: 2009-09-24

Total Pages: 678

ISBN-13: 1847198937

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A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine.


Microsoft Sharepoint 2010 Developer's Compendium

Microsoft Sharepoint 2010 Developer's Compendium

Author: Gast N C Hillar

Publisher: Packt Publishing Ltd

Published: 2012-02-22

Total Pages: 527

ISBN-13: 1849686815

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"Microsoft SharePoint 2010 Developer's Compendium: The Best of Packt for Extending SharePoint" takes a less discussion, more value approach to helping you learn all that you can about extending SharePoint. A medley of a total of five Packt books, each chapter has its own unique style so that you can learn not only from content written in a step by step tutorial style, but also from handbook and cookbook chapters. If you are a developer who would like to enhance your knowledge of SharePoint development to create sites with great user experience, don't miss "Microsoft SharePoint 2010 Developer's Compendium: The Best of Packt for Extending SharePoint." You should already be comfortable with general SharePoint development practices, though prior experience with PowerShell, Visual Studio, Silverlight and Windows 7 Phone is not a necessity.


Essential Silverlight 3

Essential Silverlight 3

Author: Ashraf Michail

Publisher: Addison-Wesley Professional

Published: 2009-09-21

Total Pages: 466

ISBN-13: 0321680693

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“The book you are holding contains the keys to writing great Silverlight 3 applications. Use them well!” –From the Foreword by Scott Guthrie, corporate vice president, Microsoft Developer Division Microsoft Silverlight is a leading cross-platform, Rich Internet Application (RIA) technology that allows you to create more compelling and interactive Web experiences than are possible with simple HTML browser pages. Silverlight 3 includes significant improvements over previous versions, including “out-of-browser” operation, H.264 video, 3D graphics, and real-time effects. Essential Silverlight 3 is the definitive reference and insider’s guide. It not only covers all the key features of the Silverlight 3 runtime and how to use them but, in Under the Hood sections, explains why each feature was developed and how each one works. These “insider” explanations often lead to concise, practical performance tips that can help you speed up your own Silverlight applications. Author Ashraf Michail is uniquely qualified to explain Silverlight 3. He is a Microsoft Silverlight architect who has guided Silverlight from its beginnings through the current version. In this book, he shows how to Integrate the principles and components of a Silverlight application, including XAP, XAML, and .NET code Use Silverlight vector graphics, bitmap images, and animation Display predictable and readable text across platforms and animate text elements Obtain mouse and keyboard input, including mouse wheel events Implement smooth animations to improve your user interface and make your application more pleasing to the user Use the Canvas, StackPanel, Grid, and Border elements to lay out your application and define custom layout elements Play high-quality, live, and on-demand video and audio Customize the built-in and toolkit controls and develop new custom Silverlight controls Connect to and synchronize with data using Silverlight Data Binding Use built-in real-time effects and define custom HLSL pixel shaders Enable GPU-accelerated rendering If you are a developer who is getting started with Silverlight or an expert Silverlight developer who is interested in understanding the inner workings of the Silverlight runtime, this book is for you.


Exam Ref 70-519 Designing and Developing Web Applications Using Microsoft .NET Framework 4 (MCPD)

Exam Ref 70-519 Designing and Developing Web Applications Using Microsoft .NET Framework 4 (MCPD)

Author: Tony Northrup

Publisher: Pearson Education

Published: 2011-10-17

Total Pages: 358

ISBN-13: 0735672512

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Prepare for MCPD Exam 70-519—and help demonstrate your real-world mastery of web application design and development—with this official Microsoft Exam Ref. Written for experienced, MCTS-certified professionals ready to advance their status—this guide focuses on the critical-thinking and decision-making acumen needed for success at the MCPD level. With concise, objective-by-objective reviews, strategic case scenarios, and "Thought Experiments", you get professional-level preparation for the professional-level exam. Optimize your exam-prep by focusing on the expertise needed to: Design the application architecture Choose the right server-side and client-side technologies Design the user experience Design data access and presentation Plan for security Choose a testing methodology Plan for scalability and reliability —making this book an exceptional value and a great career investment.


Mind-Melding Unity and Blender for 3D Game Development

Mind-Melding Unity and Blender for 3D Game Development

Author: Spencer Grey

Publisher: Packt Publishing Ltd

Published: 2021-12-31

Total Pages: 460

ISBN-13: 180107691X

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Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators Key FeaturesDiscover how you can enhance your games with BlenderLearn how to implement Blender in real-world scenariosCreate new or modify existing assets in Blender and import them into your Unity gameBook Description Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects. What you will learnTransform your imagination into 3D scenery, props, and characters using BlenderGet to grips with UV unwrapping and texture models in BlenderUnderstand how to rig and animate models in BlenderAnimate and script models in Unity for top-down, FPS, and other types of gamesFind out how you can roundtrip custom assets from Blender to Unity and backBecome familiar with the basics of ProBuilder, Timeline, and Cinemachine in UnityWho this book is for This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.


Advanced 3D Game Programming with DirectX 10.0

Advanced 3D Game Programming with DirectX 10.0

Author: Peter Walsh

Publisher: Jones & Bartlett Publishers

Published: 2008-01-08

Total Pages: 621

ISBN-13: 1449633595

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Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.


Serious Games in Education

Serious Games in Education

Author: Simon Egenfeldt-Nielsen

Publisher: Aarhus Universitetsforlag

Published: 2011-12-31

Total Pages: 203

ISBN-13: 8771242597

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In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning and education locally? And, how can games as a learning culture be explored in a global perspective?


Advanced 3D Game Programming with DirectX 10.0

Advanced 3D Game Programming with DirectX 10.0

Author: Peter Walsh

Publisher: Jones & Bartlett Publishers

Published: 2010-11-30

Total Pages: 553

ISBN-13: 1449612768

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Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.