3D Cinematic Aesthetics and Storytelling

3D Cinematic Aesthetics and Storytelling

Author: Yong Liu

Publisher: Springer

Published: 2018-07-05

Total Pages: 226

ISBN-13: 3319727427

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This book argues that 3D films are becoming more sophisticated in utilising stereoscopic effects for storytelling purposes. Since Avatar (2009), we have seen a 3D revival marked by its integration with new digital technologies. With this book, the author goes beyond exploring 3D’s spectacular graphics and considers how 3D can be used to enhance visual storytelling. The chapters include visual comparisons between 2D and 3D to highlight their respective narrative features; an examination of the narrative tropes and techniques used by contemporary 3D filmmakers; and a discussion of the narrative implications brought by the coexistence of flatness and depth in 3D visuality. In demonstrating 3D cinematic aesthetics and storytelling, Yong Liu analyses popular films such as Hugo (2011), Life of Pi (2012), Gravity (2013), Star Trek Into Darkness (2013, and The Great Gatsby (2013). The book is an investigation into contemporary forms of stereoscopic storytelling derived from a unique, long-existing mode of cinematic illusions.


Spaces Mapped and Monstrous

Spaces Mapped and Monstrous

Author: Nick Jones

Publisher: Columbia University Press

Published: 2020-04-21

Total Pages: 210

ISBN-13: 0231550715

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Digital 3D has become a core feature of the twenty-first-century visual landscape. Yet 3D cinema is a contradictory media form: producing spaces that are highly regimented and exhaustively detailed, it simultaneously relies upon distortions of vision and space that are inherently strange. Spaces Mapped and Monstrous explores the paradoxical nature of 3D cinema to offer a critical analysis of an inescapable part of contemporary culture. Considering 3D’s distinctive visual qualities and its connections to wider digital systems, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts. He examines 3D’s relationship with computer interfaces, virtual reality, and digital networks as well as tracing its lineage to predigital models of visual organization. Jones emphasizes that 3D is not only a technology used in films but also a tool for producing, controlling, and distorting space within systems of surveillance, corporatization, and militarization. The book features detailed analysis of a wide range of films—including Avatar (2009), Goodbye to Language (2014), Love (2015), and Clash of the Titans (2010)—demonstrating that 3D is not merely an augmentation of 2D cinema but that it has its own unique properties. Spaces Mapped and Monstrous brings together media archaeology, digital theory, and textual analysis to provide a new account of the importance of 3D to visual culture today.


Reel Change

Reel Change

Author: Richard Wallace

Publisher: Indiana University Press

Published: 2022-08-16

Total Pages: 246

ISBN-13: 0861969839

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Ten years ago, a technological revolution swept through cinemas around the world, as analogue projectors were replaced with digital equipment. It was not just the plastic medium of film that was removed from projection boxes during this transformation; most cinemas took this opportunity to also evict the human projectionists who were hitherto in charge of screenings. Projectionists had been hidden from the sight of audiences for most of the history of photographic moving image projection, and their redundancies went largely unnoticed and unremarked upon. This book focuses attention on what has been happening behind film spectators' heads for the past 130 years, and attempts to write the history of cinema in Britain from the perspective of its habitually overlooked and undervalued projectionists, beginning in the silent era and continuing to the present day. Drawing upon extensive archival research and lengthy interviews with former projectionists, it documents the key facets and challenges of their work, and how these evolved in response to previous waves of significant technological change. It evaluates how projectionists helped to design and maintain key aesthetic characteristics of the 20th century big screen experience. It shows how the institution of cinema in Britain has been historically underpinned by the harsh exploitation of projectionists by many employers, detailing inadequate wage levels and poor working conditions that formerly provoked government investigation, and explaining why these problems were never successfully ameliorated by trade unions. It also charts in depth the recent fateful transition to digital projection, delineating how and why projectionists were so swiftly and ruthlessly consigned to the past, and assessing whether this form of entertainment should be considered diminished by their super session.


Animal Activism On and Off Screen

Animal Activism On and Off Screen

Author: Claire Parkinson

Publisher: Sydney University Press

Published: 2024-07-01

Total Pages: 261

ISBN-13: 1743329768

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Animal Activism On and Off Screen examines the relationship between animal advocacy and the film and television industries. Leading scholars, activists, and film industry professionals critically analyse the ways in which animal activism has been represented inside and outside film and television programs in relation to the politics of celebrity, vegan, and animal activism. Case studies include UK, US, and German television crime fiction, feature-length advocacy documentaries such as Blackfish (2013), The Ghosts in Our Machine (2013), The Animal People (2019) and Meat the Future (2020); fiction films such as Okja (2017) and Cloud Atlas (2012); as well as celebrity chefs, French activism and celebrity activists Pamela Anderson, Joaquin Phoenix and James Cromwell. By exploring three key aspects of the current context for animal rights: representations of activism on screen; activist texts and their reception; and celebrity vegans and animal advocates, Animal Activism On and Off Screen evaluates the efficacy of advocacy narratives in film and on television, and offers important insights intended to inform animal advocacy strategies and campaigns.


3-D Cinema and Trauma

3-D Cinema and Trauma

Author: Dor Fadlon

Publisher: Springer Nature

Published: 2022-12-16

Total Pages: 287

ISBN-13: 3031128214

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This book examines 3D cinema across the early 1950s, the early 1980s, and from 2009 to 2014, providing for the first time not only a connection between 3D cinema and historical trauma but also a consideration of 3D aesthetics from a cultural perspective. The main argument of the book is that 3D cinema possesses a privileged potential to engage with trauma. Exploring questions of representation, embodiment and temporality in 3-D cinema, the book takes an interdisciplinary approach, offering a compelling analysis to a combination of box office favorites and more obscure films, ranging across genres such as horror, erotica, fantasy, science fiction, and documentaries. Weaving theoretical discussions and film analysis this book renders complex theoretical frameworks such as Deleuze and trauma theory accessible.


The Art of Cinematic Storytelling

The Art of Cinematic Storytelling

Author: Kelly Gordon Brine

Publisher: Oxford University Press

Published: 2020-09-18

Total Pages: 320

ISBN-13: 0190054352

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To dramatize a story using moving images, a director must have a full understanding of the meaning and emotional effect of all the various types of shots and cuts that are available to advance the story. Drawing upon his extensive experience as a storyboard artist who has worked with over 200 directors and cinematographers on television series and movies, author Kelly Gordon Brine provides a practical and accessible introduction to the design of shots, cuts, and transitions for film, television, animation, video, and game design. With hundreds of illustrations and diagrams, concise explanations of essential storytelling concepts, and vivid examples, The Art of Cinematic Storytelling demystifies the visual design choices that are fundamental to directing and editing. The author delves deeply into the techniques that visual storytellers use to captivate their audience, including blocking, camera positioning, transitions, and planning shots with continuity editing in mind. Practical advice on how to clarify time, space, and motion in many common situations such as dialogue, pursuits, and driving sequences makes this book an invaluable guide for all aspiring filmmakers.


Expressive Spaces in Digital 3D Cinema

Expressive Spaces in Digital 3D Cinema

Author: Owen Weetch

Publisher: Springer

Published: 2016-09-26

Total Pages: 180

ISBN-13: 1137542675

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This book puts forward a more considered perspective on 3D, which is often seen as a distracting gimmick at odds with artful cinematic storytelling. Owen Weetch looks at how stereography brings added significance and expressivity to individual films that all showcase remarkable uses of the format. Avatar, Gravity, The Hole, The Great Gatsby and Frozen all demonstrate that stereography is a rich and sophisticated process that has the potential to bring extra meaning to a film’s narrative and themes. Through close reading of these five very different examples, Expressive Spaces in Digital 3D Cinema shows how being sensitive to stereographic manipulation can nuance and enrich the critical appreciation of stereoscopic films. It demonstrates that the expressive placement of characters and objects within 3D film worlds can construct meaning in ways that are unavailable to ‘flat’ cinema.


Hybrid Images and the Vanishing Point of Digital Visual Effects

Hybrid Images and the Vanishing Point of Digital Visual Effects

Author: Tom Livingstone

Publisher: Edinburgh University Press

Published: 2024-07-04

Total Pages: 296

ISBN-13: 1399523333

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Tackling digital effects such as colourisation, time-ramping, compositing and photo-realistic rendering, this monograph explores how the growing use of these post-photographic procedures shapes our relationship with the image and the world that the image represents. At stake is the ability to critically engage with the digital techniques that mediate perceptions of reality. Through a series of case-studies the book connects the dominant techniques of hybridisation with emergent ways of being in our increasingly hybrid physical-digital world. Pointing at the relationship between mainstream visual culture and the manifold imperatives of digital technology and digital culture, Hybrid Images and the Vanishing Point of Digital Visual Effects highlights how a handful of digital visual effects are coming to shape the way we live.


Interactive Storytelling

Interactive Storytelling

Author: Alex Mitchell

Publisher: Springer

Published: 2014-09-25

Total Pages: 281

ISBN-13: 3319123378

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This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience.


Digital Humanities and Scholarly Research Trends in the Asia-Pacific

Digital Humanities and Scholarly Research Trends in the Asia-Pacific

Author: Wong, Shun-han Rebekah

Publisher: IGI Global

Published: 2019-01-25

Total Pages: 310

ISBN-13: 1522571965

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Digital humanities is a dynamic and emerging field that aspires to enhance traditional research and scholarship through digital media. Although countries around the world are witnessing the widespread adoption of digital humanities, only a small portion of the literature discusses its development in the Asia Pacific region. Digital Humanities and Scholarly Research Trends in the Asia-Pacific provides innovative insights into the development of digital humanities and their ability to facilitate academic exchange and preserve cultural heritage. The content covers challenges including the need to maintain digital humanities momentum in libraries and research communities, to increase international collaboration, to maintain and promote developed digital projects, to deploy and redeploy resources to support research, and to build new skillsets and new professionals in the library. It is designed for librarians, government agencies, industry professionals, academicians, and researchers.