What Pet Should I Get?

What Pet Should I Get?

Author: Dr. Seuss

Publisher: Random House Books for Young Readers

Published: 2024-07-16

Total Pages: 21

ISBN-13:

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Pick a pet with Dr. Seuss with this bestselling and silly tail of cats, dogs and more! A dog or a cat? A fish or a bird? Or maybe a crazy creature straight from the mind of Dr. Seuss! Which pet would YOU get? A trip to the pet store turns into a hilarious struggle when two kids must choose one pet to take home... but everytime they think they see an animal they like, they find something even better! Perfect for animal lovers and Seuss lover alike, this book will delight readers young and old. Discovered 22 years after Dr. Seuss's death, the unpublished manuscript and sketches for What Pet Should I Get? were previously published as a 48-page jacketed hardcover with 8 pages of commentary. This unjacketed Beginner Book edition features the story only. The cat? Or the dog? The kitten? The pup? Oh, boy! It is something to make a mind up. Beginner Books are fun, funny, and easy to read! Launched by Dr. Seuss in 1957 with the publication of The Cat in the Hat, this beloved early reader series motivates children to read on their own by using simple words with illustrations that give clues to their meaning. Featuring a combination of kid appeal, supportive vocabulary, and bright, cheerful art, Beginner Books will encourage a love of reading in children ages 3–7.


If I Ran the Circus

If I Ran the Circus

Author: Dr. Seuss

Publisher: RH Childrens Books

Published: 2013-10-22

Total Pages: 37

ISBN-13: 0385379374

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Dr. Seuss's classic celebration of youthful imagination! The Circus McGurkus! The World's Greatest Show On the face of the earth, or wherever you go! Young Morris McGurk's has a BIG imagination. He wants to turn the vacant lot behind Sneelock's Store into the Circus McGurkus—the most colossal, stupendous, tremendous show in the world! Here you'll be entertained by bizarre creatures like the Drum-Tummied Snum, the Juggling Jott, and the Harp-Twanging Snarp, and fantastic circus acts performed by Sneelock—a sleepy shop keeper whom Morris images as the daredevil star of his big top! This is Dr. Seuss at his best, celebrating youthful imagination and creating a fantasy world that will delight and transport readers of all ages.


Kind Vibes Teacher Planner

Kind Vibes Teacher Planner

Author:

Publisher: Carson Dellosa Education

Published: 2021-02-15

Total Pages: 128

ISBN-13: 9781483861975

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Organize your school year in style with the 128-page Kind Vibes Teacher Planner. Great for organizing information and lesson plans for the school year, this stunning wire-bound planner provides a place to record important information for quick and easy access.


The Fruit of the Spirit

The Fruit of the Spirit

Author:

Publisher: Carson Dellosa Christian

Published: 2008-05

Total Pages: 10

ISBN-13: 9781604181098

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This colorful, Bible-themed bulletin board set includes: -- *A "The fruit of the Spirit is..." banner (approx. 60.5” x 5.5” when assembled) *9 word accents *An activity guide


Classroom Tree! Bulletin Board

Classroom Tree! Bulletin Board

Author: Scholastic Inc.

Publisher: Teaching Resources

Published: 2002-04-01

Total Pages:

ISBN-13: 9780439537889

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68 pieces:- 4 pieces make a tree measuring 41" to 65" tall and 47" wide- 32 write-on/wipe off green leaves- 32 write-on/wipe off autumn leaves


Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds

Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds

Author: E. Granum

Publisher: Springer Science & Business Media

Published: 2013-03-09

Total Pages: 446

ISBN-13: 1447136985

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Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.