If you thought Sudoku was difficult, wait until you try Killer Sudoku! The next step up from normal Sudoku, the Killer puzzles use the same grid as Sudoku and require the reader to fill in the numbers 1 to 9 as before. But this time the numbers in the outlined boxes must also all add up to a specific number. Already hugely popular in the national press, the puzzles are a must for Sudoku fans. With five difficulty ratings, from 'very easy' to 'deadly', the 100 brand new Killer Sudoku puzzles in this book will provide a challenge to the most ardent Sudoku addict.
Hooked on su doku? Then move on up to kakuro! Kakuro is the latest Japanese puzzle craze for all those who thought they had reached the limit in logic puzzles. Kakuro is all about numbers, and like su doku it is solved by using logic, with absolutely no guesswork. However, Kakuro takes puzzling a step further: it requires simple arithmetic skills as well as reasoning. But don't worry if maths isn't your strong point. While some of the logic relies on you being able to add up, the sums only ever involve a few single digits, and the totals in this book are never more than 45. You don't need to be a maths whiz, nor do you need to have a calculator handy. You will have no difficulty in doing the sums in your head. As with the incredibly addictive su doku, the fun in doing kakuro is working out the logic that gets you from the starting position to the single solved grid of digits. So if you're bored with su doku - kakuro is the next logical step . . .
This book introduces a new logic-based multi-paradigm programming language that integrates logic programming, functional programming, dynamic programming with tabling, and scripting, for use in solving combinatorial search problems, including CP, SAT, and MIP (mixed integer programming) based solver modules, and a module for planning that is implemented using tabling. The book is useful for undergraduate and graduate students, researchers, and practitioners.
When you buy this book you get an electronic version (PDF file) of the interior of this book. This book includes 216 large, blank Sudoku 16x16 grids for you to transfer puzzles over to or to make your own! Only one empty large 16x16 grid per page. You can use the blank Sudoku grids: to transfer Sudoku puzzles from elsewhere to use as practice for any newspaper, magazine, or other Sudoku puzzle to make your own Sudoku puzzles to start over when you made a mistake on a Sudoku puzzle
Everyone knows sudoku is enjoyable--but these addictive puzzles come in endless variations too! They range from simple to very difficult, and can take almost no time to finish...or require many hours. This entertaining collection showcases a wide range of possibilities, offering solvers who have become accustomed to the standard rules and grids an exciting new challenge. Select from Mega Sudokus that provide a real workout; Diagonals or Odd and Even versions with extra constraints; Sum Sudokus that merge with kakuro; and Multisudoku with overlapping puzzles. There's something for every level--12 x 12 puzzles, ones with irregularly shaped areas, even Mini Sudoku--and lots of fun for everyone.
- 400 amusing Numbricks classic puzzles + bonus in 250 Labyrinth 25 x 25 very difficult levels (bonus puzzles need to be downloaded and printed)The way to mastery of Sudoku! - 400 unique Sudoku puzzles- fitness for your brain- Original Sudoku for the power of your brain- just tested puzzles- answers at the end of the book- all riddles have only one proven solution - good mind support in the excellent form - develops memory, logical thinking, helps to focus - creative possibilities expand. Ideal gift for all fans of puzzles. A great book for free time and studying the mind. I hope you enjoy the book. I would really appreciate it if you write a review.Best regards,Basford Holmes
99 puzzles built around the chessboard. Arithmetical and probability problems, chessboard recreations, geometrical puzzles, mathematical amusements and games, more. Solutions.
This new edition of The Art of Prolog contains a number of important changes. Most background sections at the end of each chapter have been updated to take account of important recent research results, the references have been greatly expanded, and more advanced exercises have been added which have been used successfully in teaching the course. Part II, The Prolog Language, has been modified to be compatible with the new Prolog standard, and the chapter on program development has been significantly altered: the predicates defined have been moved to more appropriate chapters, the section on efficiency has been moved to the considerably expanded chapter on cuts and negation, and a new section has been added on stepwise enhancement—a systematic way of constructing Prolog programs developed by Leon Sterling. All but one of the chapters in Part III, Advanced Prolog Programming Techniques, have been substantially changed, with some major rearrangements. A new chapter on interpreters describes a rule language and interpreter for expert systems, which better illustrates how Prolog should be used to construct expert systems. The chapter on program transformation is completely new and the chapter on logic grammars adds new material for recognizing simple languages, showing how grammars apply to more computer science examples.
OPL (Optimization Programming Language) is a new modeling language for combinatorial optimization that simplifies the formulation and solution of optimization problems. Perhaps the most significant dimension of OPL is the support for constraint programming, including sophisticated search specifications, logical and higher order constraints, and support for scheduling and resource allocation applications. This book, written by the developer of OPL, is a comprehensive introduction to the OPL programming language and its application to problems in linear and integer programming, constraint programming, and scheduling. Readers should be familiar with combinatorial optimization, at least from an application standpoint.
Fascinating approach to mathematical teaching stresses use of recreational problems, puzzles, and games to teach critical thinking. Logic, number and graph theory, games of strategy, much more. Includes answers to selected problems. Free solutions manual available for download at the Dover website.