25 Super-Fun Math Spinner Games

25 Super-Fun Math Spinner Games

Author: Judi Aronson

Publisher: Teaching Resources

Published: 1998-04-01

Total Pages: 96

ISBN-13: 9780590341387

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Make mathematics come alive for your students with these entertaining and educational spinner games. Each quick to assemble and easy-to-use game reinforces a wide range of skills including problem solving and mathematical reasoning, number sense and numeration, whole number operations, geometry and spatial sense, and probability. 25 Spinner Games for Math comes complete with spinner templates, suggestions for game variations and extensions, critical thinking questions, and book links. For use with Grades 3-5.


Teachers Engaged in Research

Teachers Engaged in Research

Author: Cynthia W. Langrall

Publisher: IAP

Published: 2006-03-01

Total Pages: 244

ISBN-13: 1607529661

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Through the chapters in this volume we learn about the questions that capture the attention of teachers, the methodologies they use to gather data, and the ways in which they make sense of what they find. Some of the research findings could be considered preliminary, others confirmatory, and some may be groundbreaking. In all cases, they provide fodder for further thinking and discussion about critical aspects of mathematics education.


Place Value

Place Value

Author: David A. Adler

Publisher: Holiday House

Published: 2016-02-15

Total Pages: 16

ISBN-13: 0823436136

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You had better not monkey around when it comes to place value. The monkeys in this book can tell you why! As they bake the biggest banana cupcake ever, they need to get the amounts in the recipe correct. There’s a big difference between 216 eggs and 621 eggs. Place value is the key to keeping the numbers straight. Using humorous art, easy-to-follow charts and clear explanations, this book presents the basic facts about place value while inserting some amusing monkey business.


Boxitects

Boxitects

Author: Kim Smith

Publisher: Clarion Books

Published: 2020

Total Pages: 45

ISBN-13: 1328477207

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"Meg goes to Maker School to hone her talent for building with boxes, but when Simone, another boxitect, arrives they become so competitive they nearly fail in the annual Maker Match." --


Illustrating Mathematics

Illustrating Mathematics

Author: Diana Davis

Publisher: American Mathematical Soc.

Published: 2020-10-16

Total Pages: 171

ISBN-13: 1470461226

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This book is for anyone who wishes to illustrate their mathematical ideas, which in our experience means everyone. It is organized by material, rather than by subject area, and purposefully emphasizes the process of creating things, including discussions of failures that occurred along the way. As a result, the reader can learn from the experiences of those who came before, and will be inspired to create their own illustrations. Topics illustrated within include prime numbers, fractals, the Klein bottle, Borromean rings, tilings, space-filling curves, knot theory, billiards, complex dynamics, algebraic surfaces, groups and prime ideals, the Riemann zeta function, quadratic fields, hyperbolic space, and hyperbolic 3-manifolds. Everyone who opens this book should find a type of mathematics with which they identify. Each contributor explains the mathematics behind their illustration at an accessible level, so that all readers can appreciate the beauty of both the object itself and the mathematics behind it.


The Perfect Bet

The Perfect Bet

Author: Adam Kucharski

Publisher: Basic Books

Published: 2016-02-23

Total Pages: 194

ISBN-13: 0465098592

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"An elegant and amusing account" of how gambling has been reshaped by the application of science and revealed the truth behind a lucky bet (Wall Street Journal). For the past 500 years, gamblers-led by mathematicians and scientists-have been trying to figure out how to pull the rug out from under Lady Luck. In The Perfect Bet, mathematician and award-winning writer Adam Kucharski tells the astonishing story of how the experts have succeeded, revolutionizing mathematics and science in the process. The house can seem unbeatable. Kucharski shows us just why it isn't. Even better, he demonstrates how the search for the perfect bet has been crucial for the scientific pursuit of a better world.


Rules of Play

Rules of Play

Author: Katie Salen Tekinbas

Publisher: MIT Press

Published: 2003-09-25

Total Pages: 680

ISBN-13: 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.