The biggest and best adventures of Marvel's mighty mutants - these are the X-Men Milestones! As Magneto's Acolytes amp up their attacks on Homo sapiens everywhere, the X-teams join forces to put an end to the villainous zealots' mad crusade once and for all. But has their leader, messianic madman Magneto, returned from the dead? And as a mysterious and fatal disease begins creeping through the mutant community, which X-Man will lose a loved one - and buckle under the strain? Tensions come to a head in the most shocking way possible, culminating in a devastating attack on Wolverine -and a showdown between Professor X and Magneto that must be seen to be believed! COLLECTING: UNCANNY X-MEN (1981) 298-300, 303-304, 315; X-FACTOR (1986) 92; X-FORCE (1991) 25; X-MEN UNLIMITED (1993) 2; X-MEN (1991) 25; WOLVERINE (1988) 75; EXCALIBUR (1988) 71
SOON TO BE A MAJOR MOTION PICTURE INSTANT #1 INTERNATIONAL BESTSELLER USA Today bestseller Edgar + ITW Thriller Award nominee for Best First Novel “Think: Dexter but sexier.”—theSkimm “A dark and irresistible debut.”—People “Will shock even the savviest suspense readers.”—Real Simple Dexter meets Mr. and Mrs. Smith in this wildly compulsive debut thriller about a couple whose fifteen-year marriage has finally gotten too interesting... Our love story is simple. I met a gorgeous woman. We fell in love. We had kids. We moved to the suburbs. We told each other our biggest dreams, and our darkest secrets. And then we got bored. We look like a normal couple. We're your neighbors, the parents of your kid's friend, the acquaintances you keep meaning to get dinner with. We all have our secrets to keeping a marriage alive. Ours just happens to be getting away with murder.
Being a good mom isn't about doing everything right to create a set of perfect trophy children--though every mom has felt the pressure to do just that and to do it all on her own. To ask for help feels like defeat. Yet when we try to do it all by our own strength, we end up depleted, lonely, and ineffective. Heather MacFadyen wants you to know that you are not meant to go it alone. Sharing her most vulnerable, hard mom moments, she shows how moms can be empowered by God, supported by others, and connected with their children. With encouragement and insight, she helps you foster the key relationships you need to be the mom you want to be. Whether you work or stay home, whether you have teenagers or babes in arms, you'll find here a compassionate friend who wants the best--not just for your kids but for you.
"What corporations fear most are consumers who ask questions. Naomi Klein offers us the arguments with which to take on the superbrands." Billy Bragg from the bookjacket.
The forgotten story of Central Asia's enlightenment—its rise, fall, and enduring legacy In this sweeping and richly illustrated history, S. Frederick Starr tells the fascinating but largely unknown story of Central Asia's medieval enlightenment through the eventful lives and astonishing accomplishments of its greatest minds—remarkable figures who built a bridge to the modern world. Because nearly all of these figures wrote in Arabic, they were long assumed to have been Arabs. In fact, they were from Central Asia—drawn from the Persianate and Turkic peoples of a region that today extends from Kazakhstan southward through Afghanistan, and from the easternmost province of Iran through Xinjiang, China. Lost Enlightenment recounts how, between the years 800 and 1200, Central Asia led the world in trade and economic development, the size and sophistication of its cities, the refinement of its arts, and, above all, in the advancement of knowledge in many fields. Central Asians achieved signal breakthroughs in astronomy, mathematics, geology, medicine, chemistry, music, social science, philosophy, and theology, among other subjects. They gave algebra its name, calculated the earth's diameter with unprecedented precision, wrote the books that later defined European medicine, and penned some of the world's greatest poetry. One scholar, working in Afghanistan, even predicted the existence of North and South America—five centuries before Columbus. Rarely in history has a more impressive group of polymaths appeared at one place and time. No wonder that their writings influenced European culture from the time of St. Thomas Aquinas down to the scientific revolution, and had a similarly deep impact in India and much of Asia. Lost Enlightenment chronicles this forgotten age of achievement, seeks to explain its rise, and explores the competing theories about the cause of its eventual demise. Informed by the latest scholarship yet written in a lively and accessible style, this is a book that will surprise general readers and specialists alike.
"This splendid work of scholarship . . . sums up with economy and power all that the written record so far deciphered has to tell about the ancient and complementary civilizations of Babylon and Assyria."—Edward B. Garside, New York Times Book Review Ancient Mesopotamia—the area now called Iraq—has received less attention than ancient Egypt and other long-extinct and more spectacular civilizations. But numerous small clay tablets buried in the desert soil for thousands of years make it possible for us to know more about the people of ancient Mesopotamia than any other land in the early Near East. Professor Oppenheim, who studied these tablets for more than thirty years, used his intimate knowledge of long-dead languages to put together a distinctively personal picture of the Mesopotamians of some three thousand years ago. Following Oppenheim's death, Erica Reiner used the author's outline to complete the revisions he had begun. "To any serious student of Mesopotamian civilization, this is one of the most valuable books ever written."—Leonard Cottrell, Book Week "Leo Oppenheim has made a bold, brave, pioneering attempt to present a synthesis of the vast mass of philological and archaeological data that have accumulated over the past hundred years in the field of Assyriological research."—Samuel Noah Kramer, Archaeology A. Leo Oppenheim, one of the most distinguished Assyriologists of our time, was editor in charge of the Assyrian Dictionary of the Oriental Institute and John A. Wilson Professor of Oriental Studies at the University of Chicago.
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
"Pure jelly-bean-enhanced entertainment and a perfect escape."—The New York Times The Smartest Kid in the Universe goes to genius camp in book two of this action-packed series from the #1 New York Times bestselling author of Escape from Mr. Lemoncello's Library! Jake McQuade is the Smartest Kid in the Universe and he's back to defend his title! This time, he is heading off to a camp for geniuses sponsored by billionaire tech mogul and inventor, Zane Zinkle. Genius camp is not like regular camp. There are limo buses, robot polar bears, and high-tech cabins with high-tech toilets! But it isn’t all fun and games at camp, especially when Jake goes up against the artificially intelligent Virtuoso quantum computer—the smartest machine in the universe—which also happens to be Zinkle’s latest genius creation! It's boy versus bot in this epic showdown packed with puzzles, action, adventure, and hilarious, jelly bean-fueled fun! Bonus puzzle included! "Chris Grabenstein just might be the smartest writer for kids in the universe." —James Patterson "Clever, fast-paced and incredibly funny." --Stuart Gibbs, New York Times Bestselling author of Spy School
Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.
Originally appearing in the Dangerous Women anthology and now available as a solo ebook, Shadows for Silence in the Forests of Hell is a chilling novella of the Cosmere, the universe shared by Brandon Sanderson’s Mistborn series and the #1 New York Times bestselling Stormlight Archive. When the familiar and seemingly safe turns lethal, therein danger lies. Amid a forest where the shades of the dead linger all around, every homesteader knows to follow the Simple Rules: “Don’t kindle flame, don’t shed the blood of another, don't run at night. These things draw shades.” Silence Montane has broken all three rules on more than one occasion. And to protect her family from a murderous gang with high bounties on their heads, Silence will break every rule again, at the risk of becoming a shade herself.