Zombie Fluxx Card Game

Zombie Fluxx Card Game

Author: Andrew Looney

Publisher: Looney Labs

Published: 2010-12-07

Total Pages:

ISBN-13: 9781929780662

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Zombie Fluxx takes the award-winning card game Fluxx and cranks up the fun with a Zombie uprising. The Zombies arrive in the form of a new type of card, called the Creeper, which hangs around in front of you, preventing you from winning. The good news is, the Keepers include a Shotgun and a Chainsaw and various other things you can use as weapons against the Zombies. Plus you've got Sandwiches and Coffee and a couple of Friends to help you win. The bad news is, if your Friends become Zombies, you'll have to destroy them. Welcome to the dark side of Fluxx, the card game of ever-changing rules! Number of Players: 2-6 Ages: 8+ Game Length: 10-40 minutes


Drawing Zombies

Drawing Zombies

Author: Carter Hayn

Publisher: The Rosen Publishing Group, Inc

Published: 2013-01-15

Total Pages: 26

ISBN-13: 1615337083

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Zombies might appear dead, but they’re still in fashion and very much “alive”. Readers will follow simple step-by-step instructions to create 8 finished drawings showing everything that makes these living-dead monsters, from their eerie eyes, to flesh and bones.


Horror Movie a Day

Horror Movie a Day

Author: Brian Collins

Publisher:

Published: 2016-03-31

Total Pages: 596

ISBN-13: 9780692657362

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For over six years, Brian Collins watched and reviewed a different horror movie every single day. Most of them stunk. With over 2500 reviews on the Horror Movie A Day website, finding the worthwhile ones can be a chore, so Collins has curated a selection of choice films - 365 of them in fact, one for every day of the year. Each month has a different theme and offers a variety of films within that theme for your viewing enjoyment. And they're not the ones you've seen already - most of the book's selections are obscure, indie, or foreign titles that a casual horror fan hasn't seen yet. Every movie is someone's favorite movie - perhaps this book will introduce you to yours.


Rerolling Boardgames

Rerolling Boardgames

Author: Douglas Brown

Publisher: McFarland

Published: 2020-08-28

Total Pages: 228

ISBN-13: 1476639272

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Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.


The Game Inventor's Guidebook

The Game Inventor's Guidebook

Author: Brian Tinsman

Publisher: Morgan James Publishing

Published: 2008-11-01

Total Pages: 282

ISBN-13: 1600377904

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A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.


Sugared

Sugared

Author: Jamie Farrell

Publisher: Jamie Farrell

Published: 2016-03-01

Total Pages: 373

ISBN-13: 1940517117

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Dux Bellorum

Dux Bellorum

Author: Daniel Mersey

Publisher: Bloomsbury Publishing

Published: 2012-08-20

Total Pages: 106

ISBN-13: 1780968795

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The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and command their own armies on the tabletop. Written by the author of the popular Glutter of Ravens rules set, Dux Bellorum is an element-based system, where each base of figures represents 50 fighting men. Each player has a specific number of points with which to construct his force and can choose a Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, or Sea Raider army, amongst others. The game is then played out following a set of simple, fast-paced rules. A completely self-contained gaming system, Dux Bellorum is perfect for gamers who are looking for a way into fighting Dark Age battles without investing a lot of time or money in larger rulesets.


Doctor Who Annual 2022

Doctor Who Annual 2022

Author: Doctor Who

Publisher: National Geographic Books

Published: 2021-10-26

Total Pages: 0

ISBN-13: 1405948027

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The official annual, and the must-have gift for Doctor Who fans of all ages! Hello! I'm the Doctor, and this is my book. Only it isn't like other books, because I'm going to tell you what happens at the end first - I escape! From space prison! Amazing eh? But while I was locked up I kept a diary, and you can read some of it in the pages that follow - along with loads of top-secret intelligence reports from my friends (and even some enemies). Enjoy! The ultimate guide to all things Doctor Who - from the Doctor herself whilst she's locked up in space prison! Jam packed with activities, puzzles, stories and all your favourite characters from series new and old, your journey through time and space starts right here.