Every wondered if Zombies were not just dead and decaying corpses, but rather an evolutionary track on which man kind either evolves or devolves. check out this exciting new book. It will make you think and question what zombies really are.
What has the zombie metaphor meant in the past? Why does it continue to be, so prevalent in our culture? This collection seeks to provide an archaeology of the zombietracing its lineage from Haiti, mapping its various cultural transformations, and suggesting the post-humanist direction in which the zombie is ultimately heading.
Jordan is a kindhearted zombie expert who voluntarily lives in a psychiatric hospital. Having prepared for the zombie apocalypse since childhood, Jordan is thrilled when hordes of the infected undead finally invade. With a bug-out bag and a confident grin, Jordan leaves the safety of the psychiatric hospital and wanders alone into zombie infested streets to rescue family and strangers alike. Everything seems perfect until Jordan's loved ones start dying, and Jordan has to face the harsh reality that the zombie apocalypse isn't going according to plan.
EVOLVE OR DIE!All Things Zombie won the Origins Award for Best Miniatures Game in 2005. From then until now, gamers have changed and All Things Zombie has changed with them.************Want a game where all you do is run around the table and kill Zombies? If you do, then All Things Zombie - Evolution is not for you. Think of all the great and not so great Zombie movies and television series. Remember how many Zombies the heroes killed? I'm betting you don't, but I bet you remember how they interacted with other survivors and how they finally overcame the obstacles in their way. In short, you remember the Story.And that's what All Things Zombie - Evolution is all about, the Story; your Story.All Things Zombie - Evolution sweeps you up and sticks you right in the middle of a catastrophic zombie outbreak. Who you are when the outbreak occurs is just as important as where you are. Because unlike other zombie games, where the zombies have been around for a while, you won't be able to tell the humans from the zombies until maybe it's too late. Because it's all happening to you just like it would on Day One. Confusion, chaos, and lack of information are just some of the challenges you'll face when the world starts to crumble. Will you have what it takes to survive the first 30 days? THEN WHAT?All Things Zombie - Evolution starts on the first day of the Outbreak, but then let's you continue your life, building your very own future. It's a game where every detail has been covered, as you first escape the soulless creatures that threaten you, then hunt them down and take back what's yours. On the way you'll find that your most dangerous enemies aren't the zombies, but are your neighbors and sometimes your old friends. Play All Things Zombie - Evolution solo, cooperatively against the game, or head to head against one another. Play it as a one off game or part of an ongoing campaign. Play it on the Tabletop or on the Battle Boards we've included. It doesn't matter which way you play it, as the goal of All Things Zombie - Evolution is to rebuild the world, as you knew it; except maybe this time with you in charge.Inside you'll find: Counters and two 8" x 10" Battle Boards. Three classes - Survivor, Ganger, or Militia, each with different goals and opportunites. Attributes, Skills, and more, that are used to define your Characters and make them unique.A light-book keeping Campaign System to reward you when you do well and punish you when you don't.A variety of Zombies, from the old school Shamblers to Smarties and Ragers.Pre- generated scenarios that can be played alone or played together to build your Story.A fully populated Post-Apocalyptic town for you to adventure in.All this and much more.And we didn't even mention the Werewolves, Aliens or Vampires.All Things Zombie ...Still THE Zombie game.Please note that the maps and counters for this book are printed inside in black and white. Please contact Two Hour Wargames for the PDF files so you can print your own: [email protected]
A brain-bending exploration of real-life zombies and mind controllers, and what they reveal to us about nature—and ourselves Zombieism isn’t just the stuff of movies and TV shows like The Walking Dead. It’s real, and it’s happening in the world around us, from wasps and worms to dogs and moose—and even humans. In Plight of the Living Dead, science journalist Matt Simon documents his journey through the bizarre evolutionary history of mind control. Along the way, he visits a lab where scientists infect ants with zombifying fungi, joins the search for kamikaze crickets in the hills of New Mexico, and travels to Israel to meet the wasp that stings cockroaches in the brain before leading them to their doom. Nothing Hollywood dreams up can match the brilliant, horrific zombies that natural selection has produced time and time again. Plight of the Living Dead is a surreal dive into a world that would be totally unbelievable if very smart scientists didn’t happen to be proving it’s real, and most troublingly—or maybe intriguingly—of all: how even we humans are affected. “Fantastic . . . You'll be thinking about this book long after you're done reading it.” —Kelly Weinersmith, New York Times bestselling coauthor of Soonish
Former Ranger Jack Smith watched an Army bio-warfare experiment go horribly wrong in an Afghan village in 2001, escaping only after he turned to a makeshift mace and bayonet to destroy the skulls of the infected creatures that bullets to the chest could not stop. With the traumatic experience seared into his mind, he earned his Ph.D. in ancient history and began developing medieval weapons-making skills after he left the service. When the virus broke free from the Hindu-Kush Mountains a decade later and rapidly spread across the globe, Jack knew how to fight the monsters created by the infection: 21st century technology combined with deadly medieval tactics and weaponry. Jack and his former squad-mates lead a resistance against a zombie apocalypse in a crusade to ensure humanity's survival.
"The Zombie Handbook" reveals the vital information that human readers need to know about identifying, understanding, and, when things get ugly, dispatching the "living dead."
Our most modern monster and perhaps our most American, the zombie that is so prevalent in popular culture today has its roots in African soul capture mythologies. The Transatlantic Zombie provides a more complete history of the zombie than has ever been told, explaining how the myth’s migration to the New World was facilitated by the transatlantic slave trade, and reveals the real-world import of storytelling, reminding us of the power of myths and mythmaking, and the high stakes of appropriation and homage. Beginning with an account of a probable ancestor of the zombie found in the Kongolese and Angolan regions of seventeenth-century Africa and ending with a description of the way, in contemporary culture, new media are used to facilitate zombie-themed events, Sarah Juliet Lauro plots the zombie’s cultural significance through Caribbean literature, Haitian folklore, and American literature, film, and the visual arts. The zombie entered US consciousness through the American occupation of Haiti, the site of an eighteenth-century slave rebellion that became a war for independence, thus making the figuration of living death inseparable from its resonances with both slavery and rebellion. Lauro bridges African mythology and US mainstream culture by articulating the ethical complications of the zombie as a cultural conquest that was rebranded for the American cinema. As The Transatlantic Zombie shows, the zombie is not merely a bogeyman representing the ills of modern society, but a battleground over which a cultural war has been fought between the imperial urge to absorb exotic, threatening elements, and the originary, Afro-diasporic culture’s preservation through a strategy of mythic combat.