Zero Bugs and Program Faster

Zero Bugs and Program Faster

Author: Kate Thompson

Publisher: Kate Thompson

Published: 2016

Total Pages: 182

ISBN-13: 9780996193313

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A book about programming, improving skill, and avoiding mistakes.The author spent two years researching every bug avoidance technique she could find. This book contains the best of them.If you want to program faster, with fewer bugs, and write more secure code, buy this book!http://www.zerobugsandprogramfaster.net


Dreaming in Code

Dreaming in Code

Author: Scott Rosenberg

Publisher: Crown Currency

Published: 2008-02-26

Total Pages: 415

ISBN-13: 1400082471

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Our civilization runs on software. Yet the art of creating it continues to be a dark mystery, even to the experts. To find out why it’s so hard to bend computers to our will, Scott Rosenberg spent three years following a team of maverick software developers—led by Lotus 1-2-3 creator Mitch Kapor—designing a novel personal information manager meant to challenge market leader Microsoft Outlook. Their story takes us through a maze of abrupt dead ends and exhilarating breakthroughs as they wrestle not only with the abstraction of code, but with the unpredictability of human behavior— especially their own.


The Practice of Programming

The Practice of Programming

Author: Brian W. Kernighan

Publisher: Addison-Wesley Professional

Published: 1999-02-09

Total Pages: 283

ISBN-13: 0133133419

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With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming.


Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book

Author: Michael Abrash

Publisher: Coriolis Group Books

Published: 1997

Total Pages: 0

ISBN-13: 9781576101742

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No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.


Code Complete

Code Complete

Author: Steve McConnell

Publisher: Pearson Education

Published: 2004-06-09

Total Pages: 952

ISBN-13: 0735636974

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Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project


Programming from the Ground Up

Programming from the Ground Up

Author: Jonathan Bartlett

Publisher: Orange Grove Texts Plus

Published: 2009-09-24

Total Pages: 0

ISBN-13: 9781616100643

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Programming from the Ground Up uses Linux assembly language to teach new programmers the most important concepts in programming. It takes you a step at a time through these concepts: * How the processor views memory * How the processor operates * How programs interact with the operating system * How computers represent data internally * How to do low-level and high-level optimization Most beginning-level programming books attempt to shield the reader from how their computer really works. Programming from the Ground Up starts by teaching how the computer works under the hood, so that the programmer will have a sufficient background to be successful in all areas of programming. This book is being used by Princeton University in their COS 217 "Introduction to Programming Systems" course.


The Art of Readable Code

The Art of Readable Code

Author: Dustin Boswell

Publisher: "O'Reilly Media, Inc."

Published: 2011-11-03

Total Pages: 204

ISBN-13: 1449321380

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Chapter 5. Knowing What to Comment; What NOT to Comment; Don't Comment Just for the Sake of Commenting; Don't Comment Bad Names--Fix the Names Instead; Recording Your Thoughts; Include "Director Commentary"; Comment the Flaws in Your Code; Comment on Your Constants; Put Yourself in the Reader's Shoes; Anticipating Likely Questions; Advertising Likely Pitfalls; "Big Picture" Comments; Summary Comments; Final Thoughts--Getting Over Writer's Block; Summary; Chapter 6. Making Comments Precise and Compact; Keep Comments Compact; Avoid Ambiguous Pronouns; Polish Sloppy Sentences.


The Go Programming Language

The Go Programming Language

Author: Alan A. A. Donovan

Publisher: Addison-Wesley Professional

Published: 2015-11-16

Total Pages: 1202

ISBN-13: 0134190564

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The Go Programming Language is the authoritative resource for any programmer who wants to learn Go. It shows how to write clear and idiomatic Go to solve real-world problems. The book does not assume prior knowledge of Go nor experience with any specific language, so you’ll find it accessible whether you’re most comfortable with JavaScript, Ruby, Python, Java, or C++. The first chapter is a tutorial on the basic concepts of Go, introduced through programs for file I/O and text processing, simple graphics, and web clients and servers. Early chapters cover the structural elements of Go programs: syntax, control flow, data types, and the organization of a program into packages, files, and functions. The examples illustrate many packages from the standard library and show how to create new ones of your own. Later chapters explain the package mechanism in more detail, and how to build, test, and maintain projects using the go tool. The chapters on methods and interfaces introduce Go’s unconventional approach to object-oriented programming, in which methods can be declared on any type and interfaces are implicitly satisfied. They explain the key principles of encapsulation, composition, and substitutability using realistic examples. Two chapters on concurrency present in-depth approaches to this increasingly important topic. The first, which covers the basic mechanisms of goroutines and channels, illustrates the style known as communicating sequential processes for which Go is renowned. The second covers more traditional aspects of concurrency with shared variables. These chapters provide a solid foundation for programmers encountering concurrency for the first time. The final two chapters explore lower-level features of Go. One covers the art of metaprogramming using reflection. The other shows how to use the unsafe package to step outside the type system for special situations, and how to use the cgo tool to create Go bindings for C libraries. The book features hundreds of interesting and practical examples of well-written Go code that cover the whole language, its most important packages, and a wide range of applications. Each chapter has exercises to test your understanding and explore extensions and alternatives. Source code is freely available for download from http://gopl.io/ and may be conveniently fetched, built, and installed using the go get command.


Over 40 Publications / Studies Combined: UAS / UAV / Drone Swarm Technology Research

Over 40 Publications / Studies Combined: UAS / UAV / Drone Swarm Technology Research

Author:

Publisher: Jeffrey Frank Jones

Published:

Total Pages: 3840

ISBN-13:

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Over 3,800 total pages ... Just a sample of the studies / publications included: Drone Swarms Terrorist and Insurgent Unmanned Aerial Vehicles: Use, Potentials, and Military Implications Countering A2/AD with Swarming Stunning Swarms: An Airpower Alternative to Collateral Damage Ideal Directed-Energy System To Defeat Small Unmanned Aircraft System Swarms Break the Kill Chain, not the Budget: How to Avoid U.S. Strategic Retrenchment Gyges Effect: An Ethical Critique of Lethal Remotely Piloted Aircraft Human Robotic Swarm Interaction Using an Artificial Physics Approach Swarming UAS II Swarming Unmanned Aircraft Systems Communication Free Robot Swarming UAV Swarm Attack: Protection System Alternatives for Destroyers Confidential and Authenticated Communications in a Large Fixed-Wing UAV Swarm UAV Swarm Behavior Modeling for Early Exposure of Failure Modes Optimized Landing of Autonomous Unmanned Aerial Vehicle Swarms Mini, Micro, and Swarming Unmanned Aerial Vehicles: A Baseline Study UAV Swarm Operational Risk Assessment System SmartSwarms: Distributed UAVs that Think Command and Control Autonomous UxV's UAV Swarm Tactics: An Agent-Based Simulation and Markov Process Analysis A Novel Communications Protocol Using Geographic Routing for Swarming UAVs Performing a Search Mission Accelerating the Kill Chain via Future Unmanned Aircraft Evolution of Control Programs for a Swarm of Autonomous Unmanned Aerial Vehicles AFIT UAV Swarm Mission Planning and Simulation System A Genetic Algorithm for UAV Routing Integrated with a Parallel Swarm Simulation Applying Cooperative Localization to Swarm UAVS Using an Extended Kalman Filter A Secure Group Communication Architecture for a Swarm of Autonomous Unmanned Aerial Vehicles Braving the Swarm: Lowering Anticipated Group Bias in Integrated Fire/Police Units Facing Paramilitary Terrorism Distributed Beamforming in a Swarm UAV Network Integrating UAS Flocking Operations with Formation Drag Reduction Tracking with a Cooperatively Controlled Swarm of GMTI Equipped UAVS Using Agent-Based Modeling to Evaluate UAS Behaviors in a Target-Rich Environment Experimental Analysis of Integration of Tactical Unmanned Aerial Vehicles and Naval Special Warfare Operations Forces Target Acquisition Involving Multiple Unmanned Air Vehicles: Interfaces for Small Unmanned Air Systems (ISUS) Program Tools for the Conceptual Design and Engineering Analysis of Micro Air Vehicles Architectural Considerations for Single Operator Management of Multiple Unmanned Aerial Vehicles