Zack Files 04: Zap! I'm a Mind Reader

Zack Files 04: Zap! I'm a Mind Reader

Author: Dan Greenburg

Publisher: Penguin

Published: 1996-08-06

Total Pages: 68

ISBN-13: 9780448412634

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Who'd have thought mind reading could be such a pain? I mean, I expected to discover everyone's silly secrets. But someone is planning something very strange--and it's no joke!


Zack Files 12: Now You See Me....Now You Don't

Zack Files 12: Now You See Me....Now You Don't

Author: Dan Greenburg

Publisher: Penguin

Published: 1998-03-23

Total Pages: 68

ISBN-13: 9780448417387

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A hypnotist's show turns out to be way more than Zack bargains for when he is pulled out of the audience, put into a trance, and his body is "taken over" by the spirit of someone from the past. And that's only the beginning, because the stubborn spirit won't go away when the show's over! It's hard enough having just one self to worry about. What will Zack do with two?


Level Up!

Level Up!

Author: Scott Rogers

Publisher: John Wiley & Sons

Published: 2010-09-29

Total Pages: 515

ISBN-13: 0470970928

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Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!


We the Media

We the Media

Author: Dan Gillmor

Publisher: "O'Reilly Media, Inc."

Published: 2006-01-24

Total Pages: 336

ISBN-13: 0596102275

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Looks at the emerging phenomenon of online journalism, including Weblogs, Internet chat groups, and email, and how anyone can produce news.


Great-Grandpa's in the Litter Box

Great-Grandpa's in the Litter Box

Author: J Holub

Publisher: Turtleback Books

Published: 1996-08-06

Total Pages: 0

ISBN-13: 9780613051002

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Zack takes home from the local animal shelter a scruffy tomcat who not only talks but claims to be the reincarnation of Zack's great-grandpa Julius


American Accent Training

American Accent Training

Author: Ann Cook

Publisher: Barron's Educational Series, Incorporated

Published: 2000

Total Pages: 162

ISBN-13: 9780764173691

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Directed to speakers of English as a second language, a multi-media guide to pronouncing American English uses a "pure-sound" approach to speaking to help imitate the fluid ways of American speech.


Chronicles of Wasted Time

Chronicles of Wasted Time

Author: Malcolm Muggeridge

Publisher: London : Collins

Published: 1972

Total Pages: 296

ISBN-13:

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This first volume of the autobiography of an inveterate journalist and communicator ends in 1933 when the author was 30.